Kharrak wrote:Oh wow, thanks Graphite.
So, the big change I see, is that when you come to a character, you roll the ENTIRE wound pool at once for
LoS (rather than one by one, until the character dies, then continuing with the rest of the wound pool for the rest of the squad). The ones that pass on, you set aside, while the ones you fail are all dumped on the character.
So characters have effectively become potentially amazing meat shields, for better or for worse.
Edit: or, wait, was that just a speed rolling method you came up with?
Just to be clear, you can "speed roll"
LOS up to the number of wounds that the character currently has. Take the example of the librarian leading 5 space marines. The unit takes 5 AP4 wounds. The librarian has his initial two wounds and so you can roll 2
LOS dice at once and disposition the results accordingly. Lets assume he passes 1
LOS, fails the other
LOS, then fails his armor save. Now he is down to 1 wound and so must make single
LOS rolls for the rest of the wounds.
If the ENTIRE wound pool was rolled at once for
LOS, you would be potentially taking 2+ saves (in the case of our librarian) even after initial wounds would have killed him (and thus negated the follow-on
LOS rolls). Lets say you rolled all 5 wounds in the wound pool for
LOS up front. Lets say the librarian fails 3 out of 5
LOS rolls, then fails 2 armor saves. Given that the
FAQ and
BRB states that you have to roll
LOS individually, then how do you determine what "order" the three saves against the librarian were rolled? If the failed armor save/
LOS rolls were the result of the first two wounds allocated, the librarian dies, and any other armor save would have been allocated to a 3+ model (marine in this case) and not the 2+ librarian.