Dave-c wrote:Meh, I still feel that the PF is better than a PW against orks, they are all T 4 for the most part, you will be stuck with boys for a couple fo rounds if not more and the higher str will equate to more wounds over the course of several combats than the PW. They also have mulitwound characters to single out and insta gib, the only ork hq with eternal warrior is Ghazzy.
Bear in mind the fact I said
PWs are only better against Orks without walkers or nobz (which i'm using a catch-all for multi-wound Orks). I think a
PW is better against hordes of boyz because mainly, each boy can add 3 attacks each to a combat, and strike before the
PF. The
PW will strike before the I3 boyz both on the charge and in a protracted combat (as opposed to at the same time as I4 marines) and with its extra attack, can stop 3 more attacks heading your way. The
PF is better at killing boyz, but you have the suffer bucket-loads of attacks before it gets to hit, something that isn't an issue with
MEQs.
Jackster wrote:PF would be better against IG as well, you are likely to come across vehicles and having something that can hurt them never hurts.
It depends on whether or not you survive to make it into combat. You're likely to face vehicles, but sitting in a rhino, you're just as likely to end up footslogging towards them for most of the game once your transport goes up in flames. Against
IG, I probably wouldn't take a power weapon at all, unless I knew I was going to survive being shot to gak to reach combat. With
IG having no walkers besides sentinels (who only have AV10
IIRC), striking the rear with S5 on the charge, and krak grenades against the walkers if they managed to survive, is likely to not need a
PF.