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Failing a Night Fighting check for units that can split fire.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Powerful Phoenix Lord





Buffalo, NY

I think the general consensus is either to:

a) roll separately, or
b) roll once for the unit, but if one target is out of range, only the models that declared firing on that target lose their shot, the other model(s) are able fire .

Personally I am fine with either way, even though, neither method is RAW.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Fresh-Faced New User




Personally, I like the idea of, after all targets have been chosen, making a single night-fighting roll, and being able to shoot at the units within that distance.

Ex. Two battlesuits fire at two separate units, one is 20" away, and the other is 15" away. The night fighting check comes out to 18", so the battlesuit that had targeted the unit 15" away may fire, whereas the other one may not.

Alternatively, if you just want to be super-RAW about it, note that the night fighting rules state that the "Unit" may not fire if the check is failed, and the rules for Target Lock state that the equipped model may fire at a target different from the rest of the unit. I think this is important, because if you have two battlesuits, one with a Target Lock, the target of the 'suit without the Target Lock will be the unit that the "battlesuit unit" is firing at, and failing that night fighting roll, by RAW, should prevent the rest of the Unit (i.e. the other battlesuit) from firing at all. However, I feel this is kind of un-fun, and wouldn't suggest the Tau player at my table doing it this way. It also doesn't account for if the alternate target unit is farther away than the "unit's" target.
   
Made in us
Longtime Dakkanaut




I will not be surprised to see a FAQ on this now, with Necrons, generating lots of NF, and Space Wolves, split fire Long Fang spam, being so prevalent in tournaments.
   
Made in us
Tail-spinning Tomb Blade Pilot





All kinds of places at once

Night Fighting adds an extra step to the normal shooting procedure. Effectively it is a roll "to see" as opposed as the one "to hit" or "to wound." It is done on a per group basis (that is to say that it refers to firers in reference to a single unit). Therefore any firing models must roll to see their targets simultaneously.

Unfortunately, the raw for negating the shots is on a per-unit basis, so if any of the night fight rolls fail, the whole unit cannot shoot.

As for HIWPI, I'd say it makes the most sense to roll two night fight rolls, and only negate the shots from those models that fail their rolls.

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Lordhat wrote:Just because the codexes are the exactly the same, does not mean that that they're the same codex.
 
   
Made in gb
Regular Dakkanaut





Happyjew wrote:I think the general consensus is either to:

a) roll separately, or
b) roll once for the unit, but if one target is out of range, only the models that declared firing on that target lose their shot, the other model(s) are able fire .

Personally I am fine with either way, even though, neither method is RAW.


After reading the replies I agree with you. Thank you for all of your comments. It seems strange though that a You Make Da Call has come up with a consensus which is to ignore RAW!
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

A lot of people in YMDC don't play every rule as written. However, YMDC is for discussing RAW. This is the same as the Rage USR, it does not function (well) as written, so we play as it is intended.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
 
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