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![[Post New]](/s/i/i.gif) 2011/09/27 19:29:51
Subject: An interview with Rick Priestley
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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I know it's specified in the financial report, but I was hoping someone knew the breakdown.
If they were simply 'broken up across 3 game systems', it'd be 27(.3 repeating) people working on a project for each system at a time.
We know that's not the case though, so this is kind of puzzling.
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![[Post New]](/s/i/i.gif) 2011/09/27 19:34:57
Subject: An interview with Rick Priestley
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Contagious Dreadnought of Nurgle
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Right, unless they have more working on 40k and WhFB than LoTR. Which would make sense I guess?
But then it may well work on a sliding scale. So which ever games system was getting a big push would have more staffers working on it. Or something to that effect?
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![[Post New]](/s/i/i.gif) 2011/09/27 19:36:27
Subject: An interview with Rick Priestley
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Well, I said that "we know it's not the case" because many of the rules developers work on multiple systems.
'Best guess' is they might actually do 27 people for 3 different projects at a time, with a few of those members floating between each part.
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This message was edited 1 time. Last update was at 2011/09/27 19:36:55
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![[Post New]](/s/i/i.gif) 2011/09/27 19:41:50
Subject: An interview with Rick Priestley
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Contagious Dreadnought of Nurgle
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Ok, that makes more sense Kan. Had a long day at work!
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![[Post New]](/s/i/i.gif) 2011/09/27 22:49:16
Subject: Re:An interview with Rick Priestley
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Decrepit Dakkanaut
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Mr Mystery wrote:What makes you say it wasn't amicable?
Also the fact that Rick build up Warhammer Forge, wrote most of the first book, told everyone about his plans for the next 3 books in the following years, then got sacked, the book rewritten and the plans changed completely.
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![[Post New]](/s/i/i.gif) 2011/09/27 23:21:21
Subject: An interview with Rick Priestley
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Lord Commander in a Plush Chair
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Well 70 of them are probably working on Space Marines.
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![[Post New]](/s/i/i.gif) 2011/09/27 23:31:59
Subject: An interview with Rick Priestley
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Willing Inquisitorial Excruciator
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The only reason I put Jokaero in was because we made a model Orang-utan in the 2000AD range (Dave the Mayor of Mega-City 1).
At last, the mystery explained!
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Red Hunters: 2000 points Grey Knights: 2000 points Black Legion: 600 points and counting |
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![[Post New]](/s/i/i.gif) 2011/09/28 00:49:52
Subject: An interview with Rick Priestley
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Decrepit Dakkanaut
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Consider how much his wages cost the company and how much influence he had within the company, after being there 30 years, then consider how useful a new games designer is when you've limited yourselves to 3 core games, then consider if you ever feel the need to make any new games, you can just hire in some graduate geeks later on, for a good deal less.
It is a shame, GW is very far from the company I knew in my teens. But that was 20 years back, time moves on.
I hope he continues to contribute to the hobby in a major way, I'd like to see him involved in mantic or one of the other companies... or start up his own.
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![[Post New]](/s/i/i.gif) 2011/09/28 15:35:25
Subject: Re:An interview with Rick Priestley
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Brigadier General
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Thanks, now that's an excellent article! I finally got around to reading all 27 pages, and a good read it was.
I don't recall if I've read it before, or if I've just read similar bits of narrative in other places, but that should be required reading for anyone who thinks they know "how it was". Answers alot of questions about the early days of miniature wargaming, IGOUGO, the development of Warhammer (and to a lesser extent WH40k), the beginning of GW and Citadel and the various ownership changes.
If you have any more like that up your sleeve, I'd love to see them!
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