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Made in us
Huge Hierodule





Louisiana

The walker rules and vehicle basic rules are not exclusive to each other. In 6th edition you cannot tarpit a walker with infantry unable to hurt it, unless it charges into them. Period.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


Yeah, I think until GW FAQs otherwise you aren't allowed to charge a Dread with Termagants.

I'm not sure if they intended it or not, but I think they need to FAQ it if they want it to happen.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The Termigants could be buffed with a Psychic power(Ironarm from Biomancy IIRC) to be able to at least glance it. Then you could charge in legally and tarpit it. you arn't required to use the "Our Weapons are Useless" rule so once you are in combat you can stay.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Land Raider Pilot on Cruise Control





Utah

Grey Templar wrote:The Termigants could be buffed with a Psychic power(Ironarm from Biomancy IIRC) to be able to at least glance it. Then you could charge in legally and tarpit it. you arn't required to use the "Our Weapons are Useless" rule so once you are in combat you can stay.

If the termagaunts are in synapse they couldn't use OWAU even if you wanted to.
   
Made in us
Fixture of Dakka






San Jose, CA

Grey Templar wrote:The Termigants could be buffed with a Psychic power(Ironarm from Biomancy IIRC) to be able to at least glance it. Then you could charge in legally and tarpit it. you arn't required to use the "Our Weapons are Useless" rule so once you are in combat you can stay.
Ironarm is Psyker-only.

Quis Custodiet Ipsos Custodes? 
   
 
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