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![[Post New]](/s/i/i.gif) 2012/04/21 15:44:22
Subject: Knights of desolation (Codex Space Marine list)
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Quick-fingered Warlord Moderatus
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leohart wrote:Also, they don't have very good anti-tank except for a few lords with the 2D6 penetration weapon. They have a lot of tesla weapons that cause a massive amount of wounds though.
So, put all your guys in Rhino and zoom foward.
Also maybe I should take my dakka predator instead of the typhoon. The armor 13 of the pred could have really helped my support weapon last more than one turn and maybe could have saved my dread from getting eaten by scarabs. plus all the AP4 shots have the potential to tear the infantry a new one  idk, if I play against necrons again I'll try and use the predator and use the 5 extra points for... umm..... dozer blades? also I played with 950 pts cause i didnt put my attack bike together yet x-x
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2012/04/21 16:16:17
Subject: Knights of desolation (Codex Space Marine list)
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Secretive Dark Angels Veteran
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The best way to kill scarabs is a TFC or a Vindicator. TFC Str6 will instant gib those scarabs. If they go to ground to get the 2+ cover save, next turn, shoot the Ignore Cover shell.
Since they are T3, it wounds on 2. Every time they fail 1 5+ armour save, it causes 2 wounds instead of 1 because of being a Swarm.
When you shoot scarabs with Typhoon, go for the small blast. That way, you can move 12", shoot the Heavy Bolters + the small blast template too.
If you have looked at the scarab page in the Necron codex, you will see an image of a dreadnought being eaten away by scarab. :-) Hence, don't get dreadnought into close combat with them. Btw, I hope you know that scarab (as beast) cannot go to another ruin level, hence, putting/moving your Dreadnought to a higher ruin level will make those stupid guys sooooo mad
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This message was edited 1 time. Last update was at 2012/04/21 16:17:09
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![[Post New]](/s/i/i.gif) 2012/04/22 02:55:54
Subject: Knights of desolation (Codex Space Marine list)
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Quick-fingered Warlord Moderatus
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leohart wrote:The best way to kill scarabs is a TFC or a Vindicator. TFC Str6 will instant gib those scarabs. If they go to ground to get the 2+ cover save, next turn, shoot the Ignore Cover shell.
Since they are T3, it wounds on 2. Every time they fail 1 5+ armour save, it causes 2 wounds instead of 1 because of being a Swarm.
When you shoot scarabs with Typhoon, go for the small blast. That way, you can move 12", shoot the Heavy Bolters + the small blast template too.
If you have looked at the scarab page in the Necron codex, you will see an image of a dreadnought being eaten away by scarab. :-) Hence, don't get dreadnought into close combat with them. Btw, I hope you know that scarab (as beast) cannot go to another ruin level, hence, putting/moving your Dreadnought to a higher ruin level will make those stupid guys sooooo mad 
what do you mean by this? have my dread stand on a chair and hike up its skirt like it saw a mouse?  and yea, hopefully next game I play wont be necrons
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2012/04/22 04:24:50
Subject: Knights of desolation (Codex Space Marine list)
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Secretive Dark Angels Veteran
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Yup, pretty much it. Just put him on another floor and keep shooting that Assault Cannon. Assault Cannon rends and can still take down AV13. Plus, it instant gib scarabs with Str6.
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![[Post New]](/s/i/i.gif) 2012/04/22 12:15:28
Subject: Knights of desolation (Codex Space Marine list)
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Longtime Dakkanaut
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leohart wrote:Yup, pretty much it. Just put him on another floor and keep shooting that Assault Cannon. Assault Cannon rends and can still take down AV13. Plus, it instant gib scarabs with Str6.
But it isn't a template.
I see your TFC and vindi and raise you a plasma cannon.
It has range and is useful against a wide range of foes. Since Grey Knights and necrons I think the value of plasma cannons has gone up dramatically.
[Range is important for the vindi given the assault range of scarabs]
[I am slightly suggesting TFC is slighty limited in what it should be shooting at.]
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This message was edited 1 time. Last update was at 2012/04/22 12:16:45
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![[Post New]](/s/i/i.gif) 2012/04/22 14:35:41
Subject: Knights of desolation (Codex Space Marine list)
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Slippery Ultramarine Scout Biker
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BaneGuard wrote:I reckon that this is an alright list, though I wouldn't bother putting a single plasma gun in the sternguard squad.
