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2012/06/06 12:05:51
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
chrisrawr wrote:To be honest, I can't see a reason why force weapons and warp abilities wouldn't work on an energy-based existence. They work on Necrons...
I'm mainly just trying to think of a way so that decepticons won't be murdered by several times less than their cost in grey knights or bonesword wielders. Might just scrap EW for all but the more elite special characters like starscream though.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/06/06 12:31:16
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Main way to remove T4/3+ save CC threat is with weapons that are S8 and ap3, I would think, or high initiative, or even just going with the 6e pancake change of ID = 2wounds.
Pit your chainsword against my chainsw- wait that's Heresy.
2012/06/06 12:41:11
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Is the obliteration rule a bit OTT against Monstrous creatures? Might be a bit cruel for Constructicon warriors to be able to one shot Cfexes and Avatars.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/06/06 12:47:10
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
I'd rather have it simply ignore cover and deal 2 wounds on an unsaved wound. Alternatively, you could have it "On a roll to-wound of 6, it deals 3 additional wounds, 5 deals 2, 2-4 deals 1." gimmick. I dunno, it just feels janky at 4 wounds.
Pit your chainsword against my chainsw- wait that's Heresy.
2012/06/06 13:36:09
Subject: Re:Transformers: Decepticon Codex, WIP, help would be appreciated
The meta-machine gun, from the same family as it's smaller cousin, is a larger and more deadly weapon meant for slaughtering whole hordes of moderately well armoured foes, with it's large caliber rounds and obscene rate of fire, few things can stand to be in front of it for very long before being brought down by the sheer number of incoming rounds.
Tri-missile launcher: To rapidly bring down targets, the Cybertronians have perfected massive barrages of heavy ordinance weapons that can peel enemies out of any metal boxes they may be hiding in or slice hordes of enemies into ribbons with a cascade of fragmentation attacks. This weapon has proven to be a peerless destroyer of transports, many users of these weapons collecting an impressive tally of destroyed Rhinos and Chimeras which they bear proudly on the barrels of these distinctive triple barelled weapons.
May be fired as one of the two profiles.
Rng' 48' S8 AP3 Assault 3, Twinlinked.
Rng 48' S4 AP6 Assault 3, Blast, Twinlinked.
Absorbption shielding: To help keep them alive, Stunticon commanders are afforded relatively weak energy shields that can defend against attacks that would otherwise bypass their armour, as such they gain a 5+ invulnerable save.
Dual Wristblades: As frontline commanders, Stunticon commanders are expected to become engaged in melee quite frequently, and they have been equipped with two scything blades per wrist. With their long reach and motorized mountings, they can allow the Scout to hit targets it would have otherwise missed. They may reroll all failed to hits in melee.
Razor claws: Whereas other combat purposed decepticons may rely more on their strength to inflict harm, Commanders instead prefer to have their fingers end in extremely sharp and hard claws which they can wield with deadly grace to strike at vulnerable points. They gain shred in assault.
Acute senses: Due to their mechanical optics generally being greatly superior to those of most organics, decepticons can function in conditions that would leave humans flailing and useless, granting them acute senses.
.
Self regenerating Molecular armour: Due to their miraculously strong composites for their construction, Decepticons gain the benefits of feel no pain as they simply shrug off incoming attacks. With their shells purpose built for combat, Stunticon Commanders gain the benefits of a 5+ FNP save.
Transform: At the start of your the movement phase this model may choose to transform, becoming a vehicle for purposes of movement and firing. For purposes of combat the model is treated as a vehicle except models that make succesful hits roll against it's tougness in order to wound it not against armor. The model may transform back to it's usual type at the start of your following movement phase. Treat Stunticon Commanders as having the fast vehicle and power of the machine spirit rules while transformed.
Inspiring commander: Any unit a stunticon commander is joined to may use it's leadership for all purposes, additionally in case of a failed leadership roll, it may force a reroll by making one close combat attack against one of the models of the unit it is attatched to in base contact.
