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![[Post New]](/s/i/i.gif) 2011/12/18 23:45:23
Subject: Terminator Sergeants
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Captain of the Forlorn Hope
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It is fine to disagree as the issue is not 100% clear, but I can not fathom how The INAT council, consisting of TOs and veteran players, looked at that situation about the Terminator Sergeants and ruled it that way. Terminators and Terminator Sergeants have the exact same effect on the game.
There is strong evidence that the profile of characteristics does not include the name as a component.
But no need to rehash that discussion.
I was more saying that the INAT answer on FNP saves is incorrect.
Even though they came to the correct conclusion, how they got there has nothing to do with the actual rules of the game..
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2011/12/19 00:12:48
Subject: Terminator Sergeants
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[DCM]
Tilter at Windmills
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As I explained before, there are multiple rules and special effects which distinguish sergeants from other members of their unit, even when their statlines and equipment are identical.
I think your position is a bit strong on the FNP ruling, but agree with your rationale on how and why it should work. I'll be happy to raise it in the next meeting.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/12/19 00:25:04
Subject: Terminator Sergeants
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Captain of the Forlorn Hope
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Mannahnin wrote:As I explained before, there are multiple rules and special effects which distinguish sergeants from other members of their unit, even when their statlines and equipment are identical. The only ones the Wound allocation rules care about are profile of characteristics, weapons, wargear, and special rules. But I get what you are saying. I take such a strong position about FNP, because that says to me that the INAT council has not fully thought about that ruling and why it should work the way they say it does. It makes me rethink the document and devalues it, because that may not be the only incorrect answer.
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This message was edited 1 time. Last update was at 2011/12/19 00:25:11
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2011/12/19 00:37:52
Subject: Terminator Sergeants
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[DCM]
Tilter at Windmills
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DeathReaper wrote:Mannahnin wrote:As I explained before, there are multiple rules and special effects which distinguish sergeants from other members of their unit, even when their statlines and equipment are identical.
The only ones the Wound allocation rules care about are profile of characteristics, weapons, wargear, and special rules.
And whether the "profile of characteristics" includes the name was the point of disagreement in the previous thread, as for the purposes of several special rules it can be the only relevant distinction between two different models in the same unit.
DeathReaper wrote:I take such a strong position about FNP, because that says to me that the INAT council has not fully thought about that ruling and why it should work the way they say it does.
It makes me rethink the document and devalues it, because that may not be the only incorrect answer.
I think I can just about guarantee there is no person on the INAT council who agrees with every single ruling in the document. In any given member's opinion, there are undoubtedly multiple "incorrect" answers. That doesn't mean they are unreasonable or unfair rulings. Some of the rulings are not unanimous, and could honestly and reasonably go one of multiple different ways. And the council voted and settled on one because it needed an answer.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/12/19 15:08:32
Subject: Terminator Sergeants
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Resolute Ultramarine Honor Guard
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Just extending the logic some are applying to this... so some of you think my Space Marine Sargs get to carry meltaguns if I want?
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2011/12/19 17:33:13
Subject: Terminator Sergeants
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Lone Wolf Sentinel Pilot
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You need to look at the History of the term "Terminator" to se whats going on here.
In previous editions you had Elite Troops in Tactical Dreadnought Armor that were called 'terminators'...the armor being slang into 'Terminator armor.'
At the same time you had SGTs of Squads given the term "Terminator Honors."
This 'honor' gave the SGT of a squad the same statlines as a Terminator Elite (2 attacks and LD9 vice A1; Ld8 that the rest of the squad has). The SGT with Terminator Honors was typically models with the small shoulder pad with a Termi Crux on it (these pads are still produced and sold today...useful for denoting SternGuard and VanGuard troops from normal C:SM troops.
In the latest Codex and BRB the verbage "Terminator Honors" has pretty well passed and the Squad Leader is usually just called SGT, although he still carries over the same statline as an Elite. They are treated EXACTLY as any other member of their squad as far as wound allocation, SA, fall back, USRs, etc.
The restrictions and advantages described for "Terminators" are specifically for models in Tactical Dreadnought Armor.
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Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
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![[Post New]](/s/i/i.gif) 2011/12/19 21:58:42
Subject: Terminator Sergeants
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Resolute Ultramarine Honor Guard
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I won't bore you with how old I am, or how many editions I own (hint: started before there were editions).
But we can't have it both ways. Current codices are to be read as self contained.
IF term sargs get CML or HF or anything else, then tactical sargs can carry meltas and plasma cannons and such.
The relevant rules just have to read the same twice. Can't have it for terms that a term sarg is also a term, without a marine sarg also being a marine... which we all know isn't so, which makes all of this just silly.
I'm also curious why anyone would want their sarg to carry the CML... I like diversity for wound allocation purposes.
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2011/12/21 18:27:25
Subject: Re:Terminator Sergeants
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Paladin of the Wall
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Best solution=Play BT. No sergeants except in command squads
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From 3++
"Because your captain is smarter than Belial and all templar commanders ever, he doesn't discard his iron halo when you dress him up as a terminator. Remember this." |
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![[Post New]](/s/i/i.gif) 2011/12/21 18:31:08
Subject: Terminator Sergeants
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Powerful Phoenix Lord
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Equally best solution=Play Xenos. No sergeants at all.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2011/12/21 20:08:59
Subject: Terminator Sergeants
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[MOD]
Making Stuff
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Lobukia wrote:IF term sargs get CML or HF or anything else, then tactical sargs can carry meltas and plasma cannons and such.
That would indeed appear to be the case with the current codex.
The relevant rules just have to read the same twice. Can't have it for terms that a term sarg is also a term, without a marine sarg also being a marine... which we all know isn't so, ...
Do we?
A Space Marine Sergeant is most definitely a Space Marine. Otherwise, ATSKNF isn't going to do him a heck of a lot of good.
I rather suspect that everyone has just assumed that sergeants can't take the weapon upgrades because it's always been that way before... Previous codexes had specific rules that prohibited the sergeant from taking squad upgrade weapons. The current codex has no such prohibition, but everyone has just kept on playing it as if it does.
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