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![[Post New]](/s/i/i.gif) 2014/04/28 05:00:52
Subject: Oddfellows: A Necromunda Scavvy Gang
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Regular Dakkanaut
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Great stuff! The creepy old man and the scaly are awesome. The crypt horror head is surprisingly similar to the original scaly which was a favorite model of mine back in the day. I also appreciate all the little fun details like the asymmetrical mutated legs.
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![[Post New]](/s/i/i.gif) 2014/12/10 02:49:38
Subject: Re:Oddfellows: A Necromunda Scavvy Gang
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Ruthless Interrogator
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2014/12/10 03:04:28
Subject: Oddfellows: A Necromunda Scavvy Gang
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Warning From Magnus? Not Listening!
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Always good to see more Necromunda. Keep em coming!
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This message was edited 2 times. Last update was at 2014/12/10 03:04:46
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![[Post New]](/s/i/i.gif) 2014/12/14 14:14:54
Subject: Oddfellows: A Necromunda Scavvy Gang
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Rampaging Reaver Titan Princeps
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Cool stuff here
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"But me no buts! Our comrades get hurt. Our friends die. Falkenburg is a knight who swore an oath to serve the church and to defend the weak. He'd be the first to tell you to stop puling and start planning. Because what we are doing-at risk to ourselves-is what we have sworn to do. The West relies on us. It is a risk we take with pride. It is an oath we honour. Even when some soft southern burgher mutters about us, we know the reason he sleeps soft and comfortable, why his wife is able to complain about the price of cabbages as her most serious problem and why his children dare to throw dung and yell "Knot" when we pass. It's because we are what we are. For all our faults we stand for law and light.
Von Gherens This Rough Magic Lackey, Flint & Freer
Mekagorkalicious -Monkeytroll
2017 Model Count-71
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![[Post New]](/s/i/i.gif) 2014/12/14 15:23:18
Subject: Oddfellows: A Necromunda Scavvy Gang
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Nimble Skeleton Charioteer
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I love what you have done here, really original ideas and brilliantly executed
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![[Post New]](/s/i/i.gif) 2014/12/14 15:37:28
Subject: Oddfellows: A Necromunda Scavvy Gang
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Wicked Ghast
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subbed these look great
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![[Post New]](/s/i/i.gif) 2014/12/15 01:28:31
Subject: Oddfellows: A Necromunda Scavvy Gang
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Ruthless Interrogator
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2015/01/07 02:41:03
Subject: + Oddfellows: Necromunda Scavvies +
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Ruthless Interrogator
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2015/02/02 23:13:46
Subject: Re:+ Oddfellows: Necromunda Scavvies +
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Ruthless Interrogator
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This message was edited 1 time. Last update was at 2015/02/02 23:16:47
You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2015/02/15 15:08:00
Subject: + Oddfellows: Necromunda Scavvies +
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Ruthless Interrogator
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I've gone back to rework a few models I had built previously, but wasn't overly happy with. At this point I'm edging over what would be a reasonable amount of gang members for a single gang, but I figure some of these can fill in as NPCs for campaign scenarios or fill in for dead gangers or whatever. I'm really making an effort to paint everything I build, so they went under the knife.
Scavvy Wyrd
And here is a horribly mutated Scavvy. Had been primed before, and tried stripping the paint before reworking him, but that primer was stubborn.
And speaking of painting everything I build, I have an old mercenary gang that I ran as an Orlock gang when I first got back into Necromunda about 5 years ago. I never painted the gang, so I decided I would update them as well. Previously this guy had SM scout legs, and I wanted to make him a little more ragtag. Trying to find good heads for the rest of the bunch, so not sure how long until the rest of these guys will be shown.
And last but not least, a teaser for my next project. I've been thinking about this force for awhile, but finally decided to start hacking them up.
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2015/04/23 07:08:00
Subject: Re:+ Oddfellows: Necromunda Scavvies +
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Da Head Honcho Boss Grot
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Those zombies have to be some of the best conversions I have seen around, love the flesh tone as well not the usual rotting or pale corpse tone great stuff.
Did you use a mix of the plague cart and zombie sprue for these by the way ?
Vostroyans with heads removed that's costly but exciting never the less
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![[Post New]](/s/i/i.gif) 2015/04/23 14:50:56
Subject: + Oddfellows: Necromunda Scavvies +
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Dakka Veteran
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Great thread! That scavy is a beast!
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