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Made in il
Land Raider Pilot on Cruise Control





New York, NEWWW YORK

I'm gonna have to add another +1 to the Baneblade. Really, just a beast against almost anything you throw it at.

- 1000; 3-2-0 
   
Made in us
Fireknife Shas'el





hellhammer- 36" range s10 ap 1 no cover saves allowed 10 in blast COME AT ME GK

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Made in ie
Norn Queen






Dublin, Ireland

Very short range though for full sized table apoc games :(

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






-Loki- wrote:The beast with the plasma blastgun. It's not S D, but it can throw out one S10, AP 2 10" shot or two S8 AP2 7" shots per turn. Great for anti MEQ and TEQ and regular vehicles and still manages to have great punch against super heavies. Still though, not the all rounder beast that the Baneblade is.


It was obviously designed by Slanesh though. What were they thinking when they made the main gun

This message was edited 1 time. Last update was at 2012/05/24 14:03:52


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Dakka Veteran





Chesapeake Beach, Maryland

Alexzandvar wrote:
Grey Templar wrote:
Alexzandvar wrote:This picture is the correct answer.



The Stormhammer.


Datz alota Dakka!


The best part is the manned .50 cal at the top, just in case.



I am stealing that for my looted Baneblade


Also my vote is on the standard BB, you can grab the bits for the spare turret fairly on the cheap and you get a good all comer or a very effective anti cover tank for those pesky terrain heavy boards.

   
Made in de
Mekboy Hammerin' Somethin'




Lubeck

I have orderd the Shadowsword and variants kit and I have to say, the Stormsword just sounds delicious.

10" Blast S10 AP1 no cover saves allowed...really, anything below vehicles, daemons, seer councils and TH/SS terminators - so almost all infantry units in the game - will be blown to bits by that main cannon in an instant. I don't care if it's only 36", it creates an absolute no-go zone around itself and it virtually can't miss with a blast zone THAT big.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Here's my $0.02.

In my armored regiment, I use a pair of Shadowswords and a Baneblade as my 3rd Company, and a Stormblade as my Regimental Command Vehicle.

The Baneblade works like a wonderful suppport tank, engaging and destroying targets too irrelevant to warrant Shadowsword fire, and engaging enemy units that get too close.

The shadowswords are the meat of the operation - any turn, my team and I usually designate a pair of enemy units that absolutely must be destroyed. This is a task for the shadowsword. It doesn't have the full on suppressive effect of a Baneblade but any enemy unit that absolutely, positively MUST be evaporated from the table is a great target for the Shadowsword.

The Stormblade is a wonderful tank for supporting infantry breakthroughs. It's ability to fire a 10" Str 10 Ap 1 Ordnance blast from its plasma cannon is nice if you run into hard targets, but the utility really lies in the 7" Str 8 Ap 2 Ordnance 2 option. This will smash apart any and all blocking infantry and light vehicles that are trying to hold off a temmates guardsman horde. It can do this from well behind the lines as well.
   
Made in il
Land Raider Pilot on Cruise Control





New York, NEWWW YORK

Unit1126PLL wrote:Here's my $0.02.

In my armored regiment, I use a pair of Shadowswords and a Baneblade as my 3rd Company, and a Stormblade as my Regimental Command Vehicle.

The Baneblade works like a wonderful suppport tank, engaging and destroying targets too irrelevant to warrant Shadowsword fire, and engaging enemy units that get too close.

The shadowswords are the meat of the operation - any turn, my team and I usually designate a pair of enemy units that absolutely must be destroyed. This is a task for the shadowsword. It doesn't have the full on suppressive effect of a Baneblade but any enemy unit that absolutely, positively MUST be evaporated from the table is a great target for the Shadowsword.

The Stormblade is a wonderful tank for supporting infantry breakthroughs. It's ability to fire a 10" Str 10 Ap 1 Ordnance blast from its plasma cannon is nice if you run into hard targets, but the utility really lies in the 7" Str 8 Ap 2 Ordnance 2 option. This will smash apart any and all blocking infantry and light vehicles that are trying to hold off a temmates guardsman horde. It can do this from well behind the lines as well.


