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Made in us
Fanatic with Madcap Mushrooms





Auburn CA

The Relentless battle reports are one of the reasons I joined Dakka. I must say I am a huge fan and great job!

 
   
Made in cn
Yeoman Warden with a Longbow




Harbin, China

wow 4-0. Loving this series so far, can't wait for the thrilling conclusion!
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Much thanks all. Not trying to drag this out, but finals approach on Monday, so bat reps take a bit of a back seat when I'm on the computer.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

And now we arrive at the final chapter of this sordid tale. After defeating 3 members of Leadership 2 in glorious flurries of amazing dice, I earned the right to challenge Mike Hengl… of Leadership 2. Seriously.

Rolling in at 4-0, I was expecting something gribbly- that VC army with 5 wraith heroes, or some nasty Dark Elves. Mike has lizards- and as I try to remember what I usually do against temple guard (not much) I realize he has an oldblood on carnosaur, and the tourney has come full circle!

His full list:

Oldblood, Carnosaur, Burning Blade, Charmed Shield, 4+ Ward, the Other Trickster’s Shard
Engine of the Gods, Cube o’ Darkness [Iceshard, Harmonic]
Scar Vet, Cold One, Halberd, 5+ Ward, Dragonhelm, Venom of the Firefly frog

24 Saurus, full command
29 Skink, 3 Krox, musician & standard
10 Skink, javelins, shields, musician & standard
2 x 10 skirmishers, blowpipes
2 x 5 Chameleons
Baby Steg
4 Terradons
2 x solo salamanders

So not a bad matchup, though I could really use a couple more cannons!

For the first and only time this tournament, I actually chose to switch table sides as we set up. I had my eye on a defensible hill in front of some woods that I might be able to force a fight in if need be (for removing steadfast, or soloing the BSB).

My lesson learned from game 1 was to not, not, not let the ancient steg make it to combat. The combination of impact hits and thunderstomp meant that over a few combat phases, it would totally decimate any of my blocks. All the chaff was going to be a bit of a problem, particularly since I couldn’t really afford to be firing at salamanders with artillery so long as monsters were trucking around.

We could earn extra battle points by ending with more banners, killing more magic items of stuff, grabbing more table quarters, and killing more special/rare.

I deployed tight to the left, and used ironbreakers and rangers to keep chameleons far away from my war machines (though I have a suspicion I could have dropped the rangers somewhere a little better).

We rolled off, and good went to better when I got first turn! Time to smack that engine! But wait…

Mike forgot to vanguard his teradons. I told him to go ahead, nothing had happened yet. He hurriedly pushed them straight into organ gun range. The dwarfs found little reason to move, beyond the gyro and ironbreakers slipping out right to kick off the chaff battles.

The organ gunnery crew, surprised at having something to shoot at the top of the first turn took no time at all in blowing all four right outta the sky.

My bolt thrower couldn’t really draw a bead on any dinosaurs, so satisfied itself with skewering a skink handler. The rangers did the same on the other salamander. After those preliminaries, it was time for the real deal. My cannon streaked across the field, but only dealt a single wound to the engine, and failed to even injure the priest. Grudgethrower scattered slightly, but still scored a hit on the engine, and the skink priest caught it in the schnozzola, leaving the ancient trundling forward with a single shell shocked crewman hanging off the side. Great first turn!



Carnosaur lizards on Table 4? Can yooouuuuu diig iitttttt???



Believe it or not, this blurry picture was meant to better illustrate our deployment.


Mike pushed forward, didn’t have a magic phase and had a pretty unproductive round of shooting, killing a handful of rangers, and failing to breach the gyro’s armor plating.

Turn Two

Wow. Feelin’ good. Awesome first turn, minimal casualties. Let’s see where this can go. The right hand salamander has strayed a little too close to the rangers, but is positioned so I can’t get more than a handful of shots at it. I declare a charge, it flees a huge amount, so I redirect into some blowpipes, who ponder stand and shooting (I need an 8 on the dice) but choose to flee also. Cool, cool.

The ironbreakers find it a little difficult to follow the chameleons’ lead in the Chaff Tango, but the gyro gets in position and levels a template over a 5 man team. The little buggers are tougher than their statline would suggest, and only lose 2, with the remaining three totally unperturbed.

