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Made in us
Furious Fire Dragon





Birmingham, UK

haha I hardly count it as payback if I'm fully acknowledging I've never played Orks before but to each his own, as long as it's not another potential loss for my Blood Angels I'll play Orks, Tau, Eldar, whatever, just having some fun. But I'm not going to make a big deal if the likely occasion arises and you win with your signature army.....then again, I am not sure I fully agreed to fighting your wolves, but if you wanna run them that's fine, I'd probably lose against nids or your marines.

Good game. Your hive guard piss me off but thankfully they went down, although if I had Mephiston I could probably have done this job a lot quicker. This is the first time my stormraven not only survived, but went through unscathed.

In regards to the starting move, whoops, didn't realize that, but that makes sense due to the fact that I had an elite and two troops, so....yeah, fair enough. It would be less of a big deal if it wasn't Dawn of War though, cause then I could just have put the priest right next to them and disembarked at the edge, what I did anyways, but I'll remember that next time. Cause that is a pretty nasty hindrance with that type of deployment.

Also, your genestealers are very dependable. I mean, I was really unlucky in my shooting.....but still, their shooting was mainly as an effort to at least bring the enemies' numbers down so that the assault wasn't too bad. What did I get out of that? Both plasma weapon marines got fried in their shooting, and only a couple genestealers died. You sir.....enjoy that, that was pretty hilarious and crappy on my part

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in us
Furious Fire Dragon





Birmingham, UK

Be on the lookout - Tuesday IM GONN' GIT YOU!

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in us
Death-Dealing Dark Angels Devastator







Loving the battle reps.

Atlas - Great to see you progressing in your skill, gives me hope as I get started in the game.

Andilus - Big props for taking a rookie under your wing and mentoring him along instead of just smashing him.

Looking forward to the next report.

Sanguine Fist Lion's Claw

Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
 
   
Made in us
Furious Fire Dragon





Birmingham, UK

It's coming tonight. Boy was it close...I won't spoil anything, but you're in for a treat chat with me sometime, man, us Sons of Sanguinius must stick together in our service to the Emperor!


Automatically Appended Next Post:
^correction it happened tonight, but batrep is coming likely tomorrow or soon afterwards.

Also, we're shooting for a team battle tomorrow night! PM us for details if you want to see the undertaking


Automatically Appended Next Post:
^^ You should also note that this thread was originally sub-titled "How to school a noob" - it makes me proud, to be honest.

This message was edited 2 times. Last update was at 2012/02/03 06:37:41


No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Los Angeles

Unless it's Capture and Control, you can't put objectives within 12" of a board edge

I play

I will magnetize (now doing LED as well) your models for you, send me a DM!

My gallery images show some of my work
 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Lormax wrote:Unless it's Capture and Control, you can't put objectives within 12" of a board edge


Oh wow, I actually honestly didn't know that. I'll have to remember that for next time though, makes things a little more interesting!

   
Made in us
Death-Dealing Dark Angels Devastator







Atlas- Certainly! I currently run standard SM (the name was a bit of an involuntary association before I knew about Sanguinus. I'm still working on typing up a chapter background for Dakka, but it explains the name).

Sanguine Fist Lion's Claw

Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Round 8 - 2000 Points
Ok I promised on Ork on Space Wolves action, but we decided to save that for another day. Instead, Atlas and I tinkered with our lists somewhat and clashed once more.

