Ostrakon wrote:
What are the benefits of having magical attacks or magic weapons?
Hurting ethereals.
I know that the ensorcelled weapons grant +1 S and that's snazzy but doesn't that basically just make it a halberd since it can't be used with the shield in CC due to being a magical weapon and not simply a hand weapon?
Shields can be used in
CC with a hand weapon. They cannot be used to parry but with a Halberd/two-handed/AHW, you cannot use it at all, and mounted models cannot parry anyways (and often cannot carry Halberds).
Flaming attacks...
for calvary, does it cause the riders to strike at 1 WS as well?
Yes.
Flaming does next to nothing when you're fighting, say, HE or Empire. It's indispensable as soon as a Hydra, HPA, Trolls or other regenerators enter the equation. Many such units are hard to kill, so making it easier is a good idea. Others are hard to kill only because of Regen; taking that away makes them easy to crush.
Some units are even flammable (Tomb Kings) and suffer I think 2 wounds. Of course you won't see any useful
TK Lord without a Dragonhelm or some such.
Just don't run your unit with flaming attacks into Dragon princes. You might win on static res but I wouldn't count on it!