To the main event, I start shooting at the carnosaur. This indicates that I somehow managed to forget my one lesson learned in Game 1, that I further reinforced right before starting this game. The universe has a lesson to teach me about this.

In attempt to shred off the charmed shield with the organ gun first, it explodes. The grudge thrower tries something similar, hoping to tag the beast with a rock and knock off the shield with the splash, but misfires, and will miss next turn. The bolt thrower adds nothing to the conversation. The cannon cracks off a shot into the same, and finally takes the shield off, and wound the carnosaur for 3 wounds.

That brought me a little bit down to earth…


Fearing searing flames getting spat up and down my lines, I decide to pop the MR of challenge on the left salamander, who has to charge to avoid fleeing the table, but doesn’t make the long run. I really think I might have squandered the rune here. Waiting till the critter was closer would have made sure to get him in at the cost of a single breath attack.

The lizards keep swarming forward, including a stack of skink skirmishers that go right into the face of my lines. The fleeing salamander doesn’t rally and proceeds off the board, but the skinks my rangers ran off turn around for a lil’ bit more.



My dwarfs are a veritable brick wall. Unfortunately, these dinosaurs are starting to look more and more like the Kool-Aid man.

The chameleons tried to bring down the gyro, but rapidly deployed counter measures kept the damage to a single wound. One unit also failed a march block check and was stuck in my charge arc. Yeah!



Peppy Hare’s sage advice comes in handy.


Turn Three

Here I decided to get rid of the skinks standing in front of my army and charge ahead. Didn’t really think this one out, to be honest. Looking at the picture, I’m not sure what this gained me, besides making sure they wouldn’t block up counter charges once everything was in it to win it.

The gyro charged chameleons who were too close to stand and shoot, but one of the little ninjas poked the pilot in the eye with a twig before running away, leaving him on a single wound. Fortunately, they ran directly in front of the ironbreakers.

With no organ gun and a grudgethrower busy undergoing repairs, I didn’t have a lot of a shooting phase. The bolt thrower struck the ancient, but bounced off his gnarled hide, and the cannon knocked him down to his last wound. Drat.

My warriors easily handled the skink screen, and then, realizing they were fairly exposed, elected to overrun into the salamander.

The lizards merrily countered by triple charging the shields with all available dinosaurs. I began to lament my hasty decision making that had thrown them out ahead, but Mike commented that I was really just mostly giving him some points back.

Mike can’t quite down the gyro with his chameleons on the right and it’s back to the middle.

Tell me if you can see the problem with this.



It might not be what you think.

As soon as we start rolling the combat, I realize I’ve got problems. Specifically, Mike may leave 5 dwarfs alive. I didn’t do the math at the time, but doing it now, odds were really close to even on whether or not 8 skinks handlers & crew, an oldblood, a baby steg, an ancient steg and the carnosaur would kill more than 24 dwarfs in a single phase. If you were betting, you should probably bet on them not pulling this off, and I was on the wrong side of those odds.

And unfortunately, I ended that combat with 7 standing, and one passed steadfast later, my artillery was stuck staring at the carnage. The only high point, was that a single warrior had managed to chop the carnosaurs big toe off with his mighty strength 3 hand weapon.

Urgh.


Turn 4

There wasn’t a lot to do. I charged both hordes forward to engage the lizards as they came out of the trees in an attempt to start getting some big points.

The gyrocopter sputtered off into a corner to hide with its last wound, and the ironbreakers beat up the two toughest chameleons in the world. You don’t go messing with them in their barrio. They proved this further by cold-cocking an ironbreaker before finally getting chopped down.

The cannon and bolt thrower stared forlornly at the bevy of prime targets. The grudgethrower tried to rescue the rangers from the growing cloud of skinks collecting around them, but decided not to mess with a good thing, and wounded itself again.

I made the dinos fight next so they would have to take their reforms not being totally sure what was going to happen across the middle.

Heading in to the real combats, I decided to try to get rid of the lizard BSB first to make the other combat easier. Once the saurus warriors whiffed spectacularly on the hammerers and I retained all three ranks, I elected to try to blaze through saurus to remove their steadfast and get the BSB through Last Stand. This very nearly worked, as I killed enough to just that. Tragically, the dirty lizards passed a low break check- perhaps on a 3 or 4? Cold blooded continues to cause me no end of pain.