This message was edited 4 times. Last update was at 2013/08/10 09:42:01
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/06/06 14:13:37
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Isn't a high Range for their guns and the ability to transform to run away a good enough defense against force weapons? unless of course you really just want to 'Power' your way through every enemy. which is fun in it's own way.
This message was edited 1 time. Last update was at 2012/06/06 14:14:07
2012/06/06 14:21:38
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Lotet wrote:Isn't a high Range for their guns and the ability to transform to run away a good enough defense against force weapons? unless of course you really just want to 'Power' your way through every enemy. which is fun in it's own way.
I decided to let constructicon warriors keep EW to reinforce their status as "meatshields" and so that you can play "Grey Knight bowling ball" with tank shocking.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/06/06 15:12:29
Subject: Re:Transformers: Decepticon Codex, WIP, help would be appreciated
Obliteration on the Constructicon might need to be toned down. as it seems that you can hit a Carnifex on a 2+ with re-rolls, wound on a 2+ then instantly kills it. same goes for things like a DE Pain Engine or a Wraithlord, gone in one shot. if you make it only cause 2 wounds at half range that's still enough damage to finish them off in the next turn with another shot or assault them. but being a Monstrous Creature, he can fire 2 of his weapons in the same turn then proceed to assault. the amount of potential damage he can cause in 1 turn can be a bit over the top for his points cost. plus the 4+ Invulnerable Save lets him take on any enemy. especially since he has enough range to stay away from fights he wants to avoid. well, at least he can't just leave an assault he doesn't want to be in like a Gargantuan Creature can... if he could be hit with grenades though, well that changes things. not that the Constructicon shouldn't be very powerful.
It seems all I'm doing is taking things away from your designs.
EDIT: I should mention that I don't play Apocalypse battles. I only ever watched and read them.
This message was edited 1 time. Last update was at 2012/06/06 15:14:26
2012/06/06 16:08:28
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
I don't mind honest criticism really, after all, a designer knows he has acheived perfection not when there is nothing left to add, but when there is nothing left to take away.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/06/06 22:12:27
Subject: Re:Transformers: Decepticon Codex, WIP, help would be appreciated
I've been collecting Transformers for 28 years and am fairly ambivilent at best about Bayformers. Find a copy of Last Stand of the Wreckers if you want to see a proper military unit in action.
Troop wise you have a lot of options.
Deployers, drones & minicons would be small or swarm type models that may have special abilities.
Generi-cons are the grunts. Foot sloggers who catch the bullets for the more adapted soldiers.
Soldiers, the specially combat adapted bots such as your seekers, combaticons, stunticons etc.
Elite infantry, your specialised units such as triple changers, headmasters, targetmasters, powermasters, duocons etc.
Heavy hitters, your big name characters, Megs, Soundwave, Starscream, shockwave.
Phase sixers, the weapons of mass destruction that are sent in to wipe out planetary resistance, Six-shot, Overlord, Black Shadow et al.
Titan style, Trypticon, Pretender enhanced Thunderwing, the really big guys.
As for killing a TF just look to Rossum's Trinity.
Rossum's Trinity is the principle that a Transformer's being possesses three vital and interlinked parts: the brain module, the spark (the soul), and the transformation cog. Enough damage to any one of the three can cause the other two to shut down and ultimately cause death. Damaging a TFs power core would cause stasis lock, the TF 's systems shutting down to conserve what power is left until repairs can be made so as to maintain integrity of the spark containment chamber.
Obviously the more combat adapted a unit is the harder it is to cause that sort of damage.
DeSade wrote:I've been collecting Transformers for 28 years and am fairly ambivilent at best about Bayformers. Find a copy of Last Stand of the Wreckers if you want to see a proper military unit in action.
Troop wise you have a lot of options.
Deployers, drones & minicons would be small or swarm type models that may have special abilities.
Generi-cons are the grunts. Foot sloggers who catch the bullets for the more adapted soldiers.
Soldiers, the specially combat adapted bots such as your seekers, combaticons, stunticons etc.
Elite infantry, your specialised units such as triple changers, headmasters, targetmasters, powermasters, duocons etc.
