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![[Post New]](/s/i/i.gif) 2012/07/25 13:14:37
Subject: Assaulting Walkers
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Huge Hierodule
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The walker rules and vehicle basic rules are not exclusive to each other. In 6th edition you cannot tarpit a walker with infantry unable to hurt it, unless it charges into them. Period.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2012/07/28 02:59:16
Subject: Assaulting Walkers
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[ADMIN]
Decrepit Dakkanaut
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Yeah, I think until GW FAQs otherwise you aren't allowed to charge a Dread with Termagants.
I'm not sure if they intended it or not, but I think they need to FAQ it if they want it to happen.
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![[Post New]](/s/i/i.gif) 2012/07/28 03:08:59
Subject: Re:Assaulting Walkers
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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The Termigants could be buffed with a Psychic power(Ironarm from Biomancy IIRC) to be able to at least glance it. Then you could charge in legally and tarpit it. you arn't required to use the "Our Weapons are Useless" rule so once you are in combat you can stay.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/07/28 03:33:31
Subject: Re:Assaulting Walkers
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Land Raider Pilot on Cruise Control
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Grey Templar wrote:The Termigants could be buffed with a Psychic power(Ironarm from Biomancy IIRC) to be able to at least glance it. Then you could charge in legally and tarpit it. you arn't required to use the "Our Weapons are Useless" rule so once you are in combat you can stay.
If the termagaunts are in synapse they couldn't use OWAU even if you wanted to.
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![[Post New]](/s/i/i.gif) 2012/07/28 04:37:05
Subject: Re:Assaulting Walkers
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Fixture of Dakka
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Grey Templar wrote:The Termigants could be buffed with a Psychic power(Ironarm from Biomancy IIRC) to be able to at least glance it. Then you could charge in legally and tarpit it. you arn't required to use the "Our Weapons are Useless" rule so once you are in combat you can stay.
Ironarm is Psyker-only.
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Quis Custodiet Ipsos Custodes? |
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