Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/11/26 08:56:20
Subject: terminator usage
|
 |
Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
|
My win-draw-loss record is about even in 6th, nothing exciting there. The army I have the most trouble against (all losses) is all melee 'Nidzilla, for some odd reason. Basically I get lock in CC before I can take enough of them down at range, stalling out until the end of the game, with the 'Nid player winning on uncontested objectives.
I've don't quite well versus most SM armies, find Necrons to be a tough match with about as many wins as losses. Orks and Tau haven't been much problem. Against DE, I have yet to lose to them. Eldar have been close matches, mostly draws with 1 win and 2 loses.
My list is based on my playstyle, which is both aggresive and inherently flexible. it works for me.
SJ
|
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/26 13:29:03
Subject: terminator usage
|
 |
Fireknife Shas'el
|
jeffersonian000 wrote:
Wha? What pert of "I've never lost to DE" implies I've never fought DE? I. Have. Never. Lost. A. Fight. Against. Dark Eldar. With. My. Ghostwing.
Hope that cleared it up.
SJ
Ladies you're both pretty
DE is an excellent counter to TDA armies however the outcome of those games between 2 high skill level armies will tend to rely on player skill and a few key dice rolls.
|
8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/26 15:46:03
Subject: terminator usage
|
 |
Esteemed Veteran Space Marine
|
I'm curious about the LR Redeemer as a transport for assault termies. My idea is to run it flat out turn 1, and hope it survives the enemy fire long enough for turn 2.
Turn 2, move up 6", fire off the pintle mounted weapon and one of the flamestorm cannons at a squad, use PotMS to fire off another weapon at a different squad, and deploy/charge the Assault termies. I think this would work best against a infantry heavy army as the flamestorm cannons will do heavy damage, and the overall disruption of the enemy line could really help my other units in the army. It is points heavy though, but I have concerns as to how well this would really work.
I've had my best luck with terminators as a force of disruption. Nothing throws your opponent into a tizzy more than 10 terminators dropping into his deployment zone on turn 2. Keep in mind, they will die, but it is often enough to allow the rest of your army a turn or two of relatively safe movement and positioning. Heck, you may even take out a decent enemy squad or two if you are lucky. Just make sure you take out those AP2 pie plate throwers first!
|
This message was edited 1 time. Last update was at 2012/11/26 15:46:39
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/26 21:55:55
Subject: terminator usage
|
 |
Utilizing Careful Highlighting
|
No. Speaking as marine player, im going to melta your LRR if it moves more than 6 turn 1. Think about it. We are 24 apart to start with. I move 6, disembark 6. We are now 12 away. If you move more than 6 you are in 2D6 range. Im sure other armies have a counter to this.
If your thinking suicide redeemer, may as well use locator scout bikes with TDA libby gating.
|
Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/27 04:54:25
Subject: Re:terminator usage
|
 |
Irked Blood Angel Scout with Combat Knife
United States, Ohio
|
I've never had luck foot slogging terminators, even the shooty ones. Here are the 2 things that have worked for me: 1) for shooty terminators, deep strike with a locator beacon. 2) for assault terminators, land raider of some sort.
Dropping the shooties into your enemy's deployment zone slinging all sorts of hell and damnation really makes your opponent re prioritize. With your assaulters, you need to get them into the fight as quick as possible.
|
Crimson Fist 5th Company - 2000 pts
The Army of Carroburg (Empire) 2500 pts
The Grand Reclamation Force of the Karaz Ankor (Dwarfs) 6000 points.
"You foster discord, Seth. You thrive upon it!" The Flesh Tearer smiled. -"I stand corrected. You do understand my kind after all. Youʹve cut to the heart of me."
— Chapter Master Gabriel Seth and Lord Commander Dante of the Blood Angels debate during the Conclave of the Scions of Sanguinius |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/27 10:18:16
Subject: terminator usage
|
 |
Daemonic Dreadnought
|
For chaos the Dimensional key can be very helpful. Chuck it on your lord and as soon as he kills a unit in CC - no Deep Striker scatter at all.
Makes deep striking terminators a much more attractive tactic - especially as chaos can mix tactical and assault terminators in the same squad.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/27 10:34:19
Subject: terminator usage
|
 |
Perfect Shot Dark Angels Predator Pilot
|
I have to agree with a previous poster about taking dark angels deathwing as allies.
For a slight increase in points you get 1. Fearless 2. Mixed weapons 3. Scoring!!! 4. Deepstrike one unit first turn. 5 The possibility to get FNP.
Yes you do have to pay a ''HQ TAX'' but consider what a bargin Belial is. 130 Points for a TDA TH&SS captain who makes termies scoring. Is the nilla dex he would cost 160+ points.
Heres what I would take for allies in a 2k game
Belial w/TH&SS 130
DW w/CML&5xTH&SS 235
DW w/CML&5xTH&SS 235
If you dont want to spend so many points then maybe this works for you
Belial w/TH&SS 130
DW w/CML&5xTH&SS +Apothecary 265.
Ofc if you dont like the TH&SS weapon loadout then you can swap and change as you feel cuz is DW!!!! yay
Just my 2 cents hope it helped
|
3000 Points
500 Points
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/27 13:30:30
Subject: terminator usage
|
 |
Utilizing Careful Highlighting
|
Yes, DA is the rational choice.
