Ok 6th edition Codex Habel is here, 4th draft.
This draft is heavily worked upon and while previous drafts have involved correcting minor things, this one has some very big changes on units. In a way it's two drafts, 6th edition changes and what I planned to update beforehand.
I would appreciate people giving this codex a second chance with this draft, as I've spent a long time trying to put everything into place. If you still feel the same way I won't hold it against you. Again I love to hear any comments or playtesting with this. Lord of the Rings Goblins make good proxies for Prancers/Maimers with similar weapons (Hawood, Halspear, Hawood Barrier / Close Combat Weapon etc)
There might some things in the codex I overlooked, either a balancing problem or loophole. Good thing it's a draft, eh? (phew)
You can now view the PDF online here:
http://www.scribd.com/doc/99626625/6th-Edition-Codex-Habal-Draft-4-Paul-Bates
Or download it as usual:
http://www.mediafire.com/view/?0nesw70uq1s835j
or
http://www.sendspace.com/file/m6mgm7
The usual Change Notes is attached to this post. Though this one I don't expect people to read through, only if you want to know a certain change in general.