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Made in za
Mutilatin' Mad Dok





CYBORK wrote:
I have run lootas in a bw with a mega boss. It's a lot of fun but makes for an expensive target.
I've also run a mega boss with a mek sag in that bw full of lootas, mobile sag is awesome, but I only do it for fun. Its way too pricey.

Note that if the wagon moved, the SAG wouldn't be able to fire - considering that blast weapons can not snap-fire. I wouldn't recommend putting the SAG in a mobile bunker
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

 Kharrak wrote:
CYBORK wrote:
II've also run a mega boss with a mek sag in that bw full of lootas
Note that if the wagon moved, the SAG wouldn't be able to fire - considering that blast weapons can not snap-fire.
The Mega Armoured Warboss gives the unit Slow and Purposeful, which allows the SAG to be fired if it moves. However, S&P does not overcome the vehicle restriction of passengers firing snap-shots if it moves faster than Combat Speed.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Longtime Dakkanaut





Jgrand just said it. 10 behind an aegis. Gtg for a 2+ whilst retaining pretty decent shooting. 20 or 30 shots should still result in a serviceable amounts of hits while turning your lootas into TEQ.

Bee beep boo baap 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

 Ghenghis Jon wrote:
 Kharrak wrote:
CYBORK wrote:
II've also run a mega boss with a mek sag in that bw full of lootas
Note that if the wagon moved, the SAG wouldn't be able to fire - considering that blast weapons can not snap-fire.
The Mega Armoured Warboss gives the unit Slow and Purposeful, which allows the SAG to be fired if it moves. However, S&P does not overcome the vehicle restriction of passengers firing snap-shots if it moves faster than Combat Speed.



This is correct
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

The optimum number is 3 units of 15 Loota Boyz
12 Lootas and 3 Mekswith Big Shoota for the Precision Shots on 6s
The reason i said 3 units is because saddly they are the only good unit in the Ork codex since every other unit is ether grossly underpowered or redundant since you can bring better units in the form of allies i.e. Hammernators in preference to Mega Nobs, Leman Russ Battle Tank instead of Looted Wagons. I could list every unit this the Ork codex but you get the idea

This message was edited 1 time. Last update was at 2012/12/15 05:05:07


all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Feth sake youre back? Youve got to be fething kidding me. If only there were a perfect animated gif that showed how extremely annoying and stupid your advice is on Ork tactics.....


Not to mention youre talking about 675pts worth of Lootas that will fold easily to any type of back field threat, IE deepstrike or drop pods. Annnnnnnnnnnnd youre talking about serious overkill with 15 each unit, meaning that after the typical 5 or 7 blow away the transport, the 8-10 others are just......wasting points.
   
Made in au
Tough-as-Nails Ork Boy




Some Tau World

So you did not read the part about
9 Mekswith Big Shoota for the"" Precision Shots on 6s""
Thats 13.5 hit that you pick out.

Also deepstrike and drop pods can be stoped very eazy by daisy chaining grots so they can't land anywhere near your Orks

Like you said it's only 675pts out of a 1500pt army and there is nothing else in the codex worth taking so...





Automatically Appended Next Post:
 KingCracker wrote:
Feth sake youre back? Youve got to be fething kidding me. If only there were a perfect animated gif that showed how extremely annoying and stupid your advice is on Ork tactics.....


Not to mention youre talking about 675pts worth of Lootas that will fold easily to any type of back field threat, IE deepstrike or drop pods. Annnnnnnnnnnnd youre talking about serious overkill with 15 each unit, meaning that after the typical 5 or 7 blow away the transport, the 8-10 others are just......wasting points.


Do you understand Primary school maths
We must differ on army building but i don't use dumb luck as my primary strategy

So we take YOUR example of 5 lootas VS Armour 10
1D3 shots so 5, 10 or 15 shots
5 shots 5+ to hit 3+ armour penentration 5+ cover save 64.75% chance of a single HP with a 9.25% chance to destroy it out right
10 shots 5+ to hit 3+ armour penentration 5+ cover save 100% chance of a single HP and 29.5% of a 2nd HP with a 18.5% chance to destroy it out right
15 shots 5+ to hit 3+ armour penentration 5+ cover save 100% chance of a single HP and 94.25% of a 2nd HP with a 27.75% chance to destroy it out right

looks like that open top trukk is doomed as long as you dont get a or 2 on the D3 roll

This message was edited 2 times. Last update was at 2012/12/15 06:41:58


all ur base are belong to da

all the armies i used to beat b4 6ed




 
   
Made in us
Lead-Footed Trukkboy Driver



Oklahoma

I've started putting lootas on a skyshield instead of behind an ADL, as the major problem with lootas is that they are vulnerable to flamer templates, which ignore cover. It seems like all my opponents have some sort of in your face flamer these days, (drop pods with flamers, CD flamers of Tzeentch, Dreadknights with flamers...you get the point) and no amount of cover is really protecting them.

Last time I ran them, I did 3 max squads which fit easily, but I find 45 lootas to be a bit overkill (though my opponent took all 5 turns to take them out, even after one squad ran off the board). Im cutting it down to 30 and seeing how well that will work out, It will allow me to fit more units on the field.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

 yorkskargrimironklaw wrote:
So you did not read the part about
9 Mekswith Big Shoota for the"" Precision Shots on 6s""
Thats 13.5 hit that you pick out.