Heavy hitters, your big name characters, Megs, Soundwave, Starscream, shockwave.
Phase sixers, the weapons of mass destruction that are sent in to wipe out planetary resistance, Six-shot, Overlord, Black Shadow et al.
Titan style, Trypticon, Pretender enhanced Thunderwing, the really big guys.
As for killing a TF just look to Rossum's Trinity.
Rossum's Trinity is the principle that a Transformer's being possesses three vital and interlinked parts: the brain module, the spark (the soul), and the transformation cog. Enough damage to any one of the three can cause the other two to shut down and ultimately cause death. Damaging a TFs power core would cause stasis lock, the TF 's systems shutting down to conserve what power is left until repairs can be made so as to maintain integrity of the spark containment chamber.
Obviously the more combat adapted a unit is the harder it is to cause that sort of damage.
Which is why I'm also using Transformers Prime and War for Cybertron, as these drastically expand my options, in addition, I also use the comic books attatched to the movie series as these further expand into concepts not shown in the films. I'm also willing to use G1, Beast Wars, Unicron Trilogy, and Animated decepticons if I think they'll fit into the general aesthetic of the army. Or I may just go all out and make it a composite of the Decepticons and predacons across the years for a very diverse army list. Actually, I think I'm going to go ahead and do this.
Next up, will be Brutes from war for cybertron to start the process of filling in the elite section.
Additionally, I'll write up a Story for the First Contact between the Tau Empire, the Space Marines, and the Decepticons. Any ideas as to how this should go down?
Lastly, as we have HQs and troop choices, I suppose now you can all begin playtesting.
This message was edited 3 times. Last update was at 2012/06/07 13:59:48
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/07/01 00:27:58
Subject: Re:Transformers: Decepticon Codex, WIP, help would be appreciated
I think you could do combiners as apoc units, but that excludes you from taking any of their team (like if you were to take Devastator, you can't take any individual constructicons).
Or, you could go more into G1, and have Trypticon and/or the original, massive Skorponok.
Please though, for all that is holy, stay away from the Bay-verse Devastator design. THAT was heresy.
Please have Megatron, Shockwave, and Soundwave be the G1 versions.
Here is my idea for Shockwave (please help with this, as I have trouble determining point costs, and let me know if any fluff reasons I give for a rule are wrong)
Unique, HQ, 450-500 (?) points
WS 3 BS 7 S 5 T 6 I 1 W 5 A 2 Ld 10 (Fearless, Relentless, Independent Character, Eternal Warrior(?))
Armor Save 2+ invlun ? (need input on this)
Weapons- Hand blaster
-S 5 AP 3, Assault 3 24''
-S9 AP 2, Assault 1, 12''
-Himself (while transformed only)
--Fire modes (All have Skyfire, Interceptor)
----S10 AP1 Heavy 1 48''
----S 8 AP 2, Heavy 2 36''
----S 5 AP 6 Heavy 1, large blast 36''
Special Rules
Run & Shoot
-Hit & Run but he immediately fires 1 shot from any of his firing modes at a unit he was engaged with.
Calculating
-Shockwave prefers the methodical destruction of his enemies. Shockwave, and the unit he is in test for sweeping advance as normal after winning a combat. However, if Shockwave's unit would successfully sweeping advance, they do not. Instead, shockwave may fire a shot with either his regular mode, or he may transform as if it were his controlling player's shooting phase and then fire/be fired.
-In addition, shockwave may always fire (or be fired at) at a target of his choosing, ignoring night fight and regardless of who a unit he is attached to targets.
-Such is shockwave's commitment to victory that he may even fire into combat, provided he is not fired by another decepticon and Megatron is not in the combat he is shooting into. (Shockwave does not do this out of respect, but out of caution that Megatron may survive and take revenge)
Unusual Transformation (Shockwave)-Shockwave may transform at the beginning of his controlling player's shooting phase. Shockwave may either shoot by himself or be fired by a friendly decepticon model (in robot form) within 2'' of shockwave. If he is fired by a friendly decepticon, that decepticon uses Shockwave's transformed weapon profile instead of their weapon (s). The model firing shockwave may fire without penalty for moving and shooting heavy weapons. To represent shockwave helping the friendly decepticon aim, the friendly decepticon may use Shockwave's unmodified ballistic skill in place of his own, or may use their own ballistic skill, counting as twin-linked. Sockwave reverts to his robot form after shooting attacks made by him are resolved.