Tyranids
Swarmlord
2x Tyrant Guards
Tervigon (Catalyst, Scything Talons)
3x Hive Guard
2x Zoanthropes
2x Venomthropes
10x Genestealers (Toxin Sacs)
10x Genestealers (Toxin Sacs)
10x Termagaunts
Tervigon (Catalyst)
20x Hormagaunts (Toxin Sacs, Adrenal Glands)
Tyrannofex (Rupture Cannon, Desiccator Larvae, Stinger Salvo)

Blood Angels
Librarian (The Sanguine Sword, Unleash Rage, Jump Pack)
Mephiston, Lord of Death
Furioso Dreadnought (Blood Talons with Meltagun and Heavy Flamer, Drop Pod)
Furioso Dreadnought (Blood Talons with Meltagun and Heavy Flamer, Drop Pod)
3x Sanguinary Priests (1x Jump Pack)
8x Assault Squad (Jump Packs, 1x Plasma Pistol, Veteran Sergeant with Plasma Pistol, Power Weapon and Combat Shield)
9x Assault Squad (Rhino, 1x Plasma Pistol, Veteran Sergeant with Plasma Pistol and Power Weapon)
10x Assault Squad (Rhino, 2x Plasma Guns, Veteran Sergeant with Bolt Pistol, Combat Shield and Power Weapon)
6x Death Company (1x Power Weapon, Bolt Pistol, Chainsword, Drop Pod)
Stormraven Gunship (Hurricane Bolter Sponsons, Twin Linked Heavy Bolters, Twin Linked Plasma Cannon)

We rolled Seize Ground (5 objectives) and Pitched Battle deployment. I won the roll-off, but I gave Atlas the first turn. I wasn't aware that objectives couldn't be within 12" of the table edge (yet). The Sanguinary Priest's squad succumbed to the Red Thirst.



Turn 1
Atlas decided to try something rather risky, moving all his forces ahead to attack me. Mephiston failed his Wings of Sanguinius roll, and plodded ahead. Atlas dropped the 2 Furioso Dreadnoughts right in front of the Swarmlord. He disembarked both Rhinos and had a bit of a change of heart - the Sanguinary Priest's squad decided to use their Run move to get back towards their objective. Meanwhile, the Stormraven directed its Heavy and Hurricane Bolters at the Hormagaunts (killing 6) while its Plasma Cannon and the Furiosos all fired at the Swarmlord's squad. I got pretty unlucky here, the Swarmlord took 1 wound and 1 of the Guards was killed.



Both Tervigons spawned Gaunts, and both crapped out (the left one spawned 17, the right one spawned 8). I advanced all my forces, except for the Swarmlord who I played rather cautiously. In the Shooting Phase, my Tyrannofex Stunned the Stormraven, the Zoanthropes Immobilized one of the Furiosos, and the Hive Guard Shook/Immobilized the other. The right Tervigon also cast Catalyst on the Hormagaunts. In the Assault Phase, my Hormagaunts assaulted the Stormraven, even though they couldn't hurt it - I just wanted to get the extra 6" of free movement.



Turn 2
With the majority of his armour neutralized, Atlas continued to advance his forces. The Librarian's squad disembarked and gunned after the Swarmlord, the Sanguinary Priest's squad went after the Hormagaunts, Mephiston went after the Termagaunts and the Sanguinary Priest's Rhino went after the right Tervigon. In the Shooting Phase, the Swarmlord took a pounding, losing his last Guard and being reduced to 1 wound. 1 of the Venomthropes was also killed.

In the Assault Phase, Mephiston failed to get off any of his psychic powers, but still managed to kill 9 Termagaunts (including No Retreat saves). The Hormagaunts did pretty awful, killing 1 Assault Marine after FNP, and being reduced to 1 in return. Finally, the Librarian's squad assaulted the Swarmlord (losing 2 squad members to the Venomthrope), but failed to use The Sanguine Sword. Not that it mattered - the Swarmlord directed his attacks at the Librarian and Priest, causing Instant Death to them both. However, the Assault Squad's sergeant managed to cut down the Swarmlord and consolidated towards my Hive Guard.

Well that was a rather disastrous turn - killing the Swarmlord so early really messed up all of my plans, and now I'm getting attacked on both sides... my best hope is for the Genestealers to provide me with some backup, ASAP.



None of my reserves arrived this turn (DAMMIT, I needed the Swarmlord's +1 so badly!), so I made the best of what I had. The left Tervigon went after the approaching Assault Marines, the right one went after the Rhino (since the Sanguinary Priest's squad was out of range) and the Termagaunts went after the objective.