The great weapons mirrored this strong performance with their own display of slice and dicery, breaking the skink krox, who fled. At the time, I chose not to flee, feeling obliged to put the dinosaur threat in my front. I might have been able to pursue far enough to get out of arc, but the risk didn’t seem worth it.

The dinosaurs joyfully trundled in to my great weapons. Here we go again.



This time, I’m not hoping for a one turn wipe-out.

The skink krox rally easily, and turn to face the fight once more. In a desperate move, I challenge out with my BSB, and it pays off huge- with a hammer strike dropping the carnosaur before it can swing and thunderstomp. I take my licks from the impacts and stomps, but hand it right back and take the last wound of the ancient, and three wounds off the baby steg.

Unfortunately, the hammerers are out of steam, and the saurus are only just waking up. They go into buzz saw mode, and cripple the hammerers, then reform wide before I can contract to try to preserve points.

Turn 5

Not a lot of choices left- the rangers are taking heavy damage from poison, and try to make a break for the building for cover, but it doesn’t look like they’ll make it.

The cannon and bolt thrower combine to tag another skink handler off the salamander, and I hang my head and go into the combat phase. My BSB continues to pull weather the battering, and the rest of the unit is able to drop the baby steg, but at heavy cost.

The hammerers continue to take heavy casualties, and I realize my early gamble to bypass the BSB is coming back to bite me as he lays about with his strength 6 halberd. I’m down to just 8 hammerers, and he’s definitely got the upper hand in that combat.



What happened?!

Note: Immediately after this picture, I reformed to take the returning skink krox in the flank.

End game

The hammers fight to the death, and perish at the bottom of 6, along with the last of the great weapons and my rangers. No real way to make this dramatic, as the writing is finally on the wall.

Result:I’m left only with my ironbreakers, gyro, war machines (less the organ gun) and my characters for a tragic 500-ish point loss. So close!

In the end, the game is a 5-19 loss.

Mike was a hell of a great game, doubly so when you realize a win on this table probably gets you to the podium. He forgave me my mistakes (at one point, during a hammerer combat reform, I started putting my casualties back in the unit) and was really great to play. On top of this, he played the entire game without magic, his only caster having died before he took his first turn.

And from our showdown on table 4 in the final round, he went on to win Best Overall!

Trying to sort out what went wrong- there were a couple things out of my control, but some that weren’t. Here’s where I think I erred.

1- If I focus fire on the ancient till its dead (i.e. if the cannon that weakened the carnosaur hits the ancient instead, its dead and never makes combat.

2- If I don’t charge the shield warriors, the dinos might get next turn charges, but at least one of them is probably not making it in, especially with the skinks in the way. I got myself in trouble with a charge like this in Game 1 of Bayou against Mark Cox (who also went on to get Best Overall. Hmmm.)

3- *Maybe* should have gone for the BSB with my hammerers early instead, though the math hast that taking a couple turns for sure.

4- Also maybe hold the MR of Challenge felt a wee bit squandered in this game, though at the time it felt like an okay choice. I’m not well practiced with it in 8th anymore.

Definitely have a tendency to relax too much in a game that I feel like I’m winning handily. This happened back in Game 1 at Cap City.

That’ll do it for tonight, I think. Final standings and thoughts and such to come soon.



“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

So when it all shook out, I ended up 9th overall. Mike took the top spot- if we had exactly reversed our results (i.e. If I'd have pulled 19 points instead of my sad, sad 5) I would have been in that top spot. A minor win gets me to the podium. On paper, this wasn't even my best result of the year- I went 4-1 at Lonewolf for 9th overall against a bigger field, but there, an early loss meant I was coming from behind the whole time. Still this one feels better, since it's the only time I've really had a chance to be in the money, and my opposition all finished really high (1st, 10th, 12th, 24th).

Sports: I got a couple best game votes (which I learned came from Mike and Casey when I was presenting their team mate Josh with his Fabulous Unicorn Lord hat). No bad game votes, and really enjoyed the company across the table.