Overwatch Special rules-If shockwave chooses to fire Overwatch, he may give up his attacks for the next fight sub-phase to fire overwatch in his transformed mode. He may not be fired by a friendly decepticon if he does this. In addition, Shockwave uses his ballistic skill instead of snap firing, but may not take the reroll for having a BS of 7.
Concentrated Fire-Shockwave may push himself to fire twice in either his robot or transformed states during his shooting phase. If he does this, roll a d6. On a 1-3, Shockwave takes a wound with no saves allowed. If shockwave does this in his next shooting phase as well, do not roll the d6. He instead takes the wound automatically. Shockwave may not use this rule if he has only one wound left
Ideas for army special rules
Megatron must be the warlord if he is in the army.
IC special rules
-If megatron isn't in the army, ICs cannot join units with other decepticon ICs, nor can they form a unit of independent characters. The exception to this rule is IC's that are from the same team (i.e. constructicons, not allied armies)
-Unique decepticon models can never be chosen as targets for a Look Out Sir or roll due to their interests in self preservation. Soundwave may be the target of a look out sir for megatron, and soundwave's cassettes can take one for him.
-Unique decepticons can never attempt to perform glorious interventions, with the exception of megatron if a decepticon character is fighting optimus prime, as the glory of killing prime belongs to megatron! In this case, Megatron must elect to perform this glorious intervention and automatically passes the initiative test. Megatron will also issue a challenge if possible while in combat with optimus prime
Idea for autobot special rule
Optimus Prime-selfless
-Optimus Prime will always perform glorious interventions if a friendly character in involved in a challenge unless he is currently in a challenge. He automatically passes the test for this.
Good luck with the decepticon dex, and let me know what you think of the rules for shockwave
From 3++
"Because your captain is smarter than Belial and all templar commanders ever, he doesn't discard his iron halo when you dress him up as a terminator. Remember this."
2012/09/10 16:55:12
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Huh, I really need to stop being so absent minded and learn how to split my time between various forums better.
As for G1, I'm a tad iffy about using most of G1 as they'd look rather incogruous with the rest of the game, plus compared to latter generations of transformers, G1 is kind of undergunned, whereas even in beast wars everyone was bristling with guns, in G1 most transformers had only one, which more often than not was something external they'd have to carry. This is not a design method that would suit them well to the grim darkness of the forty first millenium where everyone is carrying a metric crap ton of weapons. For example; while a Tactical marine will carry a combat blade/chainsword, his bolter, a pistol, a bayonet, krak grenades, and frag grenades; G1 Optimus only carried an Ion Rifle and an Energy Axe. Live Action Optimus however, had two barrage pistols, a pair of ion blasters, two built in energon blades, arm mounted missile launchers, an energon axe, a shield, at least one energon sword, and some kind of massive gatling gun, admittedly many of these were carried in his trailer.
I'm also more fond of the later styling which shifted more towards built in weapons, with only larger weapons being carried on a bot's person. But thanks for the in put in any case. Edit: I think I can use the G1 characters anyway, as I'm moving towards more of a "this is all the decepticons" army, with characters and units picked from the whole of the history of Transformers.
Energon shield: A massive shield built much like imperial stormshields, this weapon grants an 3+ invulnerable save.
Energon hammer: A monstrous weapon, the energon hammer is built with the purpose of cracking heavy armour and dealing massive amounts of damage with a released energy charge, similar in concept to the Thunderhammer used by imperial forces. Energon hammers are considered armorbane weapons with an AP value of 1 and add a point to the strength value of the user, but reduce initiative to 1 due to their weight.
Disruptive Shockwave: By slamming their hammer into the ground, a Brute may create an advancing energy shockwave to assault enemies from a distance and to flush them out of cover.
