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![[Post New]](/s/i/i.gif) 2012/09/03 09:07:38
Subject: Re:Fighting monstrous creatures as Necrons
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Pile of Necron Spare Parts
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Dragonfodder wrote:ruinarion wrote:Was he using any of the flying monstrous creatures? I am still a beginner but a few people where I have been playing have been using the Nids with FMCs and using Biomancy on the monstrous creatures. If they get iron arm flying monstrous creatures with toughness 9 just sucks to deal with. Even toughness 9 monstrous creatures are tough to deal with.
I found Harbingers of Destruction and Heavy Destroyers are really the only things I have that could damage them. I had some luck with Deathmarks but they get one round of shots off before being swarmed. My barge lord has been target number one every game I played and has only made it into close combat once out of 4 games.
I have had some luck since getting the DoomScythe but one player was able to shoot it down the first turn it was out with a shot that denies cover saves so I wasn't able to take the jink save against it.
I have a unit of wraiths I am working on right now so I haven't used them yet.
Yeah, there was a flying hive tyrant. While it didn't have iron arm, it had endurance, and that sucked too. After the 2 fexxes got killed, I focused on that tyrant. It did not give a damn, and took no wounds.
Thank you for reminding me of the name. In the 2 games that I was able to shoot down the flying hive tyrant it didn't matter one bit because it just fell and the toughness 9 made it a simple roll not to get hurt by the forced landing.
I wish I had more advice for you but I seem to do much better with MEQ than with the Tyranids.
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First army 2500 points mostly painted. |
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![[Post New]](/s/i/i.gif) 2012/09/03 19:49:21
Subject: Re:Fighting monstrous creatures as Necrons
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Sneaky Kommando
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ruinarion wrote: Dragonfodder wrote:ruinarion wrote:Was he using any of the flying monstrous creatures? I am still a beginner but a few people where I have been playing have been using the Nids with FMCs and using Biomancy on the monstrous creatures. If they get iron arm flying monstrous creatures with toughness 9 just sucks to deal with. Even toughness 9 monstrous creatures are tough to deal with.
I found Harbingers of Destruction and Heavy Destroyers are really the only things I have that could damage them. I had some luck with Deathmarks but they get one round of shots off before being swarmed. My barge lord has been target number one every game I played and has only made it into close combat once out of 4 games.
I have had some luck since getting the DoomScythe but one player was able to shoot it down the first turn it was out with a shot that denies cover saves so I wasn't able to take the jink save against it.
I have a unit of wraiths I am working on right now so I haven't used them yet.
Yeah, there was a flying hive tyrant. While it didn't have iron arm, it had endurance, and that sucked too. After the 2 fexxes got killed, I focused on that tyrant. It did not give a damn, and took no wounds.
Thank you for reminding me of the name. In the 2 games that I was able to shoot down the flying hive tyrant it didn't matter one bit because it just fell and the toughness 9 made it a simple roll not to get hurt by the forced landing.
I wish I had more advice for you but I seem to do much better with MEQ than with the Tyranids.
Yeah, this list has made MEQ go splat in a couple turns, but did me no good here.
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"Luck is my middle name. Mind you, my first name is Bad."- Rincewind
4000 Kahmelot Dynasty
10000 WAAAGH! Deffgubinz It's gettin bigga all da time!
3000 Pre-Heresy Alpha Legion
6000 WHFB Dwarfs
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![[Post New]](/s/i/i.gif) 2012/09/04 17:00:10
Subject: Re:Fighting monstrous creatures as Necrons
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Crushing Clawed Fiend
Eau Claire, WI
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I'm going to say also that you have too much in HQ. Get a triarch stalker or two with the heavy guass. The nice thing about the triarch stalker is it makes the rest of your army twin-linked against whatever they hit (no need to wound, just need to hit) So that will increase your chances to put more wounds on the things that you are shooting at. I would stay away from two big squads of deathmarks. Maybe a squad, but might want to drop them down to 5 (points can be better spent somewhere else). Like everone else said you need a squad of wraiths. They are strength 6 and if you have at least 3 whip coils in the squad you should be going first in close combat, plus rending will take more wounds off and raise your chances of killing TMC much quicker. I would stay away from scarabs (they will get IDed really quickly against nidzilla). The C'tan is nice but expensive, and you can do better with other choices. I think annihilation barges are the heavy support of choice against nids.
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![[Post New]](/s/i/i.gif) 2012/09/04 17:41:07
Subject: Fighting monstrous creatures as Necrons
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Trigger-Happy Baal Predator Pilot
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You're not running enough AP3 or better shooting. The way to kill tyranid MCs is to get around their armor saves (they have no invul saves). Harbingers of Destruction, Triarch Stalkers, Heavy Destroyers, Doomsday arks, Doom Scythes, and even Monoliths will wound on 2s and the best they can do to avoid it is a cover save.
Considering your limited model selection, the quickest way to bolster your force is to add more Harbingers of Destruction.
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