This, I'd say. If you can only have one, I'd say take the Stormblade, because of the added level of versatility that it's main gun gives it.

Also, if your FLGS will allow, replace said Shadowswords with a platoon of US Marines.

- 1000; 3-2-0 
   
Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

Jidmah wrote:
McNinja wrote:The one with the Vulcan Mega Bolters. I don't know why, but the thought of those VMBs waying laste to fields of noobs makes me happy.

And yes, I said waying laste. Laying waste isn't silly enough.

Yeah, that thing doesn't do nothing. Even charged up it constantly fails to take down even a single mob of boyz. It is an open-topped transport though, so I guess you could fill it up with heavy weapon teams or something. Otherwise, bad main gun is bad.


It isn't necessarily a bad gun. It is great against MEQ squads which are usually only 10-15 men strong at most and at 60" range that is a pretty safe distance to find a spot and sit still for a few turns. Mobs of boyz might be too large to handle, but you figure they are starting on the other side of the board and you get at least a couple of turns of shooting into them. It can add up after awhile. Also Str6 primary weapon against truckz? Yeah, that will make a mess of them. Stick some heavy weapons teams in back, heck even mortars, and just drop tons of pinning blasts into blobs and such. It isn't such a terrible tank especially when it is treated as open-topped, but doesn't count as open-topped when the enemy is shooting at it. It has its unique niche. I've always looked at it like some sort of Gorgon on steroids to transport a 30-40man blob squad into the fray.

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Decrepit Dakkanaut






Springfield, VA

The Vulcan Mega Bolter really is a bad gun, though, comparatively.

It's like a Punisher cannon on steroids, and the Punisher cannon is TERRIBLE and is consistently outperformed by its points in lasguns.

:/
   
Made in us
Fireknife Shas'el





United States

Unit1126PLL wrote:The Vulcan Mega Bolter really is a bad gun, though, comparatively.

It's like a Punisher cannon on steroids, and the Punisher cannon is TERRIBLE and is consistently outperformed by its points in lasguns.

:/
The Stormlord can also fire the VMB twice in the same shooting phase if it doesn't move. 20 models can also fire from the tank.


Automatically Appended Next Post:
Also, Fellblades

http://www.dakkadakka.com/dakkaforum/posts/list/326420.page

This message was edited 1 time. Last update was at 2012/05/24 17:12:38


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Unit1126PLL wrote:The Vulcan Mega Bolter really is a bad gun, though, comparatively.

It's like a Punisher cannon on steroids, and the Punisher cannon is TERRIBLE and is consistently outperformed by its points in lasguns.

:/


But, but, its so damn cool

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in us
Decrepit Dakkanaut






New Orleans, LA

The Mad Tanker wrote:I like the idea behind the Banehammer



A standard battle cannon with a bigger temple that creates earthquake zones!


I love the earthquake zone effect. About half of my Apoc games have been against my friend's eldar. To snag a bunch of his skimmers in difficult terrain has worked out very well for me. I have gotten more than my share of immobilized results with this thng . The ability to take away or reduce Eldar's fast movement can't be underestimated.

However, other tanks have much better killing power. The Banehammer is just there for annoyance!

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Made in il
Land Raider Pilot on Cruise Control





New York, NEWWW YORK

kronk wrote:
The Mad Tanker wrote:I like the idea behind the Banehammer



A standard battle cannon with a bigger temple that creates earthquake zones!


I love the earthquake zone effect. About half of my Apoc games have been against my friend's eldar. To snag a bunch of his skimmers in difficult terrain has worked out very well for me. I have gotten more than my share of immobilized results with this thng . The ability to take away or reduce Eldar's fast movement can't be underestimated.

However, other tanks have much better killing power. The Banehammer is just there for annoyance!


Which is still awesome. Annoyingly awesome.

Moral of the story, IMHO; if you're on the market for multiple superheavies, you've got a LOT of good options. If you've only got the money/time/room for one in your force, my bet would either be the OG Baneblade, or the Stormblade.

- 1000; 3-2-0 
   
Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

Unit1126PLL wrote:The Vulcan Mega Bolter really is a bad gun, though, comparatively.