It has the following profile.
Rng: Torrent S6 AP4 Assault 1 Pinning. Or it may be used to create a circular shockwave (a large blast centered around itself that does not scatter or harm itself or other friendly units) with the following profile: S5 AP5 Assault 1, Large blast, Pinning.
Special Rules: Acute Senses, Self Regenerating Molecular Armour, Rage, Tankhunters, Irritable, Seething anger, Hatred (Everything), Hammer of Wrath, Stubborn
Acute senses: Due to their mechanical optics generally being greatly superior to those of most organics, decepticons can function in conditions that would leave humans flailing and useless, granting them acute senses.
.
Self regenerating Molecular armour: Due to their miraculously strong composites for their construction, Decepticons gain the benefits of feel no pain as they simply shrug off incoming attacks. With their shells purpose built for combat, Combaticon Brutes gain the benefits of a 4+ FNP save.
Rage: Brutes are trained to feel unrelenting loathing towards the enemies of the Decepticon cause, and show a greater depth of fury than most decepticons in their lust to engage in close combat, this grants them the benefits of the Rage USR.
Irritable: Due to a brute's near constant state of foaming at the mouth rage, something ingrained to them by Commander Bonecrusher; a Decepticon legendary for his Omniphobic rage towards absolutely everything to have ever existed, they do not take insults well, allowing for brave commanders to draw them away from their troops with an insult. As such, all brutes are considered characters for the purposes of challenges and may not refuse a challenge.
Seething anger: Brutes are recruited from the Cybertronian population on two sets of criteria, firstly, their combat skill and size, and secondly; by their capacity for savage anger. This anger is taken by the Decepticons and is honed into a berserker fury that few on the receiving end ever survive. Each time a brute rolls a six to hit in assault, it may roll for another attack, attacks generated in this way may be used to generate more attacks should they also roll sixes.
Hatred (Everything): Much like their idol Bonecrusher, Brutes have a undying hatred and loathing towards all things. This hate, this sheer contempt for all other things, this all consuming desire to see their enemy mashed into a pulp, manifests in their unusual accuracy in the first few moments of combat. Thus, they are treated as having the Hatred special rule against everything.
Stubborn: While not truly fearless, Brutes are so caught up in their bloodlust that they will continue to press onwards even when others would break ranks and run. Treat brutes as having the stubborn special rule.
Notes: Brutes don't get grenades because there's nowhere for them to pull them from, and given that their initiative is going to be a 1 in combat anyway they have no need for them. Brutes also don't get built in weapons because their training process seems to be "Feth ranged, RARGLBLARGL MELEE!". I'm also considering given them slow and purposeful, as lightning bruisers they were not in the game. Their overall intention is to be the linebreakers, they may be slow, but anything they get the charge on is dead, and they have the survivability to slog their way over. They can mulch blobs with a bit of luck, but their primary role is to crack bricks. They'll likely be relegated to apocalypse games where a single set of bad invulnerable save rolls against a D-strength weapon will wipe them all out in one go but hey.
I'm open to ideas on how to work in the new character based LoS! and challenge rules.
This message was edited 10 times. Last update was at 2013/08/10 09:47:29
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/09/10 17:20:23
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
I went and nerfed the AP value on the disruptive shockwave as I felt it was a tad excessive, I also gave enemies a way to keep a Brute from mulching their units by challenging it to represent the fact that their tempers are so short fused that the kind of insults most others would ignore would set them off. You'll also notice that Brutes can't do much more than give mean stares to fliers, which is intentional. To compare the brute to the Constructicon Warrior, the Brute is geared for all out close quarters fighting and is only "meh" at range, while for it's cost the Warrior is excellent at range and tanking hits, but is lackluster at melee and will be tarpitted to hell and back by any kind of blob.
I'll also get to working on that Tau vs Decepticon story sometime today, should my schedule permit it.
This message was edited 2 times. Last update was at 2012/09/10 18:00:31
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/09/10 18:45:44
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
What would work with the natural grimdark setting is that the Decepticons won the civil war and that is why they are out there conquering the galaxy. But there are autobot's hiding in their ranks fluff wise.
