Thanks for the suggestions everyone... I implemented most of them. In fact, basically anything that isn't mentioned below has been added to the codex. I'm only going to reply to stuff I'm not sure about or don't believe in adding.
Valkyrie wrote:1) The Rocket Launcher, one of the most powerful weapons in the game, is only S7 Ap4? Really?
2) SMG should be Rapid Fire, and weapons such as SMG and Magnum should be Dual-Wieldable, allowing a model with two of these weapons to fire both together, as either two weapons or one TL one.
1) The Rocket Launcher is S7 AP4 because it fires 2 shots per turn, and because the rounds it fires are a compromise between Frag and Krak. It's basically a pumped-up
IG Autocannon, and isn't really supposed to be a Monolith-killer.
2) Bungie removed duel wielding for a reason, and adding it in would just be too complicated for too little benefit. Besides, if the UNSC could do it, then why not other armies?
JamesMclaren123 wrote:ld 6 for a marine i think not, a unsc marine is equal if not superior to a guardsman.
DevianID wrote:In terms of leadership, I think 7 for UNSC troopers and 8 for sarges. 6 is really low as it stands... they didnt seem that skittish.
I just figured that Guardsmen are used to the grimdarkness of
40k... ie, gak like daemons, soul-devouring gods, Tyranids, etc.
JamesMclaren123 wrote:guass str 10 ap 1 it is effectavly a rail gun
Blackhoof wrote:-Gauss Cannon definitely must be S10 AP1, on par with a Tau Rail Gun (which is essentially the same thing)...
A Gauss Cannon is much smaller than a Railgun, and doesn't actually do that much damage to larger vehicles in Halo... hell, it takes about 2/3 shots to kill a Chopper,
IIRC.
Maniac_nmt wrote:Spartans, IMHO, should be superior to Marines.
The problem as of now is that Marines are worse than they should be. So in terms of stats, maybe. In terms of canon/fluff?... a Space Marine would absolutely
destroy a Spartan. Though Spartans in this case are actually worth more points-wise. See my sig for some “fluff marines” I did ages ago.
samrtk wrote:I should point out that Halo Wars IS canon. And unless you are setting this in the Halo trilogy time frame (in which Spartans would be better suited as HQs), that gives you access to:
Troops: Cyclops'
Fast Attack: Gremlins, Hawks
Heavy Support: Wolverines, Cobras, Grizzlys
Apoc/or Heavy Support: Vultures
Named-HQs: Master Chief, Sgt. Johnston, Captain Cutter (infantry specialist), Sergeant Forge (tank specialist), Professor Anders (air specialist).
Yeah, I haven't actually played Halo Wars
TBH. I'd rather go with what I know for now, but I'll probably check out
HW units later on.
Blackhoof wrote:...a Spartan Laser should be a Lascannon.
I just figured that Lascannons would be a fair bit more powerful than a Spartan Laser, especially when batteries are taken into account.
I did give it the Lance rule though... not sure why.
Your Friend Doctor Robert wrote:*Armor Lock: Models with an Armor Lock may choose to Go To Ground at any time. When they do so, they gain a 2+ Invulnerable save until the end of the next player turn. In addition, any Vehicle which Tank Shocks a model with an Armor Lock immediately stops, and it takes a Strength 9 hit on Front Armor.
I was thinking:
- Invulnerable Save when the model goes to ground.
- Auto-stuns vehicles in melee (including Death or Glory attacks), and counts as Krak Grenades.
Your Friend Doctor Robert wrote:The Augmentation Mission: The most grueling and deadly of all their preparations, Spartan-IIs underwent significant alterations to their body almost on the scale of a Space Marine. Spartans may move and then fire any weapon; they may charge afterwards if they fired an Assault or Rapid Fire weapon, but not Heavy.
OP I think. Besides, other biologically-superior units in
40k can't do this, even though they often have armour far more advanced than a suit of MJOLNIR.
Valkyrie wrote:Bubble Shield creates a 4+ Invulnerable save from ranged attacks: That better represents the BS in game.
Your Friend Doctor Robert wrote:Really, the Bubble Shield should provide an outright immunity to ranged attacks, like it does in the game.
4+ Invulnerable sounds better than a 4+ Cover,
TBH.
Maybe it could even count as an AV9 vehicle or something instead? Dunno,
lol.
Valkyrie wrote:- Target Locator: I think it would be neat if you could either fire an Artillery Strike, or allowed a friendly unit to fire with an increased BS value, similar to a Markerlight.
Well, in Halo it's strictly a forward targeting system. Besides, how would allied UNSC troops benefit from the beam? It wouldn't make them more accurate, and most of them wouldn't even have the visor technology to track the laser anyway.
Your Friend Doctor Robert wrote:Spartan-IIs(My take)
Thanks for the suggestions, used at least 2 of the special rules: Lucky and Spoils of War (now called “Resourceful”). Changed them up a bit, what do you think?
VI th legion wrote:The magnum's range seems off, all it is is a single shot assualt rifle at the moment.
Better now? Hopefully it complements any default weapon (Assault Rifle, Battle Rifle or SMG).
DevianID wrote:For the missile launcher, I like the s7 ap4 2 shot blast idea. Instead of twin linked versus vehicles, how about this:
Vehicle targeting--when shooting at infantry, do not reduce the scatter by the firer's balistic skill.
After all, its not like missile launchers in 40k dont home in already, but the UNSC missile launcher only homes in on vehicles.
If
40k launchers are supposed to be guided, then they have the shittiest guidance systems I've ever come across.
And hitting infantry with a Rocket Launcher is still pretty dependent on the user's skill. I don't really think the default
BS scatter reduction is out of place.
DevianID wrote:For energy shields, I like FnP, but I prefer simply a boosted armor save to the unit using it. I dont think an invuln really makes sense, as the energy shields dont really have a chance to stop a s10 ap1 shot, but an invuln does.
Well, the great thing about
FNP is that heavier weapons (ie; weapons that could normally be expected to go through a shield, like power weapons) basically ignore it.
The Invulnerable Save is there to represent the possibility that the shield is able to absorb/deflect enough of the energy from an otherwise fatal attack to keep the wearer alive.
DevianID wrote:As an aside, the UNSC can be done pretty well with the current IG book.
Keyword there is “pretty”.
JamesMclaren123 wrote:A while back i started a UNSC codex to use against my friend, but never quite got round to finnishing it but i have done so now check it out
Lot's of good ideas in there.
master of ordinance wrote:
Not sure if serious or sarcastic...