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Made in us
Regular Dakkanaut




Kevlar wrote:
Titan Atlas wrote:And in addition to that, if he sends in his own supply of multiple units of DC to respond to that, you'd be in some trouble.


Aren't death company only AP3? And they won't get FNP vs thunder hammers. I don't think a squad of death company would match up against a squad of TH&SS terminators at all.


Just the number of wounds that they can put on you will make you fail enough saves to hurt you pretty good where if you live through the initial charge you are not putting out enough wounds in response.
   
Made in ca
Depraved Slaanesh Chaos Lord





Has anyone suggested Vulcan and lots of Flamers?

Just go ahead and try to assault that...
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Kevlar wrote:
Titan Atlas wrote:And in addition to that, if he sends in his own supply of multiple units of DC to respond to that, you'd be in some trouble.


Aren't death company only AP3? And they won't get FNP vs thunder hammers. I don't think a squad of death company would match up against a squad of TH&SS terminators at all.

Well, if the DC gets the charge, it can dish out a large number of wounds. But I'm too lazy to do the figures.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut





wuestenfux wrote:
Kevlar wrote:
Titan Atlas wrote:And in addition to that, if he sends in his own supply of multiple units of DC to respond to that, you'd be in some trouble.


Aren't death company only AP3? And they won't get FNP vs thunder hammers. I don't think a squad of death company would match up against a squad of TH&SS terminators at all.

Well, if the DC gets the charge, it can dish out a large number of wounds. But I'm too lazy to do the figures.


Actually, I forgot you can now model them with axes. So I guess they could put a big dent in even TH&SS termies. Termies get a 3+ save, but with all those attacks its gonna hurt.
   
Made in us
Calm Celestian





Atlanta

You can try a Librarian and use some nifty powers like Dominate to keep them slow to act, attack powers form pryomancy or even Invisibilty to make him strike on 5's (epi only).

A good TAC list I find has mutiple units that can just lay down the fire: Vindicators, TFC, Dreads with flamers or rifleman. As was mentioned an Ironclad dropping in causes headaches. Do they assault with the PF risking to get stuck in or flee to assault a unit in cover? If they try for another unit the IC can try to get in and the marines can autofail/fall out while the dread keeps the BAs busy.

Also while overwatch can't drop many or even one BA marine it makes more sense to rapidfire into them and force saves. If you lose the following assault you can fall back and still auto rally on your turn. If your stuck in then that's one less BA unit assaulting your gunline.

My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in ca
Smokin' Skorcha Driver




Canada

I just played a game the other day, and I managed to get the malediction that forces one squad to re-roll successful saves. This is absolutely deadly against marines even with FNP, as long as you can pump out a decent number of shots.

tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
Made in ie
Jovial Junkatrukk Driver





Angloland

protonhunter wrote:Shooty is a good tactic as other people have said. Splitting your units up is another great tactic. I run CSM and there is nothing worse than a berzerker out of combat. If you can bait him to take out a 5 man squad that leaves him in the open for an entire round of shooting/counter assault you could kill 500 points by sacrificing less than 200.


Would you suggest i use something like a 5man tactical combat squad? or maybe some tempting target like a rhino.

motyak wrote:[...] Yes, the mods are illuminati, and yakface, lego and dakka dakka itself are the 3 points of the triangle.
 
   
Made in us
Longtime Dakkanaut





Daemonhammer wrote:
protonhunter wrote:Shooty is a good tactic as other people have said. Splitting your units up is another great tactic. I run CSM and there is nothing worse than a berzerker out of combat. If you can bait him to take out a 5 man squad that leaves him in the open for an entire round of shooting/counter assault you could kill 500 points by sacrificing less than 200.


Would you suggest i use something like a 5man tactical combat squad? or maybe some tempting target like a rhino.


Jump infantry will make great bait units since they can leave combat, consolidate, shoot, and re-assault.
   
Made in us
Longtime Dakkanaut




Testify wrote:If he's doing DOA then no more than half of his force can deep-strike, you might want to remind him of that before he deploys.


You can build a DOA force that can still do all reserve thanks to dedicate transports that must start in reserve, so long as you only take one IC.
   
Made in gb
Longtime Dakkanaut




barnowl wrote:
Testify wrote:If he's doing DOA then no more than half of his force can deep-strike, you might want to remind him of that before he deploys.


You can build a DOA force that can still do all reserve thanks to dedicate transports that must start in reserve, so long as you only take one IC.
DoA models are not forced to reserve. So no.

You could do BA drop pods but that isn't true. Under deep strike rules, vehicles which are forced to deepstrike do not count any model that they are carrying. Ergo if you have every on a drop pod then you are fine.

Necrons could reserve fully with one IC, as they have dedicated transports that are aeroplanes. Though I would assume this means they lose automatically turn 1, probably best not to do this, probably polite to point this out to the player in question.
   
 
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