Painting: My painting score was lower than in the past, but relative to some of the armies that have traditionally been my peers in this category, it actually went up. Alamo grades to a very high standard, and I was pretty flattered with my showing in that department. I've definitely been inspired to try to up my game as far as painting goes. The trick will be matching my ambitions to my actual ability in the meantime.

Battle: And you know all about Battle. Left a lot of objectives out there, but such is the nature of Dwarfs, generally speaking. When it comes to a record like this, a wise player once told me that you need solid play, solid soft scores, good matchups, and no horrible strings of luck. I feel like I had all of those, but for the last game, where some poor decisions made a bad second shooting phase worse. I can only hope that some day I draw such reasonable match ups again. And despite the heroics of my little guys, I wasn't even the top Dwarf. Aaron Chapman's 3 blocks and artillery park list ended up just out of the money too, finishing two points ahead of me for 6th overall. Hats off to you, sir. You can find his report here.

A big thanks goes to the San Antonio crew for putting on a great event. Apparently, thanks are also due to the Leadership 2 gaming club, since I played four games in a row against them. They were an awesome crew, and though it hurt my Texas pride a little to see almost all the Alamo's prizes go to a bunch of Californians, I think they earned 'em.


Tournament goals:

1- Improve on 2-2-1! I think this is certainly achievable, though I think I'd have to definitely be on my game to do better than 3-2 with the list.

Achieved!

2- Stay in the top 25%. Been pretty consistent with this, missing the cut at Cap City this year, but hitting it every other time. I'm led to believe competition might be a little tighter at Alamo, though?

Achieved!

3- Enjoy the games. This hasn't really been a problem in all but one game this year, where my opponent just didn't seem to want to be there. $2 Shiner should help too!

Achieved!

4- I'd love to get up on the podium an overall award, but I don't think I've got the painting or list to do it at this event. I'll leave this one in as a bit of a pipe dream though!

So close!

5- Remember to photo-document. Always put this one on, rarely maintain the good intentions. I made myself a game tracker to act as a reminder. Again, we'll see...

You be the judge (but achieved, I think)!


Some list thoughts:

In general, I was kind of amazed at the number of monsters out there. I kept telling people that I could have brought 3 cannons and never run out of things to shoot. One game was Ogres, which is target rich by default. In the other 4, I faced 4 stegs, 2 carnosaurs, 2 arachnaroks, and 3 wyverns. It looked like a lot of the armies out and about were similarly stacked. Are other people seeing this in their areas?

As an army, I love my Dwarfs and definitely enjoyed this list, but it's really starting to feel a little too passive. If I didn't have the gyro and chaff I wouldn't have moved at all in about half the turns at this tournament, and that's a little depressing, and maybe not fun for the other side either.

Runelord: Great anti-magic. Overkill for the most part. I think of a possible 10 spellbreakers used this weekend, I used 3. He only came close to dying once, but its possible some of my flinches in the first and last game were due to trying to keep him out of combat? By and large, I still feel like rune of stone, shield is enough to see him through the battle, so long as I'm active about how to manage him.

BSB: Love the setup. Maybe even ideal. His only death was courtesy of a double-failed leadership 9 check. I've played with the thought of getting MR of Challenge on him, but the KB, poison, flaming protection, and magic/flaming attacks, all for 25 points is pretty great.

Challenge thane: Fun to play with. Went unused in two games, may have clinched the win in game 3, and ended up kind of working against me in Game 4. Though I'd probably repeat that challenge in Game 4 if I could, simply backing up, or reforming to put the cav on a box-car charge.

Shield warriors: Frequently asked about these guys, and whether I wouldn't just be better with another great weapon block. Hard to say. Probably. The problem is, in most games, I'm not thinking "What if these were great weapons?" I'm thinking "how do I best use these shields?". There's a few match-ups where they excel (well, maybe not excel, and though perhaps not optimal, I certainly don't find them to be terrible.

GW Warriors: Better performance this outing. Still better not to get them fighting monsters, which is a lot of what they did.

Rangers: Twenty's kind of a weird size. I still use them a little to disposably, I think. But 20 crossbow shots and great weapons are pretty nifty. They've kind of changed my opinion on BS based shooting since I started including them.

