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6th edition hit SW, HARD, how do you make them work now?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

xxvaderxx wrote:
Contrary to popular belief, 6th ed made our sole advantage (multi purpouse Hunters) basically irrelevant. So how do you guys work around this?.

Not sure if trolling or smoking lots of crack...

My GH seem to still do fine. Whilst the meta has shifted to gunfights, If you get into an opponents grill they will have some units to charge you. And if they don't...charge them? Charging a marine squad yields 2.6666 hits,+ whatever special hits? Oh no, that's going to seriously dampen my charge. Meanwhile, I'm putting out +1 attack per marine over you, and another +1 for charging- I'll still put more S4 hits into the tac squad than I will receive.

And who mentioned droppodding terminators? we can outflank them fyi. We can outflank GH that reroll the sides that they outflank on. In the world of gunfights, having a rock of a unit start short range pounding you with shooting and melee'ing you effectively whilst not caring about your silly overwatch fire is murderous when you smoke the crack pipe of "is a gunfight edition, so ALL assaults must suck the balls!"

Piss off and play IG so I can flank terminators into your gunline/parking lot please
 Godless-Mimicry wrote:
xxvaderxx wrote:I dont consider GH better than tacticals, i would consider them pretty much on even ground, having the option to have 1 or 2 scoring units for the same points on the fly combined with the new ATSKNF and free Sargent is pretty significant to me. Specially when most games involve objectives.


And you just lost the thread.

Well done.

this isn't a competition bro. No one awards you a little medal or ribbon for "winning" threads- you just look like an asshat

   
 
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