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![[Post New]](/s/i/i.gif) 2012/12/05 01:39:13
Subject: Re:3 Man game, not picking on the middle man solutions
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Longtime Dakkanaut
Folsom, CA, just outside Sacramento
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what i did for my 3 way game was player 1 and 2 deployed on diagonals, player 3 (myself) deployed via deep striking drop pods with an extra 500 points...i still lost, but it was a fun game
what we do for 4 way games is make a cross shaped board (basically an 8x8 board with the 4 2x2 corners removed to form 4 distinct deployment zones with an objective in each and one in the middle. its incredibly fun, but a pain to move models in the center
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Please visit my Trade Thread I'm always looking for something and usually have something up for trade.
6th Ed WDL: SM:25-1-10 I think I am actually decent at 6th
DT:90-S---G+M++B++IPw40k09#++D++A+/hWD387R+++T(M)DM+
8 good trades on here, 3 on bartertown
5000 points (red scorpions) 100% painted
Imperial Navy Strike force: 3000 points, all made from styrene sheet and cardboard cracker boxes...oh yea. |
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![[Post New]](/s/i/i.gif) 2012/12/05 05:56:22
Subject: 3 Man game, not picking on the middle man solutions
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Trustworthy Shas'vre
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We've tinkered with a few different ideas.
2 V 1 scenarios with the 1 getting either a points or tactical boost to compensate.
3 for All with slightly different mission objectives in order to encourage doing something other than team ganking
3 for All with the same mission objectives and accepting that gangbangs and sitting back and watching were good tactics rather than anything unfair.
Overall, i all can be fun, but its up to how you design the scenario and how you and the other players treat it.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2012/12/05 15:21:46
Subject: 3 Man game, not picking on the middle man solutions
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[DCM]
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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We've tried 2v1, with the 2 splitting the points of the 1 (2x 750 and 1x 1500, etc).
But, the best way we found was the 1v1v1, with a 120 degree 24" area splitting the starting points. This means there's one in the middle of a long side, and the others along the sides away from the corners.
Have 4 objectives, with 1 each, and 1 in the centre.
If the centre objective is worth more victory points, there's more reason to go for it.
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![[Post New]](/s/i/i.gif) 2012/12/05 15:47:20
Subject: 3 Man game, not picking on the middle man solutions
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Morphing Obliterator
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There were rules for 1v1v1 on the 5th edition BRB, after all the fluff there was a section which contained some experimental rules, there was one for when 3 chaos warbands suddenly turn against each other.
I only played one game with the rules but i remember it wasn't that bad, however we found that alternating differently the turns would help it work. IIRC the turns could allow sometimes for a player to have 2 turns which was what we didn't like Automatically Appended Next Post: Found it, is page 272 on 5th BRB, Broken Alliance
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This message was edited 1 time. Last update was at 2012/12/05 15:49:03
CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2012/12/05 16:08:28
Subject: Re:3 Man game, not picking on the middle man solutions
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Grisly Ghost Ark Driver
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I tend to recommend the '2 vs 1 with both sides having the same total points and same objectives' approach myself; having been the unfortunate player stuck trying to fend off two opposing armies at the same time more often than i'd like.
The triangular or circular table could work, but who has big enough versions of either for such to be practical?
The 'everyone has a different objective' approach also can work, but it is very, very difficult to set up so it's actually fair to all three players. (we've tried giving army-wide USRs and other tactical advantages to the odd man out, which worked surprisingly well the one game it happened in).
The 'equal points and FOC slots to a side, 2 vs 1' is the simplest way i've found to do it with the two smaller army lists functioning more or less as one army in a two player game would.
(I'd suggest letting the smaller guys be allowed to have a warlord each and treat their allys' army as battle brothers, to balance out that the bigger army list usually is a bit more coherant than two seperate lists)
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This message was edited 3 times. Last update was at 2012/12/05 16:28:38
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