2012/09/11 09:17:55
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
chuckachu wrote: What would work with the natural grimdark setting is that the Decepticons won the civil war and that is why they are out there conquering the galaxy. But there are autobot's hiding in their ranks fluff wise.
Hmm true, I'm still going to keep the two universes separate but linked by Wormholes to avoid having to rewrite large portions of fluff (on both ends) to allow Cybertron to exist in the 40k galaxy. But I think I'll go with this idea.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2013/01/18 19:32:24
Subject: Re:Transformers: Decepticon Codex, WIP, help would be appreciated
So after playing fall of cybertron I've decided to pretty much move exclusively to using aligned transformers from the Cybertron games and the Prime TV series, as they have the most complete military roster and are the most recent transformers universe, and in my opinion, the Aligned continuity is the highest quality, the games produced for it and the Prime cartoon have all been excellent. I'll pull some characters from other generations, but they're mostly just there to tickle the nostalgia bones.
Riot cannon: An arm mounted cannon that fires forth rocket propelled fusion bomb, the Riot cannon is an improvement on the fusion cannon made earlier in the devastating Cybertronian civil war. The weapon is one of the few that are capable of destroying a cybertronian in a single shot, and the last shot in a clip has a devastating surprise. Megatron is the most skilled user of the fusion cannon around, and now more than just autobots have quailed in terror before his main gun.
It has the following profile.
Rng: 48' Assault 2 S9 AP2 blast, obliteration. Once per game, a "planet buster" round may be fired, which has the following profile. Assault 2 SD AP1 7' blast,
Mega-concussion cannon: Only usable in his vehicle mode, this weapon is even more potent, but is slower to fire, and as Megatron's tank mode does not have a turret, he must waste some time aiming his awesome gun, thus denying it the surprising rate of fire that the riot cannon has. However, when it is fired, Imperial Guardsmen have sworn that it has reduced entire Leman Russ squadrons to nothing but smoking rubble.
X-18 Scrapmaker: A devastating heavy machine gun, this double barelled gatling gun resembles an assault cannon the same way an autocannon resembles a heavy stubber. Capable of tearing just about anything put in front of it to shreds, Megatron has grown fond of using this weapon as it is quite handy against aircraft due to it's rate of fire and can mow down large numbers of tough foes with ease.
Energon charged blade: Though this sword has no name, it has grown infamous after slaughtering countless autobots, and in this brave new universe, it has already killed many of the Imperium's finest, it has been the end of many a chaos champion or daemon, it has carved apart countless Tyranid beasts and Ork Warbosses, Eldar warriors have been gutted upon this blade, the Tau have felt it's sting all too many times, and even the Dark Eldar have taken to fearing it's touch. It is considered an AP1 weapon that confers armor and fleshbane to melee attacks, rerolls to wound if his usual to wound roll would be equal or better, and forces successful invulnerable saves to be rerolled, and causes instant death on a roll of a six.
Tower shield: A fairly ordinary shield, this shield improves Megatron's 5+ feel no pain save to 4+. Alternatively, it can be used to take a wound in his place without having to roll for a save with the following profile T6 SV2+ (4+) with tthree wounds, after which it is shattered for the rest of the game and Megatron has a 5+ feel no pain save once again.
Acute senses: Due to their mechanical optics generally being greatly superior to those of most organics, decepticons can function in conditions that would leave humans flailing and useless, granting them acute senses.
Self regenerating Molecular armour: Due to their miraculously strong composites for their construction, Decepticons gain the benefits of feel no pain as they simply shrug off incoming attacks. With their shells purpose built for combat, Megatron gains the benefits of a 5+ FNP save.
Preferred Enemy (Everything): A consumate warrior who has slain just about one of everything to have ever existed possessed of a disgust and contempt for nearly all other forms of non-cybertronian life Megatron gains the benefits of Preferred enemy against all opponents.