Hammerers: Great. But you already knew that. Didn't do a lot of surviving, though. MR of Grungni is pretty sweet.

Cannon: Essential. Should probably have two if this keeps up.

GT: Worth 85. No more, no less. Should almost just take a naked cannon for another 5 points, since it's really just spending its time trying to peg things with the rock.

Ironbreakers: Enh. I really like having a chaff unit, but 5 is awful small. They were about 50/50, as far as useful or not. I'd include them again, but mostly just to have something interesting to do.

Organ gun: Great. But you already knew that too.

Gyro: Overpriced for how I usually use it (an eagle). People who don't roll partials probably get better mileage, but I'm playing that RAW. And still love it. Pretty important to have something to redirect/delay the enemy if you're not taking big 40 strong blocks.


I have a couple other armies in the hopper to try to get a little variety going, but the list will definitely change if I play it again, strictly for the sake of variety. I'd like to toy around with the anvil some, and slayers too (though the latter would require some painting, and I am/should be putting that to other efforts right now). I have the beginnings of a list for an all-underground force that would be *super* hobby (it includes flame cannons!) but again, that's for down the line.

And that... is finally that. I bid adieu to the 2011 tournament season. Thank you all for the kind words and reading.

This message was edited 1 time. Last update was at 2011/12/02 15:08:52


“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in cn
Yeoman Warden with a Longbow




Harbin, China

Well great reports and great series and great tourney. Can't believe that with a great record of 4-1 you were as far back as 9th. How many people ahead of you were 5-0? How many people were in this tourney?
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Thanks! One problem was that despite the 4-1, out of 20 possible objective points over 5 games, I only picked up 5.

The field was fairly large- 73 and the ringer. Not sure how that compares to elsewhere in the states. I know there's some bigger, plenty smaller.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in bg
Cosmic Joe





Bulgaria

Red_Zeke wrote:Some list thoughts:

In general, I was kind of amazed at the number of monsters out there. I kept telling people that I could have brought 3 cannons and never run out of things to shoot. One game was Ogres, which is target rich by default. In the other 4, I faced 4 stegs, 2 carnosaurs, 2 arachnaroks, and 3 wyverns. It looked like a lot of the armies out and about were similarly stacked. Are other people seeing this in their areas?

Well not exactly seeing it as pushing it myself, my carno with two stegs and iceshard spam is fast approaching infamous status around here after a few wins.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Not calling it abusive by any means. Just surprised. I thought with 8th's "laser guided cannons" and such they just wouldn't be so prevalent.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in bg
Cosmic Joe





Bulgaria

Seems people finally figured out only two armies have consistent cannons, and with enough monsters you could overwhelm even those.

This message was edited 1 time. Last update was at 2011/12/02 17:28:51



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Been Around the Block



Oakland, CA

Hey Red Zeke-

Casey turned me on to your Bat Rep. First, awesome Bat Rep. I enjoy your style and chuckled several times and have even found and read your Bayou Bat Rep.

Second, I had a blast in our game and it was an easy choice to give you my Best Game vote. Reading your report brought back the ups and downs of the game. Holding my breath as that first cannon ball bounces through the ancient and the joy when I get off unscathed. Even happier when the grudge thrower scattered only to come back to earth when the angle of the scatter just barely kept the hole over the steg. The entire game felt like it was going through these swings.

If we ever play again (and I hope we do) hand me the camera for a couple shots from my side of the table. It is interesting seeing a game from the other side of the table.

I loved the big brass balls on your BSB, risking being turned into a crunchy hors d’oeuvres, and stepping up to peg that last wound on the Carney. Also, the chaff tango is almost worthy of its own bat rep. What you did not realize is that those chameleon skinks are from Oakland and you don’t mess with Oaktown! Of course they were screaming “Why, won’t you just die?” at the gyro copter the entire time. In the end, I think it speaks to the quality of the game that despite all the action of the main event, neither of us lost track of the peripheral battles and kept fighting for an advantage.

A little history, at the very first Quake City Rumble, Texans took every single award. Our pride hurt that a bunch of cowboys came into our neighborhood and took all of our bling, we have made it a mission to return the favor at the Alamo! Let’s keep the Texas-NoCal rivalry alive.