In the Shooting Phase, the Tyrannofex shot down the Stormraven and the Hive Guard Shook the Furioso again (argh, 6 shots and that's the best they could do!?!). In the Assault Phase, the Tervigon and Venomthrope assaulted the survivors of the Librarian's squad, while the Zoanthropes moved into the Termagaunt to delay Mephiston for another turn or two, and the right Tervigon assaulted the Rhino. Mephiston failed all his psychic attacks AGAIN, and then only managed to get 1 wound! Luckily for him, I lost a Gaunt and wounded a Zoanthrope to No Retreat, but still it looks as if my delaying gambit was going to pay off! Meanwhile, the left Tervigon takes a wound, but kills 2 Assault Marines in return. Predictably, the last Hormagaunt is slaughtered, but the right Tervigon turns the Sanguinary Priest's Rhino into a smoking crater.

This was shaping up to be a blowout for Atlas, but it's looking a lot more interesting now! I just need to delay Mephiston until the Genestealers arrive...



Turn 3
Atlas' Death Company arrived this turn, he dropped them near his south-eastern objective to protect against Genestealers and Gaunts. They shot 3 of the Gaunts, causing the interlopers to fall back. The Furioso Dreads also managed to kill 1 Hive Guard.

In the Assault Phase, the Assault Marines ganged up on my Tervigons. They cause 3 wounds on the right one, but it kills their Sanguinary Priest in retaliation. Meanwhile, the other Assault Squad loses 2 attackers from the Venomthrope, but they kill it. They also put 4 wounds on the Tervigon, which kills 1 Assault Marine from the weakened squad. Mephiston continued to do awful, failing his psychic tests again and only killed 1 Zoanthrope and 1 Termagaunt.



My reserves finally arrived. The Termagaunts went after the right objective while the Genestealers arrived where ever I wanted them to... I decided to risk having my Genestealers both come out on the same flank and sent them after Mephiston - with any luck, he'd be tarpitted for another turn, and then I could destroy him. My Tyrannofex also moved to continue to tarpit the Assault Marines.

There wasn't much to shoot; the Hive Guard stunned the last Rhino and the Genestealers ran 1". In the Assault Phase, Mephiston finally got off Unleash Rage, using it to finally free himself from the tarpit. The squad that had succumbed to the Red Thirst also managed to kill their Tervigon (I failed 4 3+ saves! 4!!!), as did the other 2 Assault Squads - however, the Tyrannofex wiped the already-whittled one out.



Turn 4
Humorously, despite killing all the Synapse Creatures, Mephiston failed YET ANOTHER psychic test for Wings of Sanguinius. Irritated that he wouldn't be able to reach the Tyrannofex now, he went after the Hive Guard (and promptly wiped them out when he passed Unleash Rage and The Sanguine Sword). Meanwhile, the Red Thirst squad went after the objective Termagaunts and the Death Company went after the 4 Termagaunts closing on their objective. They killed 2 (which passed their Ld check!), but I removed the front 2 so he wouldn't be able to assault me. In the Assault Phase, the Tyrannofex killed 2 Assault Marines, which broke and ran surprisingly. Unfortunately, I wasn't able to catch them but they only ran 3" so I'd be able to shoot or Assault them next turn (assuming I passed my IB test anyway).



My other squad of Genestealers arrived this turn and showed up on the right flank (THANK GOD). Unfortunately, the Tyrannofex failed his IB roll so he had to fire at the nearest target - in this case, the retreating Assault Marines. He toasted 2 of them with his Desiccator Larvae and Stinger Salvo, causing them to fall back again. Meanwhile, the newly arrived Genestealers attacked the Red Thirst Assault Squad and tore it to ribbons, consolidating towards the Death Company and their objective. With only 1 scoring unit left for the Blood Angels, it looks the worst I can do is a tie!



