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Made in gb
Fully-charged Electropriest





Hereford, UK

These two are what I use to get my other big artifacts out quickly. Very useful, especially if paired with a memnite ( 1/1 costs 0 mana) as you can return it to your hand, and play it again immediately.
   
Made in gb
Lord Commander in a Plush Chair





Beijing

 Melissia wrote:
The creature with 11 attack and Infection.


Blightsteel Colossus. But really you don't need that unless you can cheat it out onto the battlefield it's far too slow. There's a green-blue archetype currently in standard which is just insanely fast, using small cheap infect creatures. It uses Wild Defiance, which is an enchantment which means any of your creatures targeted gets +3/+3. Then put in a load of cheap things to boost creatures like Titanic Growth, Mutagenic Growth and Rancor.

Being hit for 8 trample infect in turn three is hard to deal with, yet it happened several times at the last game day. Ugh, and I though my deck was fast.
   
Made in us
Consigned to the Grim Darkness





USA

Does White have anything that removes poison counters?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Regular Dakkanaut





Nothing removes poison counters, yet...

"One death is a tragedy, one million deaths is a statistic" Joseph Stalin
Praise be to Stalin!
Orcs and Goblins-3000 points
Bretonnians-3000 points
Semper Fidelis-Always Faithful.  
   
Made in gb
Lord Commander in a Plush Chair





Beijing

Melira, Sylvok Outcast is pretty good though.
   
Made in se
Camouflaged Zero





Where the sun crosses the field of blood.

Oh really?
I'd say there has been a card that removes poison counters far longer than poison counters have been relevant.
http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=3020

Sadly you'd have to play legacy to have it legal

 
   
Made in ca
Mutilatin' Mad Dok





Bowsers Castle

Are there not cards that have an ability to bounce ANY counter from one target to another?

WAAAHG!!! until further notice
 
   
Made in se
Camouflaged Zero





Where the sun crosses the field of blood.

There are a lot of those - But most of them targets permanents! E.g. "Remove a counter from target permantent", "Move a counter from target permanent to another target permanent", "Double the amount of counters on target permanent" and so on.
The problem here is that a player isn't a permanent, so they have no effect on players. For it to be able to work on players, it needs to state "Remove / Move / Whatever a counter from target player" instead... And AFAIK there is no card that targets players and moves counters.

 
   
Made in gb
Fully-charged Electropriest





Hereford, UK

I've updated my artifact deck and it seems to be running quite well. The only problem is that it's modern, and not standard.

I'd really like a standard deck, but I'm stuck for where to start...

This message was edited 1 time. Last update was at 2012/08/21 19:58:02


 
   
Made in gb
Fully-charged Electropriest





Hereford, UK

What do you guys think of this list?


4 x Talrand, Sky Summoner
4 x Favorable Winds
4 x Fog Bank - got
4 x Talrand's invocation
4 x Archaeomancer
2 x Essence Scatter
2 x Negate
2 x Augur of Bolas
1 x Arcane Melee
4 x Downpour
4 x Crippling Chill
2 x Ring of Evos Isle
23 x Island

I've tried to keep everything standard, but I didn't want to us anything from the Scars of Mirrodin block since it will no longer be standard come October (release of RtR).
   
Made in gb
Lord Commander in a Plush Chair





Beijing

The Talrand is legendary so you can only have one on the table at a time, that given you may want to only have two in the deck, or you'll find that you're drawing him when you can't use him. Also the Arcane Melee, I can't see the point. It's quite costly to play and benefits both players, it's not worth it.

I think you can have less land, but to do that you'll have to play some practice games. But 20 might be okay for this deck based on the typical mana values of your cards. With the slack in the deck created by removing some things you could put in more Negates and Essence Scatter. Or you could put in more flying creatures to make use of the Favourable Winds. That's a powerful card, but you need a flying creature laden deck to make best use, and you seem to have a lot of Sorceries and Instants.
   
Made in gb
Fully-charged Electropriest





Hereford, UK

Thanks, I'm still learning haha. I forgot about Talrand but it makes me feel a little easier knowing I won't have to buy four of them ! Are there any flying creatures you would suggest? I've got quite a few commons/uncommons from 2013 and Avacyn, but I'm not sure which would be particularly useful.

The idea behind lots of sorceries/instants was to help with Talrand's ability, maybe I over did it a little...

I know they are a little costly, but I have way too many Mist Ravens, if you think they'd be any use?

This message was edited 1 time. Last update was at 2012/08/26 20:32:05


 
   
Made in gb
Lord Commander in a Plush Chair





Beijing

Has anyone been playing with the Return to Ravnica set? It's an excellent set and had been very popular here. I've bought a heap of stuff and been to the pre-release sealed and two headed giant events and just played the Ravnica game day. I chose Golgari (green-black) and managed to get into the top 8 bagging me a special Cryptborn Horror and a couple boosters, though they were mostly junk. Most people were playing three colour decks though, those actually sticking to the guilds were in the minority.
   
 
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