Speaking of the Quake City Rumble, I hope you can make it out next year. We are close to finalizing a date and should have the announcement out soon. If you like $2 shiner bocks, you will be happy to hear that the beer is free at QCR (at least until we run out).

Good luck and keep the Bat Reps coming.

Michael



Automatically Appended Next Post:
HoverBoy wrote:
Red_Zeke wrote:Some list thoughts:

In general, I was kind of amazed at the number of monsters out there. I kept telling people that I could have brought 3 cannons and never run out of things to shoot. One game was Ogres, which is target rich by default. In the other 4, I faced 4 stegs, 2 carnosaurs, 2 arachnaroks, and 3 wyverns. It looked like a lot of the armies out and about were similarly stacked. Are other people seeing this in their areas?

Well not exactly seeing it as pushing it myself, my carno with two stegs and iceshard spam is fast approaching infamous status around here after a few wins.


Where a list can take them, more monsters are popping up. People are taking multiple monsters because there is a good chance one will die. It is not only cannons but Shadow Magic (which there is a lot of) and Purple sun to tip the scale back away from monsters. Mindrazored delfs will put paid to any monster I can bring to bear.

I wish that I could claim the build was to some master plan. My main army is WoC, but after playing it for two years I wanted to do something else. Lizards are what I had the most models painted, so went there. Since every tourney LM list features a Slann, I wanted to avoid him. Just too boring and overdone. I also wanted to see how I could do without the crutch of magic. Since I had a nice Carney model already done, I went that route. Much to my surprise, the list has turned out to be very effective and has now pulled 2 Best Overalls and a Best General in 4 tourneys entered. Time to hang it up. I will either go back to WoC but drop the L4 to see how that does or hopefully finish my Witch hunter Empire project and get that out on the table.

This message was edited 1 time. Last update was at 2011/12/02 18:19:14


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Do you go monster heavy with the WoC, hinge? I have found them all rather ineffective in my Monster Mash list (or at least, the Shaggoth and Giant) and have started going all Monstrous Infantry instead, giving no big 250+ point targets to take out in a shot and getting more wounds per point.

I personally don't mind facing stegs, but then I have lots of str 5 auto hit ignoring armor vomit and str 6 great weapons.

Zeke, loved the reports, read the first 3 before my trip and just read the last 2. You should be proud, it was awesome that you were in the thick of it at the end!!!! I do think charging those warriors out let him reach the safety of combat, and it was unfortunate that you passed your steadfast on them. It looks like if you guys had run out of time you might have won after taking out both stegs and the carnosaur, but your blocks finally bit the dust in the end, I guess.

Hope to see you in a tourney someday! I'll be at Adepticon this coming year for the Friday big battle (3000 points, no grand army). Just 4 tickets left... you know you want to...

http://cart.adepticon.org/index.php?main_page=product_info&cPath=26&products_id=430


Edit: Also, about report 4- mournfangs are scary didn't expect them to wipe the hammerers like that, though! I still have no answer for them. In the deployment of that game, I see sabretusks touching units. I guess you guys don't play 1" spacing between units during deployment over there? (Only during movement?) The tourneys around here usually FAQ that here to make it apply for deployment, too. And I recently faced an ogre player in a tourney who thought LOS was for 3 monstrous infantry, too- it'd be nice if they'd FAQ it to be so!

And you must be running out of gyrocopter pilot volunteers by now

This message was edited 5 times. Last update was at 2011/12/02 20:45:35


 
   
Made in us
Been Around the Block



Oakland, CA

Nah, WoC is about hard hitting infantry and cav. The monsters are rubbish.

I will be playing the 1000 point tourney Friday, champioship on Saturday and teams on Sunday at Adepticon.
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

Now I have very little knowledge of dwarves but wouldn't slayers be better chaff than ironbreakers?

 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

@ Michael

Thanks for chiming in! Passing the camera's a really good idea. Next time. QCR will happen, but maybe not next year. We've got some family stuff going on right then, and I'd probably be asking you for a good divorce layer after I bought the first round if I went out this year. I did check out the website after Alamo, and it looks like an awesome event. Goin' on the bucket list.

I like that you're getting it done with the low magic approach- I think only one of the LD2 crew that I played had more than a level 2.

