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Made in us
Sinewy Scourge




Grand ol US of A

I only used the 'ard case (yeah I agree its a downgrade) since it made my math a lot easier to use and it would then apply more broadly too.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in ca
Nasty Nob






Kharrak wrote:
...no idea what you mean by this. How would they ever get a 3+ save past going to ground? Trukks in general are much more lethal than BW's, since they are much more likely to explode even if just wrecked. Remember that units would still get their save against the explosion - even those inside the vehicle.


Sorry, meant 4+ rather than the 5+ that you get from KFF

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in za
Mutilatin' Mad Dok





davou wrote:
Kharrak wrote:
...no idea what you mean by this. How would they ever get a 3+ save past going to ground? Trukks in general are much more lethal than BW's, since they are much more likely to explode even if just wrecked. Remember that units would still get their save against the explosion - even those inside the vehicle.


Sorry, meant 4+ rather than the 5+ that you get from KFF

Fair enough. But remember that a Big Mek inside a big bunch of boys is something the DE CAN deal with. While the KFF hinders DE against vehicles, it's only a passing problem against infantry - they have the quantity of shots to bypass the 4+, eat away at the unit and get to that mek. If they ever fail leadership, the entire unit will be running off the table (since they can only fail if below half due to Mob Rule).

Razorwings alone are the biggest threat - they happily deal with mobs.

This message was edited 1 time. Last update was at 2012/06/20 19:13:55


 
   
Made in us
Sinewy Scourge




Grand ol US of A

Yeah...razorwings are dumb good at killing hordes just like manticores. Focus on them first, although a decent DE player will DS them if you run a lot of mech and then blast you the turn they come in and then expect them to die. Staying in the box is probably the safest place until you get into CC. Most venom spam lists have 1 or no CC squads.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in ca
Nasty Nob






Kharrak wrote:
Razorwings alone are the biggest threat - they happily deal with mobs.


Absolutely, razorwings and their alpha is what makes the difference between a decimation and a game that I can actually keep playing past turn two.

I suppose I get where you're comming from with the KFF, but again I feel like I've spent money on two things that I'm not likely to get the full value from (deffrolla and hard front 14). When/if a battle wagon kerplodes I feel major loss, but when grots run I can just shrug and carry on cause I had assumed they were gonna from moment 1. And yeah, you can say the same thing about MEQ having melta, or railguns and the like; but with those armies, they are not likely to ourtun the deffrolla when it gets across the table. DE transports seem to just fire at you till your close, then move another two turns out of range when you start to be scary with the d6 s10.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Sure, against eldar of either kind I'd leave the deff rollas off - but that's really on par with "Uhh - all those melta are flamers" you often get from marine and guard players when they realize that they are facing orks.

I'd also disagree on a battlewagon being a major loss - you army should be build on being able to take losses. I fully expect two out of four battlewagons being destroyed by turn 3. But at that point they have already done their job.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Ichor-Dripping Talos Monstrosity






To be honest, with the coming of 6th ed it looks like massed Str 4-5 fire will do it - 2-3 glances will drop DE vehicles now, then it's all down to footslogging.

And with the new Overwatch / Snapshot ability to fire at a charging unit with BS1 - you're orks. BS1 is only 1 point worse, so it's basically another free round of shooting, you'll proably find this a significantly more balanced matchup.

   
 
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