I agree with this, I don't like putting plasma weapons in sternguard because you lose the flexibilty of their special issue ammo, and if you overheat you run the risk of losing an expensive model. If you want to run plasma I would use a command squad because the apothecary will give them more survivability. I would suggest combi-meltas for your sternguard to give them the ability to take out tanks or infantry.
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2nd Company 4250 6th Record W-L (7-4)
69th Shadow Brigade 2150
Hive Fleet Soph*a*Loaf 1000
Black Legion 750
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![[Post New]](/s/i/i.gif) 2012/04/22 14:52:29
Subject: Knights of desolation (Codex Space Marine list)
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Quick-fingered Warlord Moderatus
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leohart wrote:Yup, pretty much it. Just put him on another floor and keep shooting that Assault Cannon. Assault Cannon rends and can still take down AV13. Plus, it instant gib scarabs with Str6. But he has a multi-melta @Mfletcher I have neither a plasma cannon, vindi or TFC. plus I heard TFC is not as good, and I dont want to buy one just against scarabs. @MatrixLurts I added a plasma rifle because it's the same pts as a combi-plasma and it's two str7 ap2 shots along with the special ammo. sure there is a 1 in 6 chance in it killing my plasma gunner but still armor, and a potential insta death  and I was thinking of a command squad too. how about an entire command squad with plasma rifles and storm shields? it's 235 pts, 20 more points than my sternguard squad I had a page ago. and combi-meltas dont provide enough dakka (pew pew?) to balance my bad dice rolls  how does that extra 500pts for the 1,500 list? HQ: Cato-200pts Elites: 6 Sternguard vets w/ 5 combi guns and 1 plasma rifle, Rhino-215pts Heavy: Dakka predator-85pts Also I was playing around with giving the tankhunter squad a drop pod and MM? get into the center and try and melt some pysflemen dreds? or just run them with a lascannon and melta gun in a rhino? and if you five the squad the tankhunter rule, does it carry over to the transport? like I give it to the 5 guys in a razorback with TL lascannons, will the razorback have it?
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This message was edited 1 time. Last update was at 2012/04/22 14:53:16
413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2012/04/22 15:56:43
Subject: Knights of desolation (Codex Space Marine list)
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Secretive Dark Angels Veteran
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I am confused Tiger9gamer.
Combi-plasma give you the ability to rapid fire plasma as well. So, the only way to take advantage of special ammunition and plasma is to take combi-plasma. You lose special ammunition on the models that don't have either bolters or combi-weapons.
Re: dreadnought. Sure you don't have the Assault cannon arms but it doesn't hurt to proxy for a few games and decide whether it is worth purchasing.
The same thing for TFC. Many people says TFC is bad but it is a very good weapon that is very versatile. Plus, not many things can match its 60" range. You should try it for at least 3 games before you believe in what other people say.
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![[Post New]](/s/i/i.gif) 2012/04/22 17:53:22
Subject: Knights of desolation (Codex Space Marine list)
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Quick-fingered Warlord Moderatus
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leohart wrote:I am confused Tiger9gamer.
Combi-plasma give you the ability to rapid fire plasma as well. So, the only way to take advantage of special ammunition and plasma is to take combi-plasma. You lose special ammunition on the models that don't have either bolters or combi-weapons.
Re: dreadnought. Sure you don't have the Assault cannon arms but it doesn't hurt to proxy for a few games and decide whether it is worth purchasing.
The same thing for TFC. Many people says TFC is bad but it is a very good weapon that is very versatile. Plus, not many things can match its 60" range. You should try it for at least 3 games before you believe in what other people say.
Fairly good points. I just kinda like the plsama rifle due to more than one use of it. it's just my taste though. and okay, I'll proxy some things sometimes  and yea, I can see what uses the TFC can bring (slowing down things, ignoreing cover, blasting things to death) so I'll try it sometime. or try, seeing as I dont have any model to proxy it.
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2012/04/24 04:46:09
Subject: Knights of desolation (Codex Space Marine list)
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Ultramarine Master with Gauntlets of Macragge
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Tiger9gamer wrote:
I thought you were supposed to get into h2h with them x-x
You are as long as they don't have scythes or other scary close combat weapons. The major part of BaneGuard's advice is to focus all your firepower on one unit at a time, so you ensure their destruction. This is always good but doubly so against Necrons, where their Reanimation Protocols don't work when there are no more models in the unit. If I recall correctly, Power Weapons, Strength 8 weapons, and AP1/2 weapons will also force him to ignore Reanimation Protocols.
Drop Cato Sicarius, as he does your army no favors. Give your tactical sergeants power fists. This will be about 50 points. Dropping Cato will give you 200 to play with. With the remaining 150, you can get another Typhoon and two more attack bikes. You could alternately take another dreadnought, buff out some Sternguard, or any number of other things.
