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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I agree with the above. I take Bigshootas because they wound easy, have really good range, and are 5pts. You just cant beat that for 5 points. But yea, Im seeing Nobz not being such a good deal anymore, Boyz seem to be more important now, which is a really odd feeling when you think about it
   
Made in us
Screamin' Stormboy



Stuck in wit da boyz

I play Orks exclusively. 4k+ amry and counting.
Without a doubt rokkets in a slugga boy unit is a waste of points, if you're not in charge range run, don't shoot.
I like 20 shoota boyz with 2 bigshootas in a BW with 4 bigshootas dakka dakka ! Really thins out the enemy nicely.


As for rokkets otherwise, use them twin linked. Deffkopta FTW

Plus now with 6th ed you can glance to death
those av 13 with a group of lootas from 48"

This message was edited 1 time. Last update was at 2012/10/05 10:25:56


If brute force doesn't do it, you're not using enough.  
   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

How funny after coming back from DuelCon I sat back and thought about how useless my nobz with pks/bosspoles were. I never had to reroll a leadership and the powerklaw killed maybe a few DE Hellions. I plan on getting rid of the nobz completely and trying out a 30 boyz squad with 3 big shootas. The price cannot be beat for what you get and its usefull against light armor/infantry.

-5000 Pts. of Orks
-1750 Pts. of Ravenwing 
   
Made in gb
Brainy Zoanthrope






 y0disisray wrote:
How funny after coming back from DuelCon I sat back and thought about how useless my nobz with pks/bosspoles were. I never had to reroll a leadership and the powerklaw killed maybe a few DE Hellions. I plan on getting rid of the nobz completely and trying out a 30 boyz squad with 3 big shootas. The price cannot be beat for what you get and its usefull against light armor/infantry.


Yes it comes down to this - which would you rather have, A nob with a PK and a boss pole in a squad of shootaboys or a deffcopta with a rokkit. I go for the deffcopta (well actually I will go for 2 cannons - t7 grots for the win and either BS3 S8 for AV or blast templates)
   
Made in us
Sneaky Kommando



Pensacola, Fl

How is it that the grits get t7 I don't understand what the diffrence is from 5th that enables this.

Thank You
Rejn (region) 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Because under the artillery rules, it specifically states that "If shooting at an artillery unit, the T of the gun is always used whilst at least 1 crew member is alive" So you have say, 4 grots manning the gun, they are T7, not T3.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Ailaros wrote:
Jidmah wrote:Versatility is nice, but not at the cost of points and opportunity.

Well, 10 points doesn't seem so much of a sacrifice if it removes the chance that 200 points of boyz will have nothing to shoot at. High, perhaps, but not unreasonable.

Secondly, the point is about options. Taking a rokkit in a squad of shootas does not mean that you're going to go around wasting shootas to shoot the rokkit. Far from it. The point is that there will be some times when your shootas are ALREADY going to be wasted because they have no targets. In this case, the rokkit will allow that 200 point unit to do anything at all, rather than just twiddle its thumbs. Even if this event only happened every other game, it would still be worth taking. Actually, it would be worth taking even if it only happened a number of turns equal to the cost of the rokkit divided by the cost of the mob.

You can still run, rather than twiddling your thumbs. And you just made that 200 point unit a 230 point unit with a 50% chance to not even scratch a rhino, a 60% leave a chimera, wave serpent or dreadnought completely unharmed and a 70% chance to not do anything to a predator, quantum-shielded vehicle or the side of a leman russ. Mind you those are just the number for not doing anything at all. Add the chance of getting glances without wrecked result and penetrating hits without useful result, and you find that you didn't add anything to your unit but points.

Plus, it's not like the rokkit does NOTHING when the shootas are shooting either. It still has the chance to add an Ap3 ID zinger to a mob of shoota fire. It's not like you're completely removing the rokkit's killing power when not shooting it at vehicles.

Actually, if you followed my math, it does a lot of nothing even when shooting vehicles. It does even more nothing when shooting infantry. Spending 30 points to do nothing is not a good deal.
You also don't just add a S8 shot - you lose two S4 shots in the process.

What we're talking about is a giant pile of guys that exist to lay the smackdown on infantry. It's what they will be doing most of the time. The question is do you want to give them an upgrade that does this job a tiny bit better, or do you want to give them something that does this job a tinier bit better, but can also attack things that the rest of the shootas can't even hurt.

I don't spend points on units to make unit terrible at something the couldn't do at all before. Three rokkits don't do gak. If you're lucky they take off a single hull point over the course of an entire game. Why on earth would I spend 30 points on that?
Especially considering that for 35 points you could get a twin-linked rokkit on a fast vehicle platform, that can do all that without wasting all those shootaz.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Dakka Veteran





In past editions I always upgraded my boyz with rokkits, I even took rokkits on all my vehicles. Rokkits out the butt to handle vehicles, because the boyz could handle infantry.

This isnt the case anymore. For ork armies, 6th edition makes you specialize your units. You need units that handle vehicles (shooting at them) and units that handle hoards (shooting at them). Unless your facing almost 2:1 odds, CC is almost out of the equation for orks which is crazy cause it was always our bread and butter. I used to want to be in CC cause then I wasnt getting shot up. Now, I just shoot it out, and assault only if I have the numbers advantage.

This brings me to the whole PK on Nobz. He's not getting the job done. I take a pk on all my nobs in case I run into a situation that I need a high strength hit, but optimally those points should be spent on a unit that does that job better. Some high strength shooting unit.




 
   
Made in us
Squishy Squig




In 40k, I've usually found it better that a unit does something really well and focus on that rather than try taking a unit that does something really well, and throw on something on the side. Big shootas in a shoota boy mob make it great(er) at mowing down enemies. Rokkits have their appeal, but it's better on buggies, or koptas, or cans almost every time.
   
Made in us
Sneaky Kommando



Pensacola, Fl

I agree with what was said earlier, your losing 10 points and 2 str 4 shots to pick up 1 str 8 shot... In an army with THE worst BS we need all the dice we can get! We are the yatzhee army moar is betta'!

Thank You
Rejn (region) 
   
Made in us
Longtime Dakkanaut





California

I will always take the power claw and nob. I don't know what it is but the boyz look lost out there without a nob.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Phydox wrote:


This brings me to the whole PK on Nobz. He's not getting the job done. I take a pk on all my nobs in case I run into a situation that I need a high strength hit, but optimally those points should be spent on a unit that does that job better. Some high strength shooting unit.


Im finding its not even worth taking a Nob in most cases. With a bone stock Nob w/PK you can get 7 boyz instead. That would push my typical x20 mob to near max. Id much rather just use the boyz as a tarpit or a wound catch in 6th then have a PK Nob that is too easy to bait, or the off chance he can catch a vehicle. And even then, depending on the vehicle, either your boyz will pop it easier, or the Nob would have little chance of popping it himself. Since he cant really deliver that PK successfully now, Im not really seeing a point in them. At best, I take a BC nob and thats its. That way he can still smoke a vehicle if need be but its much cheaper
   
 
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