Mordechai wrote:Ok, after playing a couple games I've come to the conclusion that I might have to switch my tactic from 5th edition a little. I noticed that 6th edition now makes the game more objective based which means that we need to concentrate more on holding and capturing or denying.
With that in mind I've decided to move away from more of the whole "Rawr, I'm in your face. DIE! DIE!" to more of a defensive stance. Getting shot to death on the charge sucks, so I figured let them come to me and I'll shoot the hell out of them.
So without further ado,
HQ:
Captain Tycho - 175
Elites:
6 Sternguard - 2 Combi-Plasma, 1 Combi-Melta, 1 Lascannon and 1 Missile Launcher in a Rhino - 235
Brother Corbulo - 105
Chaplain - Jump Pack - 125
Troops:
10 Tac Marines Plasma Gun and Missile Launcher in a Rhino - 230
10 Tac Marines Plasma Gun and Missile Launcher in a Rhino - 230
10 Tac Marines Plasma Gun and Missile Launcher in a Rhino - 230
5 Death Company with Jump Packs, Bolters and 1 Power Weapon - 190
Heavy:
Vindicator w/Siege Shield, extra Storm Bolter, Hunter Killer Missile - 175
Vindicator w/Siege Shield, extra Storm Bolter, Hunter Killer Missile - 175
5 Devastators w/Missile Launchers - 130
7/12/12 EDIT: Changed this list a bit. Took out the allies and Death Company Dreadnought, reduced the number of SternGuard and add Brother Corbulo, also added 1 more Tac squad. Stayed primarily with my main idea for a defensive list.
I like the core of your list (i.e. tacs in rhinos, sternguard, and vindis.), but If it were my list I would change a few things. With that in mind, where is your psyker, man? Psychic defense and even psychic powers in general are very important in this edition. You could drop the
Devs to make room for him. This is how you rationalize it; Your list is a midfield army. Most of everything you have is at the range of 24" or less. Leaving one squad to sit and shoot 4 missiles a turn creates new problems for you. They are easy pickings for any fast army. While you could walk them up field firing snap shots until they are midfield themselves, I think that is even worst than them sitting back.
Also, you're skyfire is nonexistent (I am under the belief that no
ML has flakk missile yet). An Aegis Defense Line could help.