I would advise against large units of sniper scouts though. Sniper scouts do on average one wound per four of them in the squad. You're looking at 2-3 wounds on average there. BP/ CCW or shotgun scouts (with a powerfist, naturally) infiltrating and harassing with assaults are useful. If you do take sniper scouts, the only way to do so is in 5 man squads with camo cloaks to sit on an objective. Telion is useful for sniping characters out, and the other scouts are only there to serve as ablative wounds for him.
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![[Post New]](/s/i/i.gif) 2012/04/24 04:51:25
Subject: Knights of desolation (Codex Space Marine list)
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Secretive Dark Angels Veteran
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@BrotherSRM: Nah, that was for "We will be back". Reanimation Protocols works in ALL circumstances except
1- They fall back (from assault or leadership during shooting phase)
2- They have no models of that squad left, characters (HQ or Royal Courts) don't count for this purpose.
I agree with BrotherSRM regarding big sniper scout squad. They shine against high toughness models. Besides that, they are just sitting pretty on the objective.
Btw, I have seen the best luck for sniper scouts when they have camo (90 points) and a MoTF with Conversion Beamer. Popping Str 10 AP1 Blast at 72" with a 2+/2+ is nothing to sneeze at. Having the best range at BS5 means you will take a lot of heat in return, that 2+/2+ will come in handily.
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This message was edited 1 time. Last update was at 2012/04/24 04:52:31
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![[Post New]](/s/i/i.gif) 2012/04/24 16:04:49
Subject: Re:Knights of desolation (Codex Space Marine list)
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Quick-fingered Warlord Moderatus
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alright, I think I'll drop cato till after I reach the 1,500 point mark (i made a model and dang nabbit I'm going to use it  ) and I was also thinking about dropping the attack bike and epistolary off the libby. that would leave me 100 points for... IDK but here are some ideas:
Thunderfire cannon
Another typhoon and maybe give a sergeant a stormbolter
A HF/ MM speeder and 2 plasma pistols on my sergeants
A dakka predator and a power weapon/ plasma pistol/ lightning claw
And can anyone share any advice for getting cato? I know I sound like a fanboy (I spent a while making that model) but I would really like to try and make him work.
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2012/04/24 16:12:40
Subject: Knights of desolation (Codex Space Marine list)
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Secretive Dark Angels Veteran
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I think you got the tactics of Cato down: making a tank hunting specialist squad. Or infiltrate one squad into an objective inside a building.
Personally, I prefer Str 10 Lascannon and Str9 meltagun/combi-melta. As long as you have master the art of going to ground, fall back and advance again (aka Combat Tactics special rule), you would do well as Cato.
Plus, everyone having Ld 10 is a nicer bonus than you think.
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![[Post New]](/s/i/i.gif) 2012/04/24 16:22:01
Subject: Knights of desolation (Codex Space Marine list)
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Quick-fingered Warlord Moderatus
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leohart wrote:I think you got the tactics of Cato down: making a tank hunting specialist squad. Or infiltrate one squad into an objective inside a building.
Personally, I prefer Str 10 Lascannon and Str9 meltagun/combi-melta. As long as you have master the art of going to ground, fall back and advance again (aka Combat Tactics special rule), you would do well as Cato.
Plus, everyone having Ld 10 is a nicer bonus than you think.
Hmmmm okay, sounds cool :3 but yea, I think I'll just make 500pts without him and wait for afterwards to get him.
Do you like the choices I made for the extra 100pts?
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2012/04/24 16:36:31
Subject: Knights of desolation (Codex Space Marine list)
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Secretive Dark Angels Veteran
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Now that the TFC is available in Finecast, for 100 pts, it is a good Heavy Support choice. I always use it in my list. It takes some time to figure out how to deploy it correctly but once you have it nailed down, all those template shots are going to wreck all the hordes.
I prefer to have squadron of 2 (either AB or LS) because it grants easy cover. I partially prefer AB since they can take plasma gun and still live and if they ever get blasted with lots of krak missiles from Long Fang, I would just go to ground for the 3+ cover save, lose one guy and use Combat Tactics to fall back and resume combat next turn.
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![[Post New]](/s/i/i.gif) 2012/04/24 16:41:23
Subject: Knights of desolation (Codex Space Marine list)
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Quick-fingered Warlord Moderatus
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leohart wrote:Now that the TFC is available in Finecast, for 100 pts, it is a good Heavy Support choice. I always use it in my list. It takes some time to figure out how to deploy it correctly but once you have it nailed down, all those template shots are going to wreck all the hordes.