Anyway, thanks again for the great game. Never been up on the high tables at the end, so it was good to know that you can still get a super chill, enjoyable game up there.

@RITides: No Adepticon this year, but maybe 2013? We might be moving back to the Midwest which would put me a short (for Texas) drive away.

And yeah, in the informal campaign with Kiwidru, I had to take a game off of the gyro because it seemed unreasonable that I could crash that many and still have more.

Oh, and yeah, we usually do play with 1" separation. It didn't look like something Joshua was doing to be abusive- he had room if he wanted it, so I decided not to be nitpicky about it, and just rolled with it. Didn't impact the game as far as I could tell.

@Johnny: Not a bad thought, but the problem with the chaff isn't that it runs. I could get about 6 slayers and musician for a similar price, but with *no* armor, they'd be dead super fast against a lot of their typical opponents (skinks, gutter runners). I found the armor to be pretty crucial (thus 10 shield warriors or some ironbreakers). I've goofed around with miners and demo charges in the role too. Inefficient, but fun to blow something up on the way in.




“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

You could always fly . I'll bug you about it later next year and see if you're considering it for 2013, then!

I only asked about the 1" separation because I believe by the letter of the rules you Can deploy with units touching, it's just in the movement phase that the 1" restriction applies. Hence the need for a FAQ ruling about it at the tourneys here to say whether or not that's OK.

Would love to see you try out some miners, too.
   
Made in us
Fresh-Faced New User




Congrats on the strong placing, Zeke! Finishing in the top ten with such a big field is great.

I find that it's tough to get bonus points with dwarves, especially objectives that revolve around magic, and that puts us stunty players at a disadvantage. You really have to smash up everyone to stay with the pack. I also have had trouble playing with units of rangers before. I usually put them out unsupported. And some of the big tournies around here assume that scouts count as the last deployment, so you lose the +1 to go first if you have scouts. I found that a block of quarrelers with great wepaons works pretty well instead, but that's a personal preference.

Anyway, congrats again!

Orzabal
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

@RITides- definitely!

@Orzabal- Great to hear your thoughts. I've started pointing out that technically by deploying scouts, I end up losing the +1 to go first. I usually only bring it up if it matters on the dice roll because it can be a pain to explain, and I definitely don't enforce it on other scouts, unless they bring it up themselves.

With that in mind, I start to lean away from the scouts, though my models are pretty clearly rangers, which is kind of a problem.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in bg
Cosmic Joe





Bulgaria

Actually monsters are combined profyle models standing at I4+ at worst so cannons remain the greatest threat.
Either way there are two reasons to take multiple monsters:
1. Target saturation, when even a single monster can unleash epic destruction having multiples can panic the enemy and force mistakes (RZ did that and he's very expirienced)
2. It's just plain awesome, it looks good it works well and can usually wreck any army lacking mass S5+.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Hoverboy, I'm not sure what you mean about monsters benig combined profile models "at I4+ at worst". You mean ridden monsters? Most of my monsters are Not I4

I'm glad to see them wreaking havoc, as you know I love monsters . They just don't work for me and I happen to have an army that likes to face them, too (can't be stomped / thunderstomp, high strength weapons). Mine always seem to die to a thousand cuts, even when the enemy lacks multi-wound effects... but I definitely agree about target saturation.

After all, it's RZ's reports that are the only thing that would Ever make me consider making a second giant since one is just so terrible... (although I believe O&G get a slight discount making it a little more feasible). It's always fun to see him struggle with monsters, in a way, as I would have expected them to be something he'd blow away (as he probably would have here with a better second shooting phase and without letting those warriors get too close to dino-city).



   
Made in bg
Cosmic Joe





Bulgaria

Yea well giants suck, i mean really no save the first time that thing runs into gutters or skinks it's oretty much boned, and then there's witches...


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Raging Rat Ogre



colorado

As always; awesome battle reports. Thank you for taking the time to post them up for us.

Cause the chicks dig it...
2000 (RT era Thousand Sons), 2000 (Undivided), 3000 (demons)
2500 (Skaven), 3000! (Chaos Dwarf), 2500 (Warriors of Chaos)
(RT era World Eaters WIP) 
   
 
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