insaniak wrote:BronzeJon wrote:So essentially you want guard to be the only ones with a surefire chance to beat everyone?
No. I was merely commenting on the idea that shooting at drop pods would be unfluffy and 'stupid'...
Including it as an option (whether for everbody or just for certain armies) would likely require a certain amount of re-balancing.
When the drop pod was first sold by forgeworld, and I think also in the early
IA books, there were 'forgeworld' rules for drop pods, which,
iirc, had the landing player indicate the direction the drop pod would land in the next turn, and the enemy could them fire at the arriving pod during his shooting phase (within certain limits).
It was a bit clunky, but I thought a cooler implementation than 'it arrives'. And that was also before the new surefire, never misses type pods currently in use.