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Made in us
Fireknife Shas'el





United States

If you have space/a means of not scattering, you're good. If not, don't.

Relying on a dice roll that has a 50% shot to seriously screw with your strategy is never a good idea unless you can avoid the dice roll. That's why I use locator beacons.
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Iur_tae_mont wrote:
Jihallah wrote:Play daemons. It will teach you either a) how to deepstrike or b) how to hurl hundreds of dollars of plastic, lead and FINEcast at a brick wall



QFT

Since the whole army HAS to deep strike, you generally learn how to do it over time. And you can take invuln saves on dangerous terrain( which is where you will be aiming for like 99.99999999999999999999999992% of the time, since a 5+ on a 15+ point model(or a 4+ on a 17+ point model if tzeentch) sucks.)


It's Daemons, part of the fun. "Learning" how do deep strike is hilarious since you can scatter up to a foot in any direction, which in a big game with daemons is hit and miss. (Which is part of the fun I'll admit)

I've lost an entire 1/4th of my army on turn one because of deep strike, but it's because I took a risk and it didn't work out. It's like anything else, sometimes you take the risk and if it works, good for you! If not, you knew it was a risk.

 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

1/4? I've lost half in the first turn!

The crushers survived and tore the IG army a new one single handed, so it's all good

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Jihallah wrote:1/4? I've lost half in the first turn!

sweet hipster jesus...

I guess that's the problem with some things that have deepstrike. You have no choice but to be aggressive with their deployment, and thus have no choice but to be risky if one wants to have viability. Thankfully all deepstriking isn't the same as demon deepstriking. Some armies have options that don't require you to drop straight on your opponent's heads to work right.

I think this refers to a bigger point, though. Deepstriking has a cost, and that cost is risk. Moving your guys in from reserve on your table is only a little risky (as in, you don't know when they'll come in), while moving your guys on from reserve with outflanking is a little riskier (might get the wrong side), while deepstriking right on their face is the riskiest. Dice are dice, I suppose, and if you don't have an appetite for risk, then not all deepstrikers are for you.

Thankfully there are longer-range shooty deepstrikers and no- and less-scatter options in some codices.




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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

anecdotal evidence is really that though. Once in a blue moon stuff. But sure. It CAN happen, it HAS happened and it MAY happen again. All true.

But really... Come now. That kind of luck doomed you whether you DS'd or not.

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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

1/2 is 5 of 9 units deepstriking, and 1 lived- so just under half. this was a mix of bad luck and enemy fire (models mishaping and scattering out of cover...into rapid fire range of plasma vets, in the case of the KOS...)
The crushers went off though, hiding in melee with a blob for 2 assault phases (blobs make excellent crusher assault cushions), then bouncing into another blob and multicharging CCS/russ/tip of another blob. Still...

   
 
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