Irritable: Due to a Megatron's near constant state of foaming at the mouth rage, something ingrained into him by millions of years of constant war, he does insults well, allowing for brave (and perhaps foolhardy!) commanders to draw him away from their troops with an insult. As such Megatron may not refuse a challenge.
Seething anger: Megatron, like the brutes, was always an angry, hateful soul. It was anger and hate that powered him through Kaon, it was anger and hate that allowed him to lead. It was anger and hate that made him the unquestioned leader of the decepticons.. It is this anger and hate he unleashes to such degree that even the champions and daemons of Khorne are left in utter awe and has been honed into a berserker fury that few on the receiving end ever survive. Each time Megatronrolls a six to hit in assault, he may roll for another attack, attacks generated in this way may be used to generate more attacks should they also roll sixes.
Fearless: Megatron is utterly beyond and without fear. Not even the terrors of the forty second millenium can draw even the smallest ounce of fear from him. He is treated as being fearless.
Eternal warrior: Even being smashed into a pulp by Metroplex didn't keep Megatron down for very long. He simply refuses to accept death no matter the circumstances. Even when ran through with four Boneswords by the Swarmlord after being Disarmed by the Tyranid, he did not fall, and repaid the insult by pummeling the Swarmlord's head with his fists until it burst like an overripe melon. When Skarbrand jabbed it's axe into his spark, he responded by grabbing the Bloodthirster's jaw and yanking it in half in a spray of gore before cleaving him in twain. He is thus treated as having eternal warrior. Even weapons that would remove him from play such as the black mace or D strength weapons only remove d3 wounds from him.
Sweep attack: Instead of making his normal attacks, if Megatron has not moved during the turn, he may instead make two attacks against every enemy model in base contact as he sweeps his torso and sword around.
Stand and fight cowards!: So long as Megatron is on the field, Decepticons in an 24' in radius field are considered fearless, for none would dare disappoint Lord Megatron. However, if Megatron falls, the entire Decepticon army on the board must take a morale test at a -3 penalty or fall back.
Ground pound: If Megatron uses his jump move to make an assaualt, he hits all models in base contact with a hammer of wrath attack.
Any ideas for a story to attatch to Megatron to fit the standard trend of having every special character get a blurb displaying how badass they are by mowing through everything and possibly even another special character?
Transform: At the start of your the movement phase this model may choose to transform, becoming a vehicle for purposes of movement and firing. For purposes of combat the model is treated as a vehicle except models that make succesful hits roll against it's tougness in order to wound it not against armor. The model may transform back to it's usual type at the start of your following movement phase. In this mode, Megatron only has access to his mega-concussion cannon.
Repairman: Megatron seems to have an uncanny ability to find energon with which to restore himself, for each enemy killed by Megatron the previous turn, roll a d6, for every roll of a 5 or more, Megatron may make one it will not die roll to recover a wound.
As to the Metroplex incident, here you go.
He got better.
This message was edited 21 times. Last update was at 2013/09/13 14:32:54
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2013/08/10 09:24:15
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Out of severe boredom I thought maybe it's time to go through this and pick it back up.
After reupdating everything for 6e of course.
Busy, busy, busy.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2013/08/10 19:07:32
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Kain wrote: Out of severe boredom I thought maybe it's time to go through this and pick it back up.
After reupdating everything for 6e of course.
Busy, busy, busy.
You need to do Trypticon...........
Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag."
2013/08/10 23:37:20
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Please, please tell me that Megatron is apoc only. Because if not, then lose the strength D, that's an Apoc only thing. Is WS 10 really necessary? That I saved for the embodiments of the gods of war (Avatar, BloodThirster), does a few million year old robot need it to? If so, each and every necron would have it. Leave it at somewhere around 7/8, because that still is ridiculously high in the scheme of things, with 4 being super human, 6 being the best a human can really get and 7 being the most skilled Eldar, who have lean't war for thousands of years. Also the cannon is very, very good. Look at the closest resemblance of the riptide overcharged ion cannon, and on top of that you gain assault 2 over ordinance 1, obliteration (Which I personally don't like, instant killing Carnifexes just isn't fun to me, maybe it could do d3 wounds on a 6 to wound?) and a random turbo lazer when ever he wants. If you want this guy to be used in non apoc games, you'd have to tone him down, a lot. How about 2 large blast strength 7 assault with d3 wounds on 6's, which can be overcharged for 1 strength 9 ordance lance with same obliterate. Leave out the planet buster for balances sake. For the vehicle gun maybe try Ordinance with a small blast, but for every vehicle it pens, it then takes d3 further pens. This would reduce a leman russ to scape fairly easily, while not instant killing an entire paladin army for lolz.