I prefer to have squadron of 2 (either AB or LS) because it grants easy cover. I partially prefer AB since they can take plasma gun and still live and if they ever get blasted with lots of krak missiles from Long Fang, I would just go to ground for the 3+ cover save, lose one guy and use Combat Tactics to fall back and resume combat next turn.
I'm sorry i didnt understand that second part. 2 squadrons of what?
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2012/04/24 18:54:36
Subject: Knights of desolation (Codex Space Marine list)
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Secretive Dark Angels Veteran
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Squadrons of bikes, squadron of land speeders. Whichever can be in a squadron, I always try to take 2 instead of 1 because it gives me easy cover.
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![[Post New]](/s/i/i.gif) 2012/04/24 19:00:15
Subject: Knights of desolation (Codex Space Marine list)
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Quick-fingered Warlord Moderatus
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leohart wrote:Squadrons of bikes, squadron of land speeders. Whichever can be in a squadron, I always try to take 2 instead of 1 because it gives me easy cover.
Ohhhhh okay  seems like a good idea.
my question remains from before: which extra unit should I take with the extra 100? as leohart said I could make a squadron of two typhoons, or I could use the HF/ MM speeder, or I could go with a dakka predator or a thunderfire cannon.
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2012/04/27 10:47:29
Subject: Knights of desolation (Codex Space Marine list)
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Screaming Shining Spear
Australia
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After going for a really good look through the necron codex and getting trounced by them the other day, I find that scouts don't work well against necrons.
I also think that plasma, missile launchers and melta spam seems to work against them, as well as whirlwinds for necrons with lots of warriors.
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Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points |
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![[Post New]](/s/i/i.gif) 2012/04/27 11:40:18
Subject: Knights of desolation (Codex Space Marine list)
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Fireknife Shas'el
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Scouts/sniper rifles, while Rending, only work well against things that don't have a chance to get back up. You need to wipe out whole squads of Necrons, which is why those things work. And lance/disintegrator spam for DE.
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![[Post New]](/s/i/i.gif) 2012/04/27 17:33:53
Subject: Knights of desolation (Codex Space Marine list)
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Dakka Veteran
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I just have this one comment. You should never take anything but the bolter/combi weapon for a sterngaurd unit. their special weapons options make them amazing at killing just about anything (they kill 2+ armour through weight of fire with poision). Every time you take something other than the bolter or a combi weapong, you are limiting what the squad can do, take flamers and now they are just hoard killers, take a melta gun and they are short range tank busters, ect ect.
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![[Post New]](/s/i/i.gif) 2012/04/27 18:11:34
Subject: Knights of desolation (Codex Space Marine list)
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Secretive Dark Angels Veteran
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Sometimes, you need an extra punch of anti-tank for your all combi-melta squad. So instead of having 5 combi-melta, get 4 combi-melta and one melta. You don't lose so much firepower (still instant gib stuff and kill almost every on 2+) yet you still can kill the next armoured target once your first 4 combi-melta are used.
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![[Post New]](/s/i/i.gif) 2012/04/27 18:39:50
Subject: Knights of desolation (Codex Space Marine list)
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Quick-fingered Warlord Moderatus
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Alright thanks guys! I decided against scouts so far and fixed my list a little better for that, but I'm wondering what I should do for 1,500pts.
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2012/05/03 08:40:38
Subject: Knights of desolation (Codex Space Marine list)
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Screaming Shining Spear
Australia
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I would put sicarius in at 1500, or save up for him at 1750 points.
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Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points |
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![[Post New]](/s/i/i.gif) 2012/05/04 01:09:02
Subject: Re:Knights of desolation (Codex Space Marine list)
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Quick-fingered Warlord Moderatus
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Alright, finally played a game. got tabled by blood angels but I had a pretty good time. I used the first list I had with the terminators, mostly because I dont have a lot of things to make sternies, and partly because I was tired and didnt wanna go searching for anything.
Vulkan held up until he (ironically) ate a melta blast, but not before killing an entier unit of sanguary (idk how to say it,let alone spell it  ) guard, not taking any wounds because nothing hit him.I enjoyed it more than my old list, and I love the twin linked rule so much.
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2012/05/05 08:05:37
Subject: Knights of desolation (Codex Space Marine list)
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Screaming Shining Spear
Australia
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IMO Vulkan is a very fun character to have in games. Gotta love the irony of a melta blats killing vulkan.
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Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points |
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