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Made in au
Utilizing Careful Highlighting





Australia

New post about GK:

I recommend heavy weapons - the Storm Raven is a beast and its probably got terminators in there that you really want walking not flying in an assault vehicle. Equally they will probably have a dreadknight and a TLAC dread or two. All go down to heavy weapons - my preference is lascannons although I acknowledge they are expensive.

Second you need plasma cannons, which I believe CSM look to Oblits for (dont like CSM Dreads due their unpredicability). These do superb damage but equally force GK (all SM for that matter) into playing conservatively and staying in vehicles or terrain. You only need one really to threaten that AP2 template to restrict your opponent's play style. Possessed vindicators workk beautifully here too.

Finally never underestimate defilers. I have read a lot of negative press on them here however as a marine player they scare the pants off me - all those attacks with fleet and 12 armour means even with a powerfist I get 2 attacks with 50% hit and 50% glance, and its possessed! Two defilers will make any marine army think carefully about assaulting you, which then gives you further freedom to build a list around that characteristic.

Finally I would say do away with all daemons and psychic HQs - perhaps naked winged DP, or two, but no sorcerors.

Finally GK usually have very finate model count. If you can put 10 zerkers on the charge with a PF into one of his troops choices in an objective game my guess is he will struggle to win.

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

I agree with everything Mannahnin has said in this thread.

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Just Dave wrote:I agree with everything Mannahnin has said in this thread.

Seconded!

I run SOB pretty regularly and my Dominions have flamers x2. I have surprised the crap out of MEQ opponents that underestimated my Dominions because 'they just have flamers'. Pretty regularly I will pop someone out of a transport and drop 10-15 wounds on them from one squad. Even marines are going to hurt on that one. And let's not even talk about what happens when I tank shock them with an immo or two into a nice tight formation and then hop out. That just gets nasty. (10 Marines? 20 rolls to wound with reroll? Yep, I'll take that.) Forget what happens if I get a tank shock or two off on orks.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in br
Savage Khorne Berserker Biker







Oddly enough, I have had much better luck with flamers against MEQs than hordes.

Very often, my oblits will pop a rhino or other transport, forcing the enemy to disembark into a very crowded huddle that is perfect for flamers. Two of those will average 10-16 hits depending on placement, all but guaranteeing 2 casualties and sometimes much, much more. Add the fire from the rest of the squad, and you'll be doing some nice damage before assault.

Against orks, my friends know better than to group their models, and use such huge mobs that losing 6-10 to a flamer barrage has little effect and still gets me assaulted or doesn't guarantee my victory should I assault.

I tend to go with a metal and a flamer on 10-man CSM squads, and a combi-flamer on the champion, so I always have the choice to toss 2 templates should need to and will have some anti-tank. t has worked remarkably well so far.

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in us
Badass "Sister Sin"






Camas, WA

This is true. Keep in mind though that those big fearless boys squads are perfect for a tank shock since the normal boys can't hurt your transport.

If this is the boys squad:
oooooooooooo

You want your transports here.
[]oooooo[]
x............x
Pushing them together. You can get some truly ludicrous amounts of orks packed together with tank shocks, even if he spread them out correctly in the first place.
X is my girls squads hopping out the back.

This message was edited 1 time. Last update was at 2012/05/07 14:43:34


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
 
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