I aill again paraphrase my response from another forum.
Compel wrote:Well, since people are talking about McNeill, I'm guessing it's about Ventris' opinions on the codex in Ultramarines?
It seems to me, that, following the story of Age of Darkness.
Gulliman originally wrote the Codex quite prescriptively (If X happens, do Y) as an experiment. He ordered some wargames to try it out, which failed at the end. So, he decided to rewrite it to be more generalised and sort of more advice based.
And generally speaking, that pretty much worked fine.
But, add 10000 years, and I can imagine, adding new additions to it, a revision or two Bible style and well, maybe it's become a little more like the former than the latter.
However, what if we then get different kinds of Ultramarines? The 'good' ones, who know it's supposed to be a tool for advice and the 'bad,' unimaginative ones to do treat it like a holy scripture. - This point is actually made in the Space Marine game.
Except the Ultramarines following the Codex strictly is not something new or even recent. The Ultramarines have
always followed the Codex strictly. That is what empowers them to be one of the most sucessful chapters in the Imperium.
McNeill does not have a good interpretation of how the Codex Astartes works. The problem is not how he writes about the Ultramarines' adherence of its tenets.The Ultramarines' strict Codex adherence has
always been their main defining characteristic. But in the recent years, Graham McNeill has started to turn that strict adherence into a
bad thing. To him it means they cannot deal with new threats. It means they are predictable to someone with knowledge of the Codex. But my question is, why must it mean that? And how did the Ultramarines manage to be one of the most successful Chapters for 10,000 years if strictly following the Codex is that disadvantageous?
Curiously enough, the description of the Codex Astartes in the "Deathwatch" rulebook is much more to my liking:
This is not to say that the Ultramarines are hidebound or unimaginative in their thinking, for it must not be forgotten that Primarch Roboute Guilliman is regarded as one of the most imaginative and innovative military thinkers of all time. It is rather a deep-seated belief that every problem can be solved with recourse to the Codex Astartes, that there is no need to reinvent solutions to dilemmas solved long ago. By their strict adherence to the Codex, the Ultramarines are in fact freed by it. The success of this doctrine is self-evident in the countless thousands of battle honours the Chapter has earned over ten millennia of loyal service to the Imperium."
But that is not McNeill's view. In several of his stories, the protagonists find themselves confrionted with situations where strict Codex adherence would lead to their defeat, and they have to overcome their instinct to follow the Codex and go beyond, or even outright against, its teachings in order to succeed. That has been the entire core point of some of his stories, such as "Chains of Command", "Black Bone Road" and "Rules of Engagement". In the last one, he even has Guilliman himself state that it would be wrong to strictly adhere to the Codex guidelines. But as I have demonstrated above, that has always been the main characteristic of the Ultramarines. In my opinion that is a massive disservice to the Chapter's image.
In conclusion? I have no issue with the notion that the Codex cannot account for all possible situations. It is the notion that the Codex will sometimes give explicit advice that will lead to unfavourable results, and the commander has to go against the Codex to succeed I am taking issue with.
crimsonfist832 wrote:I follow the views of Dorn, Russ and Vulkan. It is useless, if somebody has the ability to maintain his 10,000 strong legion, especially the loyalist primarchs who had PROVEN themselves time and time again in the Heresy, let sleeping dogs lie.
Apparently people are not reading my posts. Vulkan is a Guilliman supporter as of Imperial Armour now.
Halmyr wrote:
I'l take an example: When Magnus is Assaulting Honsou warship in "the Chapters due", Magnus orders for the warship to spread because they are entering a debris/mine field.
Not a bad decision, give ships more room to move around and avoid debris, plus if some one gets hit, it leaves a nice space for the other. The problem came because
You have no idea just how big space is do you?
Plus Calgar evidently did not bother to send a frigate to investigate the place for a trap.
Halmyr wrote:
Honsou knew how he would react and used it against them to great effect.
Then Honsou would have to know in what state the ships where in, what types of ships Calgar had at his command and what Calgar’s strategic objectives where and what Calgar knew of the enemy. All of which would logically affect a decision taken.
Let me illustrate with something from Blood Reaver.
