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Made in au
Norn Queen






I hope so. I so fething hope so. I mean, I don't want to see the pendulum go the complete other way on vehicles and make them worthless, but a seeing a the mix of semi mechanised armies, where a Marine force might have a squad or two in Rhinos and also some foot sloggers, would be awesome.

Looking at two parking lots slowly creep around the table is not fun.

This message was edited 1 time. Last update was at 2012/06/13 11:02:08


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I think it will depend on what they do with the Vehicle Rules. I have seen very little with those ruels.

Space Wolf Player Since 1989
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Made in gb
The Hammer of Witches





Lincoln, UK

-Loki- wrote:I hope so. I so fething hope so. I mean, I don't want to see the pendulum go the complete other way on vehicles and make them worthless, but a seeing a the mix of semi mechanised armies, where a Marine force might have a squad or two in Rhinos and also some foot sloggers, would be awesome.

Looking at two parking lots slowly creep around the table is not fun.


I agree with this. I don't think it's impossible to balance a game between infantry and vehicles. In fact, I know it isn't.

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Made in gb
Raging Ravener




Maidstone, Kent

I'm hoping for a swing back toward footslogging armies. Most of mine were built during 3rd Ed.

Think I'm the only Tau player with over 50 Firewarriors...

More than 7pts, less than 7000...just
4000+ 2500 2000+
 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Boggy79 wrote:I'm hoping for a swing back toward footslogging armies. Most of mine were built during 3rd Ed.

Think I'm the only Tau player with over 50 Firewarriors...

I know how you feel, I got 12,000 points of wolves and less than a 1,000 are vehicels.

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Made in au
Lady of the Lake






I'd like a balance of the two but then again I do have a mech army, a horde army and a hybrid.

   
Made in gb
Longtime Dakkanaut





What exactly are the rumours that make horde infantry stronger? I don't think I've heard any, could be wrong though.


Automatically Appended Next Post:
labmouse42 wrote:
RatBot wrote:I doubt this will happen; Transport vehicles are some of the most expensive models, in terms of cash cost, comparative to their points value. ($37.75 for a 35 point Rhino? heh), so I think GW would want to encourage people to buy them. Of course, I suppose they could always significantly reduce the points cost of infantry and push the game in that direction.
This. There are a few good reasons why GW wants to encourage transports.
* It means more models sold. Why just get $35 for a squad, when you can scrape another $40 from the players for the transport

GW don't write their rules around selling as many models as possible. Considering the stongest/most popular army atm is a few Grey Knight Termie squads...
Also the existance of monoliths, Land Raiders, Leman Russes.
Please try to be more sensible with your posts.

This message was edited 1 time. Last update was at 2012/06/13 11:58:04


Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
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Decrepit Dakkanaut





The Golden Throne

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Fireknife Shas'el





All i want is for the the range of builds to be legitimate, from Green Tide (and Nidzilla) to Foot DW to Mech guard to Jetbike eldar.


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Made in gb
Raging Ravener




Maidstone, Kent

captain collius wrote:All i want is for the the range of builds to be legitimate, from Green Tide (and Nidzilla) to Foot DW to Mech guard to Jetbike eldar.


To the tau player: so do your soldiers before battle recite the tau battle prayer

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To the greater good be true,
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More than 7pts, less than 7000...just
4000+ 2500 2000+
 
   
Made in ca
Sure Space Wolves Land Raider Pilot




Cornwall, Ontario

I wouldn't mind seeing the rules favour infantry again. I'm a Wolves player and like the look of the models, but I don't like Rhinos. They're boxy, boring to look at and boring to paint. I'd love to drop them for a footslogging list and have dual Dreadnoughts for fire support. Unfortunately due to the current meta, SW Dreads simply aren't worth the points with all of the heavy weapons and melta flying everywhere.