It's like a Punisher cannon on steroids, and the Punisher cannon is TERRIBLE and is consistently outperformed by its points in lasguns.

:/


Yet the Punisher cannon is only 24in range and has no AP value. The VMB has great range and is AP3. I don't really see the comparison. You are just focusing on the fact it is BS3 and will only hit 50% of the time. You gotta look at the bigger picture here. It isn't just the main gun that comes with the tank. It is also a dang sturdy transport for 40 men. It's main weapon is a primary weapon so you can roll twice on the "to pen chart" and take the highest. This is great against rhinos and the like. For what you would use it for, it isn't that bad. Jumping out 40 guys (at any point around the tank mind you) to frfsrf only adds to what it has in fire power. Baneblades and the like are an interesting sort. I've always felt you start with the baneblade chasis of your liking and build your army around it. In this case, whatever the stormlord might fall short at fighting is going to be supplemented by the rest of your army.

This message was edited 1 time. Last update was at 2012/05/24 19:48:10


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Storm Trooper with Maglight



EARTH- America- Rochester MI

Stormlord is my favorite variant, I wasnt sure how well it actualy did

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






WhiteWolf01 wrote:It isn't necessarily a bad gun. It is great against MEQ squads which are usually only 10-15 men strong at most and at 60" range that is a pretty safe distance to find a spot and sit still for a few turns. Mobs of boyz might be too large to handle, but you figure they are starting on the other side of the board and you get at least a couple of turns of shooting into them. It can add up after awhile. Also Str6 primary weapon against truckz? Yeah, that will make a mess of them. Stick some heavy weapons teams in back, heck even mortars, and just drop tons of pinning blasts into blobs and such. It isn't such a terrible tank especially when it is treated as open-topped, but doesn't count as open-topped when the enemy is shooting at it. It has its unique niche. I've always looked at it like some sort of Gorgon on steroids to transport a 30-40man blob squad into the fray.

If have faced it multiple times, and unless it is carrying something extremely shooty, it simply doesn't do much damage. It can blow away one transport a turn, other bane blade variants can blow away an entire column of transports in one shot. I have played against it multiple times, and it always failed to impress me - it kill more boyz when turning into an apocalyptic explosion than the main gun ever could.

Between stompas, mob rules, green tide and other formations, pinning is completely out of question for orks. They simply get fearless from everything.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

Jidmah wrote:
WhiteWolf01 wrote:It isn't necessarily a bad gun. It is great against MEQ squads which are usually only 10-15 men strong at most and at 60" range that is a pretty safe distance to find a spot and sit still for a few turns. Mobs of boyz might be too large to handle, but you figure they are starting on the other side of the board and you get at least a couple of turns of shooting into them. It can add up after awhile. Also Str6 primary weapon against truckz? Yeah, that will make a mess of them. Stick some heavy weapons teams in back, heck even mortars, and just drop tons of pinning blasts into blobs and such. It isn't such a terrible tank especially when it is treated as open-topped, but doesn't count as open-topped when the enemy is shooting at it. It has its unique niche. I've always looked at it like some sort of Gorgon on steroids to transport a 30-40man blob squad into the fray.

If have faced it multiple times, and unless it is carrying something extremely shooty, it simply doesn't do much damage. It can blow away one transport a turn, other bane blade variants can blow away an entire column of transports in one shot. I have played against it multiple times, and it always failed to impress me - it kill more boyz when turning into an apocalyptic explosion than the main gun ever could.

Between stompas, mob rules, green tide and other formations, pinning is completely out of question for orks. They simply get fearless from everything.


S6 means GLANCING almost everything at a 6, with 15 shots say 7 will hit, maybe 1 glance and if anything it will stop a transport for 1 turn.

I would shoot the main gun at 2 different SM or horde squads, and side heavy bolters at other smaller things. the rear squads cant see past the main gun housing so I guess those would shoot at crap on the sides of the tank. The lascannons can both fire at a nearby transport and attempt to do something.