Turn 5
Mephiston went after my Tyrannofex while everyone else directed their fire at the Genestealers. Atlas broke his last Sanguinary Priest off of the Death Company to camp his objective, while the regrouped Assault Marines raced my Genestealers to my objective. In the Shooting Phase, Atlas killed all but 1 of the left Genestealers (OUCH), and 1 of the right ones. Mephiston assaulted the Tyrannofex, putting 3 wounds on it and then killing it with his force weapon. As a small consolation, he rolled on the psychic test though, so he took a wound.



I move my Genestealer ahead to capture my objective - if the game ends this turn, I win. The other squad moves south to attack the Sanguinary Priest and Death Company, but get a bad run roll and fail to make it in.

We roll to see if there will be a turn 6 and...
Spoiler:
...there is. Of course there is!




Turn 6
Mephiston and the Assault Marines move in to kill my last Genestealer (they do so, obviously, although he passes a whole bunch of 5+ cover saves!), while the Rhino and Drop Pod fire at the other Genestealer squad (they kill 2). The Death Company then finally catch the last 2 spawned Termagaunts and kill them with their bolt pistols.



I don't have much to do. I move the Genestealers to assault the Death Company and Sanguinary Priest. They destroy the Priest and reduce the Death Company to 2 men, losing 3 Genestealers in the process. If the game ends here, it's a tie. If not, then I have a really good chance of winning, assuming the Genestealers can pull through...

Spoiler:
Yes, there will be a Turn 7!




Turn 7
The game basically came down to this Assault Phase - if my Genestealers could kill these last 2 Marines, they'd win the game. I destroyed the 1 Marine, but the Power Weapon stayed standing and actually made me fall back! Crap!!!



It's a tie!

Afterthoughts
Damn, that was a very tense, back-and-forth game. Just when I thought I was screwed, things would turn around, and vice versa. I wish The Swarmlord had done a bit more though - this would have been a very different game if he had been able to act. I might consider ditching some Hormagaunts for another Tyrant Guard next time...

   
Made in us
Furious Fire Dragon





Birmingham, UK

Good game, but yeah...a lot of disappointing failures on my part. I wish I had realized that the sanguinary priest was not a scoring unit, as I had plans of using it, if I had known I could have combat squadded-up


Automatically Appended Next Post:

This message was edited 1 time. Last update was at 2012/02/03 22:40:51


No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Los Angeles

Good, fun game to read. Couple other issues I saw.

The Zoanthropes charging Mephiston. It looks like they couldn't get into base-to-base with him, with all the gaunts surrounding him. Thus it would have been a failed charge, and they wouldn't have been in combat.

Any reason why the Tervigon near Meph didn't continue to poop out gaunts? Woulda kept him busy all game long

Immobilized Dreads can only fire into their front arc. Moving the hive guard and such would've saved them from this fire


I play

I will magnetize (now doing LED as well) your models for you, send me a DM!

My gallery images show some of my work
 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Lormax wrote:Good, fun game to read. Couple other issues I saw.

The Zoanthropes charging Mephiston. It looks like they couldn't get into base-to-base with him, with all the gaunts surrounding him. Thus it would have been a failed charge, and they wouldn't have been in combat.

Yeah this is something I realized afterwards...

Lormax wrote:Any reason why the Tervigon near Meph didn't continue to poop out gaunts? Woulda kept him busy all game long

It ran out on the first turn.

Lormax wrote:Immobilized Dreads can only fire into their front arc. Moving the hive guard and such would've saved them from this fire

That was one thing I wasn't sure of. I know that turrets could still turn if the vehicle was immobilized, but I wasn't sure if a Dreadnought's body acted like a turret.

   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Los Angeles

Cool, glad I can help out a bit with some overlooked rules...there are quite a few to keep track of

Keep the reports coming, I enjoy reading them!

I play

I will magnetize (now doing LED as well) your models for you, send me a DM!

My gallery images show some of my work
 
   
 
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