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Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

I wouldn't mind. That said, it WOULD make them a crap ton of cash, seeing as a lot of people bought in to the mech meta, and lack sufficient troops for a good infantry based list. But once again, it will be all about the new purchases.
The only way they can get me to purchase more, is to make the meta Elites and ICs.
I have all the foot slogging and mech allowed in the FoC up to 2k, for Orks.
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

Vehicles are not getting that much of a nerf to say infantry horde is the way to go. Most transports are so cheap they are probably still worth taking. I do however think the reign of razorspam will come to an end.

In other words, vehicle transport are still worth their price for a few turns of improved movement but sit-and-shoot light AV is done.


Automatically Appended Next Post:
PS:

RP, Rhino GH and LF spam wolves will not have to change their army lists at all hahahahahaha


Automatically Appended Next Post:
Testify wrote:What exactly are the rumours that make horde infantry stronger? I don't think I've heard any, could be wrong though.


Hull points. Each vehicle is allotted a number of hull points that get reduced with each glancing/penetrating hit along with the corresponding effect stated on the damage chart. Therefore glancing a vehicle to death happens much more quickly.

MLs FTW.

This message was edited 3 times. Last update was at 2012/06/13 16:38:47


I have a love /hate relationship with anything green. 
   
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Boulder, CO

That said, my Lootas just got even MORE interesting.
   
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The Beach

Tadashi wrote:
TheAngrySquig wrote:
Tadashi wrote:
TheAngrySquig wrote:...and nobody wants to play Tau.


You just had to say that, did you?


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I don't like anime fan space communists either, but advertising it is just asking for trouble.


Personally I'm not a fan of Fake-Utilitarian, brainwashed, mind controlled Aldous Huxley copycats either, but definitely, advertising it is always going to be a potential problem.


That said, I imagine the meta in 6th will continue to push the sales of vehicles, but also buff out the flyers to make them an advantageous addition to your force.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

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Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

TheAngrySquig wrote:Based on a lot of the rumors it seems like Infantry will be a lot stronger in 6th edition? Do you see a return of infantry hordes in 6th?
I don't think perhaps that infantry will really be all that much stronger, rather, tanks will just suck if the latest rumors are true (particularly with respect to assaults).

If the lastest rumors are true, I'd expect a return to a very 4E meta, where the armies with fast vehicles tend to field a lot of very hard to kill vehicles, and the other armies avoid them almost entirely except for back field fire support units.

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Sioux Falls, SD

purplefood wrote:
DeathReaper wrote:
Hikaru-119 wrote:My signature says it all. Infantry leads the way.

Glad I have more Guardsman models than I should care to.

Umm yea, my sig is going to have to go ahead and sort of disagree with you there...

Truly there is but one way to appease both parties...
We must all build walking tank men and fight to the death!


Well then the Tau are already ahead of us, dang space weeaboos

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Decrepit Dakkanaut





Vallejo, CA

6th ed won't be made, on purpose, to be an infantry edition. 6th ed will be made to be as balanced of a rules edition as possible, with a special emphasis on fixing things that were actually broken about the previous one with a few new things added in to spice things up.

If 6th ed becomes a ZOMG-INFANTRIES!!!1! edition, it's because a lot of 40k players are rabid lemmings, and not because of drastic changes in the rules themselves.

Personally, I like core units (meched or otherwise), and liked that 5th ed steered the game back towards troops choices. I could see them doing this a little more in the future, which I'd like to see.



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Waaagh! Warbiker





Might i just say that if we get Infantry-hammer is the way its going to go, i will have no shame in using Doom =) as on one will need stupid amounts of S8 weapon as mech won't be spamed as much . Also i think lash of submission (and powers in the same vein) will become powerful again as if wound allocation is how rumored it will be incredible as you be able to kill speicalist models or IC which could be easily abused.

Plus it's fairly credible that a GW marketing campaign for their biggest release would fit on one side of A4 - Flashman  
   
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Fixture of Dakka





Chicago

I really hope infantry gets stronger in 6th. My favorite units (Eldar) don't work in transport vehicles, and I HATE painting vehicles, so my mech force hasn't ever gotten completed.

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And wjat is the big deal, anyway? I'm sick and tired of my infantry getting wiped off the board and making it impossible to take objectives, etc. It would provide some of this imagined balance to the game, so a couple of pie plates don't effectively end a game in turn 2.
   