To say they arrived in orderly formation would be to do them an injustice, for the warriors' cohesion far exceeded anything seen in the Blood Reaver's attack force. In pristine ceramite of blue and white, matching the halved heraldries of ancient Terran knights, a single squad of warriors threw themselves into cover at the far end of the corridor. Their movements were utterly economical, ruthless in their soldiery precision, taking positions in total silence but for the growl of armour and the crack of bolter stocks against shoulder guards as each of them took aim.
Their leader was unhelmed, his stern features moulded into a mask of absolute resolve. Even over the distance, Talos knew that look, and could recall when he'd worn it himself. The defiance in the warrior's gaze made the prophet's skin crawl. Here was a man that believed in his cause. He felt no doubt, no hesitation, no temptation to wrack his mind in the fuile second-guessing of sworn duty. His life was unclouded by broken oaths, and the legacy of mistrust and confusion that drifted in the wake of every betrayal."
From "Blood Reaver" by Aaron Dembski-Bowden)
That scene features a Night Lord's observation of an arriving squad of enemy Marines Errant Marines. What stands out for the purpose of this thread are the observation that the Marines Errant's unit cohesion not only exceeded that of the Night Lords, but also that of the other units in Huron Blackheart's force. Then there is also that bit at the end, where Talos muses on the different mind set of traitors versus those of loyalists. The point I am trying to make with this is that even if a traitor force got ahold of the Codex Astartes, or even if it was an only recently turned Chapter, it is questionable whether the traitors would be able to apply all of the teachings of the Codex just like a loyalist Codex Chapter would. They might be able to use the broader tactical advice, but perhaps not the detailed battle doctrines. Traitors are of a different mindset, and Chaos warriors are often more individual minded, thinking of their own agenda, how to gain more power for themselves, probably mistrusting several of their comrades.
The problem with how some view the Codex Astartes is that they interpret it as being a specifically detailed set of instructions for a given situation. That is pretty much how McNeill seems to view it, and it is how he has described the Codex in "Rules of Engagement". The Codex dictated step by step how to fight a global campaign, and the Marine Commander using the Codex did not even understand what the ultimate goal of the individual steps would be.
IMO that is a ridiculous notion, as it would be impossible to calculate and predict all the myriad constellations and factors of every battle ever to be fought. I mean, we are dealing with a fictional fantasy setting, but I just cannot keep up my suspension of disbelief with such a "predicts every step, in minute detail" manual.
I assume the Codex has much more general descriptions, and is intended to allow a force to work as economical and efficient as possible under varying circumstances. Situations have an optimal approach, and the Codex will have suggestions based on hundreds of years of warfare and empirical tests. But it cannot predict all minute details.
E.g. when fighting Orks, the Codex probably does not flat out dictate that every other squad
must be equipped with a heavy bolter. Because then when facing a mechanized waaagh or a small force of 'ard boys and mega nobs the Marines would not be all that effective. The Codex will likely suggest that including heavy bolters is usually effective against orks, but the Codex will also suggest that missile launchers or laser cannons are useful against heavy armored opponents. When the Marine Commander is faced with an opposing waaagh, he has to decide the best course of action based on his intel of the situation and the suggestions of the Codex. If he only knows that he will be fighting Orks, he might opt to equip several of his squads with heavy bolters. But when the waaagh includes a lot of armour, he has to consider whether to equip more anti tank weapons.
The Codex will probably include figures on how many anti infantry and anti tank weapons are advisable depending on the amount of enemy infantry and enemy armour, but it will probably not flat out state that 3 squads
must be given heavy bolters, 2 squads missile launchers and 1 squad a laser cannon.
Essentially, the way McNeill and some players see the Codex is that it gives specific instructions for how to equip and how to maneuver in minute detail, and the Marines will have to follow those specific instructions.
The way I see it the Codex makes a lot of suggestions on how to effectively and economically deal with more general situations, and it is then up to the Commander to assess the current situation and decide which suggestions of the Codex would be most applicable for the problems at hand.
As far as exploiting the Codex goes, the first point of view would of course allow for exploitation, as the enemy might now the exact weapon lay out and movement of the Codex force. The latter point of view would not allow for easy exploitation, since the Codex would tell the Commander how to conduct certain maneuvers, but it would not specifically tell him when and where to use them. It would be up to the Commander, to a certain degree, to figure out which tenets of the Codex would be most applicable and beneficial.
Thus an enemy possessing a copy of the Codex would lend them a somewhat greater advantage without, but it hardly would guarantee them victory or any
significant advantage over a strict Codex Chapter.