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i like the idea of your front line being taken out first, adds a little realism.
but as for tactics and using cover and terrain to your advantage, and being able to play smart and maximize on such a supposed rule...well i think thats a total fail, good try but inevitable fail.
i come to this conclusion because my daemon army needs cover and terrain and a smart deployment and movement phase to ensure it sorta works...now the big problem is...
Table Size
the tables at my GW are tiny and often split in half as well making then very small and this is where the fun begins. you can manouver out into the open to close distance and get your charge nd cc and risk getting shot and loosing units. Or you could play tactically and hid in cover/terrain...only to discover that because the table is small your opponent can move around your cover to get LoS and shoot, but for you to move into cover then out of cover and assult...well the distance just doesn't add up to the move and shoot distance.
so you end up always being a little outpaced making tactics a null point.
what this means for the supposed rumor rule ... to me, is essentially nothing. it will play more realistically on the table, will try to establish cc tactics that will fail due to (geological??) factors anyway negating intended tactical effect.
but i do see people loosing an inch or so by loosing a front line, and while annoying on paper...i don't think it's a big deal on the table top, when i assult i usually have a spare inch or so or i flat out cannot make it no matter how i space myself and by the turn that i can make it...well loosing an inch or 2 won't make a difference at all.
still i like the realism of the idea.
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