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On moon miranda.

SoloFalcon1138 wrote:And wjat is the big deal, anyway? I'm sick and tired of my infantry getting wiped off the board and making it impossible to take objectives, etc. It would provide some of this imagined balance to the game, so a couple of pie plates don't effectively end a game in turn 2.
If you are losing the game turn 2 to a couple of pie-plates, there's something else at work there methinks.

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Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

My Daemons would absolutely love to see an end to mechammer shinanigans simply so I can use a list outside of 'how many bolts of change can I spam again?'

My poor 'failletters' are just longing to come out and play, but alas, what's the point in having pure assault units who have no transport option of their own and will spend the entire game running around uselessly getting shot by metal bawkes?!
Also, my Fiends would love a little vacation involving snipping apart juicy infantry instead of cold, hard metal all the time.

Mechhammer is getting so boring that playing a game now feels like a complete chore. I can't actually recall the last time I played a game that didn't have at least 6+ transports on the table.

 
   
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Haemonculi Flesh Apprentice






All you have to do is have a chat about it with your opponent and agree to play a few less mech'd up games.

   
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Dark Angels Librarian with Book of Secrets






My point was that it is rather tedious to put out infantry in an overly tanker-friendly system. It would benefit several armies if there were some more risks involved with so heavily "meched-out" lists. Everyone is crying for balance, maybe making vehicles a bit more fragile may be the answer.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

It's not overly tank-friendly, though. The tedium from playing ain infantry army comes from the fact that a competitive infantry army usually requires 60-200 minis (depending on what kind of army you're running) that need to be unpacked, deployed, moved, have all those dice rolled for, and repacked, and all the time modelling and painting them.

One of the few real advantages mech armies have in 5th ed is the fact that they're so much faster to build and play.


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Dark Angels Librarian with Book of Secrets






But for those people who run hordes, it is rather tedious to play against a swarm of invincible vehicles. Bring back the old vehicle damage charts that made it riskier to put stuff n transports.
   
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Twisted Trueborn with Blaster





USA

Even if it did, I'd still stick with the same armies I use now. Heck, I played an infantry army all the way through 5th; I'm building my next army right now, which I guess could be called mech! this'll be funny if it becomes infantryhammer
   
Made in se
Ferocious Black Templar Castellan






Sweden

Ailaros wrote:It's not overly tank-friendly, though. The tedium from playing ain infantry army comes from the fact that a competitive infantry army usually requires 60-200 minis (depending on what kind of army you're running) that need to be unpacked, deployed, moved, have all those dice rolled for, and repacked, and all the time modelling and painting them.

One of the few real advantages mech armies have in 5th ed is the fact that they're so much faster to build and play.



This. Footslogging armies are more than viable already, they just take forever to play, which means they're worse in the time-limited tournament scene. This, in turn, makes people believe that it's the core concept of the army that makes hordes non-viable, rather than the specific circumstances (limited time to finish). For a bit of anecdotal evidence, I placed 12th in a tournament of 40 people with my Black Templars list with my only two vehicles being a Drop Pod and a Razorback. Had I not had my Chaplain fail 3 4++ saves against a Deffkopta I'd have been top 10. Interestingly enough the Ork player played a Green Tide and ended up in the top 3. I'm sure there's plenty of other examples of foot-lists doing well out there (Reecius's foot-Eldar comes to mind), but they're drowned out because mech is just as good but easier to purchase, paint and transport and much faster to play.

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Imperial Guard Landspeeder Pilot




On moon miranda.

SoloFalcon1138 wrote:But for those people who run hordes, it is rather tedious to play against a swarm of invincible vehicles. Bring back the old vehicle damage charts that made it riskier to put stuff n transports.
One will notice that nobody but fast Skimmer armies, that effectively ignored said damage table with one even more forgiving than the current one, ever ran transports under the old rules. There was a reason for that.

This also then putzes gun tanks like predators, fire prisms, and leman russ tanks, which aren't part of the issue.

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