Also deepstrike and drop pods can be stoped very eazy by daisy chaining grots so they can't land anywhere near your Orks

Like you said it's only 675pts out of a 1500pt army and there is nothing else in the codex worth taking so...





Automatically Appended Next Post:
 KingCracker wrote:
Feth sake youre back? Youve got to be fething kidding me. If only there were a perfect animated gif that showed how extremely annoying and stupid your advice is on Ork tactics.....


Not to mention youre talking about 675pts worth of Lootas that will fold easily to any type of back field threat, IE deepstrike or drop pods. Annnnnnnnnnnnd youre talking about serious overkill with 15 each unit, meaning that after the typical 5 or 7 blow away the transport, the 8-10 others are just......wasting points.


Do you understand Primary school maths
We must differ on army building but i don't use dumb luck as my primary strategy

So we take YOUR example of 5 lootas VS Armour 10
1D3 shots so 5, 10 or 15 shots
5 shots 5+ to hit 3+ armour penentration 5+ cover save 64.75% chance of a single HP with a 9.25% chance to destroy it out right
10 shots 5+ to hit 3+ armour penentration 5+ cover save 100% chance of a single HP and 29.5% of a 2nd HP with a 18.5% chance to destroy it out right
15 shots 5+ to hit 3+ armour penentration 5+ cover save 100% chance of a single HP and 94.25% of a 2nd HP with a 27.75% chance to destroy it out right

looks like that open top trukk is doomed as long as you dont get a or 2 on the D3 roll



Except youre not thinking of the big picture here, youre doing like most people that dont actually use tactics and methods of winning. Youre comparing 1 single unit. Yes, 1 unit of 5 lootas doesnt have a great chance of popping something completely, thats correct, this right HERE is using luck to win, which I do not do. Thats why you have x3 units of 5 lootas, and set them up so they can take on the same targets, but still be a separate unit. So WHEN that luck hits, youre rocking, if not, then you use 2 or 3 units to tackle the same targets. THEN once the transport or flyer or whatever is down, you use the rest of youre "terribly inefficient" army to wipe said unit from the table, completely. Rinse and repeat. The fastest way to win smart guy, is to eliminate entire units at a time, not pick at the army as a whole.

SO again, when you do smoke that transport with 5 or 7 lootas, the rest do what exactly? And yea you can claim that meks w/bigshootas in that unit will have a somewhat decent chance of a precision shot, but youre ignoring the main reason you take lootas. Transports/flyers/monstrous creatures. So your precision shots go at what now?..............oh thats right, the same thing the rest of the unit is shooting. The only time you should be shooting at troops is when the vehicles/flyers/MC are dealt with. Now that youve wasted nearly half your army points on 3 units that are wasting MORE THAN half their points to do their jobs youre loosing. Heres a free tip for you, use ALL your army to take out your opponents units in a single turn. That way that threat is no longer there. Maybe if you use Orks the CORRECT way, youll finally realize that they do not suck, that their old ass dex can still kick teef in and win. Maybe then your posts wont annoy the gak out of me.
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

 yorkskargrimironklaw wrote:
The optimum number is 3 units of 15 Loota Boyz
12 Lootas and 3 Mekswith Big Shoota for the Precision Shots on 6s
The reason i said 3 units is because saddly they are the only good unit in the Ork codex since every other unit is ether grossly underpowered or redundant since you can bring better units in the form of allies i.e. Hammernators in preference to Mega Nobs, Leman Russ Battle Tank instead of Looted Wagons. I could list every unit this the Ork codex but you get the idea


Gawd you are annoying. You know, i don't actually get the idea. If you could please run through every unit in the codex and explain why they are worthless, that would be great. I'm not really seeing it right now. Besides, you can only take one of each slot for allies, or two for troops. So obviously you can't just replace the whole army with "better units." Why don't you just go play marines or something and take some lootas as allies, and just leave the rest of us alone?

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Battlewagon Driver with Charged Engine





 yorkskargrimironklaw wrote:
The optimum number is 3 units of 15 Loota Boyz
12 Lootas and 3 Mekswith Big Shoota for the Precision Shots on 6s
The reason i said 3 units is because saddly they are the only good unit in the Ork codex since every other unit is ether grossly underpowered or redundant since you can bring better units in the form of allies i.e. Hammernators in preference to Mega Nobs, Leman Russ Battle Tank instead of Looted Wagons. I could list every unit this the Ork codex but you get the idea



Boyz. I want you to name a unit that is better for the points than boyz. Even if you can, the models you named are from different codexes for feths sake. Every unit has a weakness, especially if you compare it to every other army in the game.

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

I think we should ALL PM a moderator on this creep. I figured he was perma banned for having a duplicate account, like others in the past, but obviously not. Maybe if we all write them AGAIN and say "hey this guy is a complete trolling jerk and does nothing but ruin our discussions on Orks" they will do something more then a couple day suspension.


Thoughts?


Automatically Appended Next Post:
Also yea, good point, if he hates Orks so much, why doesnt he just play GK or something I dont like SM, guess what? I dot play them and I rarely go into their threads

This message was edited 2 times. Last update was at 2012/12/16 01:14:29


 
   
 
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