Celtic Strike wrote:Yeah, Yriel is awesome. I wanted him to do something beyond what Wraithguard get to do already.
Understandable. But a Toughness 8 guy with a 5+ FnPmight be one tough cookie to bring down off an objective.
Yeah, lowering her LD makes sense. She does have the chance of becoming invulnerable.
My thoughts exactly.
Nuadhu's old rules were basically he was a Vyper with an Autarch atop of it. Allowing the vehicle to make combat attacks but still be picked out as a monstrous creature. I decided to streamline his rules and make him a jetbike but keep some of his old flavour. That being said, making a Vyper a Troop is pretty versatile. I believe that it makes the list much more flexible.
Flexible, perhaps. Worth the points? Not so sure on that one, as Vypers wouldn't be able to score objectives. So in 2/3rds of the games you play, they'd just be filling up valuable troop slots and making it harder for you to capture (Though Eldar tend to have an easier time in objective games than most)
I figure that 'Runes of Warding' would go down to 24'' like psychichoods are now. Just a game balance tweak I feel would happen in the new codex.
Eh, I don't recall hoods ever being board wide, but I've only been around since fourth. I would be surprised if they made the change though. It's something that makes the Eldar stand out more as the dominate psyker force.
I always thought Karandras was underpowered, as were most of the Phoenix lords. I always liked him tho. Wanted to make him a beast.
Rending Chainsabres should do it. On the charge that would give him what? eight attacks? With re-rolls to-hit and to-Wound, with rending and S5 all at I7. Yeah, that should do.
Yeah, I lowered Mirror swords and tweaked them like you said. That makes a lot more sense.
Cool, glad to help.
I think the Wraithgun at 12'' works better, especially with the tweaks to Wraithguards.
Fair enough. Though some thoughts on how to make the unit be able to fire their guns more than once before being charged would be nice.
Yeah, they're just normal 'Rending' now. I dropped their points accordingly. I figured regular Rending was good enough for them with a point drop. Plus all GW things switched over to Rending now from last editions. I figure that would be something they'd change.
Well, either way they would need a points drop. While we're not sure what 6th edition will bring to the sniper rules, as they are now, most people would say that Sniper units are trash and not worth their points. Even with the awesome bonuses Eldar Pathfinders have, they're still debated to be trash and too expensive. With what you've done, you've only made them
slightly better than other army snipers, for slightly more points. As it stands, this unit would still debatably, be worthless in most Eldar armies. Maybe have them be Assault Sniper Rifles?
Yes, Starcannons are still only two shots but they're points are dropped accordingly. To where they should be without being over or underpowered.
Well, right now, it is still completely outclassed by the scatter laser. That's one of the real issues with the starcannon (besides the cost in the currant dex). With cover being so abundant in 5th edition, 4+ cover saves are everywhere. While yes, that AP2 would still help you bypass
FnP, you're still paying a premium for it, for half the shots. Against a standard
tac marine squad in cover, the scatter laser actually has a better chance at wounding them, due to it's higher rate of fire, than the starcannon. In your codex, the scatter laser, on average, costs 5 points if I recal. The starcannon and missile launcher cost 10, and the bright lance at 20. Why not up it to three shots, giving it more room to have a reason to be taken over the scatter laser, and increase it's points to 15? This will also fill the point gap left open (sorry, slight OCD about some things, saw the jump and it bugged me
lol)
I fixed the Autarch as well. Thank you.
Glad I could help!