Gatling gun should be AP 4, like every other one below a Vulcan mega bolter. Sword you can get away with, simply because he is AP 2 anyway and can smash for a dead vehicle anyway. I don't under stand shield, as you want the towering monstrosity to have 10 wounds done before it dies, with it will not die??? It sounds needlessly complicated to me, why not just make it a stormshield? I don't think preferred enemy is the way to go honestly, as he is new to the universe, i'd say he hasn't been there long enough to have any preferred enemies, hatred everyone makes more sense.
Challenge thing isn't a huge draw back considering he will chop up anything Seething Fury? Sigh, can you choose between being super, super, super good at either CC or shooting, and only be super good at the other? That's the only way this guy is gonna be played non Apoc. EW, fine. Every codex gets one (apart from elder, they get 7...), but being immune to remove from play shouldn't be there. How does being tough stop your body from being shattered by a shatter shard? Or having your spark being consumed and extinguished by the spirit sword in dire sword or bone sabre? It doesn't, that's why they remove from play, not cause ID. Sweep is needless really, no unit could possibly have enough left to make this worth while after you pump 2 strength 9 large blasts onto it followed by 8 WS 10 AP 1 fleshbane attacks which re-roll 1's, if this still don't sound OP to you. Stand and fight, meh, hes the commander and all. How about instead of IWND straight up, he can instead if he hasn't moved, use IWND to show him repairing himself. A cool way to make a character interesting is to give him a nemesis, someone who Megatron doesn't simply face stomp, but is smart and cruel enough to give him a run for him money. The list is slim though, maybe Vect? Or an Iron Warriors War Smith? Even with these adjustments, he would still probs fall into high 500pt category. Oh, but if hes for apoc, disregard everything I've said, Apoc is there to be OP
2013/08/11 02:14:22
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Of course he's apoc only, he costs like a 1000 pts.
I'm going to be hard pressed to find *any* special characters who can get away with being under 500 points with the general set up.
That being said...hrmm,.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2013/08/11 02:21:07
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Kain wrote: Of course he's apoc only, he costs like a 1000 pts.
I'm going to be hard pressed to find *any* special characters who can get away with being under 500 points with the general set up.
That being said...hrmm,.
Do Trypticon, I can use the old 80's toy and have it to scale...............
Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag."
2013/08/11 02:42:38
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Kain wrote: Of course he's apoc only, he costs like a 1000 pts.
I'm going to be hard pressed to find *any* special characters who can get away with being under 500 points with the general set up.
That being said...hrmm,.
Do Trypticon, I can use the old 80's toy and have it to scale...............
Trypticon and Bruticus will come...Soon (TM).
My next project will be Aerielcons because everyone needs a flier.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2013/08/11 03:22:26
Subject: Re:Transformers: Decepticon Codex, WIP, help would be appreciated
Trypticon will need more than 10 wounds and at least 10 toughness if Megatron is 8 wounds and 8 toughness.
Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag."
2013/08/11 05:10:56
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2013/08/14 21:16:47
Subject: Re:Transformers: Decepticon Codex, WIP, help would be appreciated
Funny enough, after having read the newest Necron codex, I immediately compared them to the Decepticons, at least in personality, psychology and ambitions.
Paul Cornelius
Thundering Jove
2013/08/15 16:52:57
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
These decepticons are probably going to share the unconstrained loathing that the Necron book gets once I unveil their flying circus abilities in the form of Scientists, Aierialcons, Snipercons, and Seeker commanders.
So fliers in just about every slot but troops.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.