The problem Jidmah, is your looking at a tank filled with what is basicly machineguns and comparing it to killing tanks. Taking this tank is NOT for tank poping. Just looking at it tells you that. I think it has a lot of potential against hordes, and if not it still safly transports men up the field and soaks up fire.

 
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

Personally i belive its down to whatever you need dead at the time.

i have 4 Baneblade hulled machined under my command. 3 Baneblades (one GW built, and the other 2 German 1/35th scale Super Heavys, the Maus and E-100), and they can crush anything infront of them with their sheer firepower. the 4th one is my Shadowsword which i use for superheavys, titans and whatever big nasty thing i want gone, oddly enough even Creed has felt the touch of my Shadowsword (there was honestly nothing else to shoot at). was considering construction of a Stormblade, i have the hull of a Superheavy on standby in its box.

If you have no idea what you are going to face. Bring your Standard Baneblade, it can handle practically anything.


If you have an idea what your gonna have it killing, select one of the many flavors (Chocolate, Vanilla, Cherry, Banesword, Stormblade, etc) to make it die as fast as possible, but then of course onces its dead, Baneblade varianets main weapons (and multitude of secondary weapons) allow them to move on to anything needed.

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






ImpGuardPanzies wrote:S6 means GLANCING almost everything at a 6, with 15 shots say 7 will hit, maybe 1 glance and if anything it will stop a transport for 1 turn.

Uh, what?
Glancing destroys trukks easily, especially if you fire dozens of shots. S6 also penetrates trukks on a five, a rhino on a six.

I would shoot the main gun at 2 different SM or horde squads, and side heavy bolters at other smaller things. the rear squads cant see past the main gun housing so I guess those would shoot at crap on the sides of the tank. The lascannons can both fire at a nearby transport and attempt to do something.

First of all, all baneblades have similar side weapons, so that argument is completely irrelevant. Second, if standing still you get to shoot 30 shoots, of which 15 will miss, 2.5 will not wound and 4 will bounce of KFF cover (if real cover isn't available), resulting in a grand total of eight boyz killed, six if you get actual cover, which is quite likely. Last time I checked killing 48 points with a super-heavy main weapon wasn't good at all.

The problem Jidmah, is your looking at a tank filled with what is basicly machineguns and comparing it to killing tanks.

I was not. The person I was replying to was. I told him that it's terrible at killing vehicles, even if they are ork paper boxes.

Taking this tank is NOT for tank poping. Just looking at it tells you that. I think it has a lot of potential against hordes,

People say that about the punisher, too, until they try it for the first time.

and if not it still safly transports men up the field and soaks up fire.

In the end it's simpy an over-sized chimera. While that might be worth the points, I wouldn't spend that much money on a transport, if I could get a bad-ass tank which will destroy anyone and everything instead.

This message was edited 1 time. Last update was at 2012/05/29 08:41:56


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

Weapons with StrD have the Destroyer special rule. These weapons automatically wound/Penetrate what they hit, cause Instant Death, and Cover Saves can never be taken against them. They also give +1 on the vehicle damage chart(super heavy and normal)


So what's the point in the Stormsword? is all strength D ignore cover and autopenertrate why have a S10 AP1 large blast that ignores cover?


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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






10" blast vs 5" blast. You cover five times as much area with a Stormsword, in return for no auto-pen and instant death for stuff over AV10 and T5.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

10" Blast, crap missed that, thought it was the standard ordinace template.

PM me and ask me about Warpath Wargames Norwich or send me an email

"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

gotta say the basic BaneBlade with the extra sponsons.

While it isnt a Strength D titan killer, it is still a long range 10" high S pie plate (is it S10? i forget).

it also has 4 lascannonsand all its guns can fire at different targets. User the big cannon to pop trasnports and melt troosp blobs. Then combien the 4 lascannons to pop bigger tanks.

It has a co-axial auto cannon. You fire this at the target first, and if it hits then the main cannon becomes twin-linked (re-roll scatter), i think.

All the other varients tend to be specialised, whether it be anti-titan, anti infantry or "no cover" etc etc. The basic pattern is the jack-of-all-trades - not amazing in any one particular area but still pretty damn good at everything.


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