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Made in za
Mutilatin' Mad Dok





Anvildude wrote:
A lot of Power Klaws will do that, actually. And Kustom Mega Blastas are AP2 and STrength 8 as well.


I'm a fan of KMB's, but the new 6th ed ruling that Get's Hot affects vehicles means is a gamble fielding them in any way. I've got some Grot Tanks on which I put KMB's, which worked well in 5th, but in 6th they only have two hull points (same as Kanz), and you've got a 30% to lose a hull point per volley.

But yes, all Powerklaws will deny FNP to models with t4 and below. Ghaz will hit at str10 constantly, however. Just note he got a bit of a knock in 6th ed, and generally players seem to be looking to fielding normal bosses over him.
   
Made in us
Dakka Veteran






PKs don't seem to be helping me. Their termies either have the sarge or a character challenge, denying me my claw or rendering it useless. Its too the point I'm thinking of just dropping them to save points and spend them elsewhere.
   
 
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