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![[Post New]](/s/i/i.gif) 2011/12/03 19:03:36
Subject: True Line of Sight
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Decrepit Dakkanaut
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No, you dont assume that - they just cant shoot underneath themselves, if there is a solid floor there they cant shoot it.
If you're shooting tyranids then kill the big bugs; you should be able to deal with the rest when they get to you, however termagaunts with FNP are suddenly a lot harder to deal with....
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![[Post New]](/s/i/i.gif) 2011/12/03 19:34:02
Subject: True Line of Sight
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Stone Bonkers Fabricator General
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That's great unless your fighting orks. Automatically Appended Next Post: Anyway. I think "firing over a barrier" on page 22 answers my last question. They should be able to shoot "straight" down though I don't mean through the floor.
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This message was edited 1 time. Last update was at 2011/12/03 19:45:00
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![[Post New]](/s/i/i.gif) 2011/12/03 19:46:05
Subject: True Line of Sight
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Decrepit Dakkanaut
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In that case the fact youre up a floor will help - orks rely, generally, on getting the charge. being up a building a) means they take a DT test to get to you and b) if youre up 2 floors theyre only going to assault you from a waaagh, in general. This lets you get another road of shooting before charging in.
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![[Post New]](/s/i/i.gif) 2011/12/03 19:59:16
Subject: Re:True Line of Sight
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Stone Bonkers Fabricator General
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____A|
_____|
_____|
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_____|B____
Can A shoot at B? The lip in front of A is just a ledge of about waist height in case my high-tech diagram is not clear.
(@mods don't delete afterall, think I figured out workaround)
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This message was edited 4 times. Last update was at 2011/12/03 20:12:48
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![[Post New]](/s/i/i.gif) 2011/12/03 20:10:16
Subject: True Line of Sight
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Longtime Dakkanaut
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KamikazeCanuck wrote:But I want to shoot the leading edge anyway because they are closing on me.
Are you sure they are the biggest threat? Shooting the closest unit is not always the best idea.
If they get close enough I won't be able to see them or do we assume that the models closest to their ledge can shoot straight downwards?
Can't draw LOS, then can't shoot.
And well yeah, if they are in a building on their own of course they are at a risk of having the enemy get too close. That's why you need other units to support them. Usually it's the heavy weapons that stay perched up high so they can get better shots at key targets while the rest of the army deals with the gribblies.
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![[Post New]](/s/i/i.gif) 2011/12/03 20:28:06
Subject: Re:True Line of Sight
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[MOD]
Making Stuff
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KamikazeCanuck wrote:Can A shoot at B? The lip in front of A is just a ledge of about waist height in case my high-tech diagram is not clear.
If you can draw LOS from A's head to B, then he has LOS.
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![[Post New]](/s/i/i.gif) 2011/12/03 20:38:57
Subject: True Line of Sight
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Stone Bonkers Fabricator General
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And if he's crouching because he thinks that makes him look cooler?
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![[Post New]](/s/i/i.gif) 2011/12/03 20:40:22
Subject: True Line of Sight
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[MOD]
Making Stuff
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If you can draw LOS from A's head to B, then he has LOS.
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![[Post New]](/s/i/i.gif) 2011/12/03 20:47:34
Subject: Re:True Line of Sight
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Stone Bonkers Fabricator General
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Does B get a cover save because the majority of A cannot see them through their own cover?
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![[Post New]](/s/i/i.gif) 2011/12/03 20:56:51
Subject: True Line of Sight
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[MOD]
Making Stuff
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If the target unit is at least half hidden from the point of view of at least half of the firing models (just the models actually shooting, not necessarily the entire unit) then yes, they would receive a cover save.
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![[Post New]](/s/i/i.gif) 2011/12/03 21:02:18
Subject: True Line of Sight
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Stone Bonkers Fabricator General
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Just the models firing you say? Interesting. Thanks. Automatically Appended Next Post: Couldn't a devious player take advantage of that and not fire all his weapons in hopes of denying his opponent a cover save?
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This message was edited 1 time. Last update was at 2011/12/03 21:04:19
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![[Post New]](/s/i/i.gif) 2011/12/03 21:07:57
Subject: True Line of Sight
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[MOD]
Making Stuff
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Yes. It's also sometimes advantageous to hold back due to the current wound allocation procedure.
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