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Made in ca
Lurking Gaunt





Then something like an invulnerable saves i'm simply using a thought example, replace strength with an effect so that strength means more but the weapon isn't under powered.

The only other ID death suggestion would be to make it a toughness check. Is it X2 T make a toughness check or die, deal with it kinda deal.
   
Made in us
Kinebrach-Knobbling Xeno Interrogator



Sterling, VA

When a model is hurt by a weapon (after failing saves, etc.) for every multiple of the hurt model's toughness it deals another wound.

examples
S 8 against T 4 = 2 wounds
S 9 against T 3 = 3 wounds (say hello to laz being cool again)
S 6 against T 4 = 1 wound

Feel no pain would be altered, you are allowed to roll for 1 of the wounds, in other words a single wound model hit by a double or more strength weapon will not be able to survive, but a 2 wound has a chance to stay on it's feet with 1 wound left.

It should also be clarified that these would be only against individual models, if a model takes more wounds from a high powered weapon than it has, the additional wounds do not go into the rest of the squad.


 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Trance_Phoenix wrote:Then something like an invulnerable saves i'm simply using a thought example, replace strength with an effect so that strength means more but the weapon isn't under powered.

The only other ID death suggestion would be to make it a toughness check. Is it X2 T make a toughness check or die, deal with it kinda deal.


This is actually a pretty cool idea. And maybe for each point over the x2 threshold 1 is deducted from your die roll (eg, T4 hit by a Demolisher Cannon [S10] take a Toughness test at -2). It would also help out MCs against Force Weapons, as most of them are T6 anyway, although it would also make Force Weapons pretty useless.

   
Made in us
Kinebrach-Knobbling Xeno Interrogator



Sterling, VA

Force weapons could be changed to simply cause D3 wounds.


 
   
Made in us
Thinking of Joining a Davinite Loge





Fort Hood (Tx)

the game needs ID


Check out my slow progressing work blog Vlka Fenryka 
   
Made in us
Kinebrach-Knobbling Xeno Interrogator



Sterling, VA

We wouldn't be looking to tweak it if they hadn't made entire armies with it (GK)


 
   
 
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