But those of use that dont use named characters and like their unit to do the job organically are not always wanting to be completely rational Automatically Appended Next Post: Edit, rational for shooty terms
Have seen a good thread how well Tau can compliment C:SM too.
|
This message was edited 1 time. Last update was at 2012/11/27 13:31:29
Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/27 15:37:15
Subject: terminator usage
|
 |
Daemonic Dreadnought
|
Ok - what abotu Chaos terminators?
I have started taking a squad of 5 in just about every list as the 2+ save is SO good in 6th.
What would be your suggestion for deploying them?
1) I could use the afore mentioned Dimensional key to negate scatter, but it is a pretty costly upgrade and depends on my making a kill CC kill before the terminator come in.
2) I could put them in a Land raider with a terminator Lord. but i normally user my 'Raider to deliver my Berzerkers (again, with my Khorne Lord) - which means my berzerkers are either foot-sloggign or in a rhino.
3) Foot Slog. I could give them MoN so they should survive it. And with bolters they could do a bit of damage on the way in. This woudl mean that my Khornate Terminator Lord can't join them though.
4) Traditional Deep Strike. Not my favourtie thing as I have notoriously bad luck with scatter and Chaos either scatter the full 2D6 or nothing at all.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/27 16:04:48
Subject: terminator usage
|
 |
Daemonic Dreadnought
|
Praxiss wrote:For chaos the Dimensional key can be very helpful. Chuck it on your lord and as soon as he kills a unit in CC - no Deep Striker scatter at all.
Makes deep striking terminators a much more attractive tactic - especially as chaos can mix tactical and assault terminators in the same squad.
Sure looks like it would be. The problem is, units tend to arrive from reserve much quicker than an HQ can get into close combat. I have used it once, by the time it was activated everyone was already there.
So yeah, it's very situational. I don't think it's worth the points. Automatically Appended Next Post: Praxiss wrote:Ok - what abotu Chaos terminators?
I have started taking a squad of 5 in just about every list as the 2+ save is SO good in 6th.
What would be your suggestion for deploying them?
1) I could use the afore mentioned Dimensional key to negate scatter, but it is a pretty costly upgrade and depends on my making a kill CC kill before the terminator come in.
2) I could put them in a Land raider with a terminator Lord. but i normally user my 'Raider to deliver my Berzerkers (again, with my Khorne Lord) - which means my berzerkers are either foot-sloggign or in a rhino.
3) Foot Slog. I could give them MoN so they should survive it. And with bolters they could do a bit of damage on the way in. This woudl mean that my Khornate Terminator Lord can't join them though.
4) Traditional Deep Strike. Not my favourtie thing as I have notoriously bad luck with scatter and Chaos either scatter the full 2D6 or nothing at all.
The trouble with the dimensional key is that units typically arrive before it has a chance to be activated. I can deal with a little bit of scatter, but it's hard when I spent points on something that is never useful.
The Land Raider approach is best if you have the points for it. the LR's role as an assault vehicle gives you the chance to pop an opponent with combi-plasma before the charge then rush in and beat him up. Done right, you can turn this into a bigger attack the next round. The LR is a big model and is useful for tank shocking afterwards - the new rules around it are fairly tough for most opponents to deal with at that size.
Deep strike mishaps do happen, but the rules around it are fairly forgiving in this edition. The trick seems to be to give yourself enough room to deal with situations if something does happen. You don't want to deep strike right next to an enemy, you want to aim for shooting range and hope you end up closer. I know what it means to be unlucky with the dice, and have found the best strategy is to be somewhere in the zone instead of right there where you can do the most damage.
Foot slogging seems to be the least effective tactic, since opponents can always back away and keep shooting. I have seen Terminators take on a role of bullet magnet with this tactic, but not much else.
|
This message was edited 1 time. Last update was at 2012/11/27 16:14:54
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/27 16:15:57
Subject: terminator usage
|
 |
Daemonic Dreadnought
|
I've only used it once and managed to get my lord into combat in turn 2 (moved a land raider flat out in turn 1 and got a decent charge roll). Also managed to keep the terminators out with reserve rolls until turn 3 - so everything worked.
If everything works out, it can be great (allowed me to get the drop on, and kill, a unit of nasty Blood Angels). but like you said, it's very situational.
I think it might have to be saved for larger games or apoc.
Given the options i think that Deep Striking them might be best. I like the thought of foot slogging berzerkers even less than foor slogging terminators. If the deep strikers land on difficult terrain it is just an armoru save now and a 2+ should stave most of those off.
|
This message was edited 1 time. Last update was at 2012/11/27 16:18:53
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/11/27 17:51:58
Subject: terminator usage
|
 |
Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
|
I've been using Mordrak+Ghosts and an attached Libby+Homer for 1st turn placement of a Teleport Homer, followed by 2nd turn Psychic Communiion to drop a unit of TDA right next to them. Expensive, but careful placement aliviates most issues, the tactic is free of mishaps, and both units have arrived right where I want them.
Another option I've been looking at (but haven't tried) is placing Mordrak inside of a Stormraven with a Telepost Homer. This allows a Flyer to arrive 1st turn via non-scattering Deep Strike (First to the Frey), followed by a non-scattering TDA unit on turn 2. Again, its expensive, yet has the same advantages while also increasing firepower significantly. Once I get a Stormraven, I'll give it a go.
SJ
|
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
|
|
 |
 |
|