Switch Theme:

Firing Plasmaguns - Roll all at once or seperate?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in fi
Dakka Veteran




 Vombat wrote:
How would you do it with a bigger squad?
10 Flash gitz shooting 20 bullets would take some time. Or even the old Mutant fire arms from the old Lost and the damnd codex.
Even worse, what if a 50man IG blob shoots rapid fire with FRFSRF order and a nurgle sorcerer cast their get hot spell on them?
There is no clear rule, but I think fast rolling is the way to go.
End result is basically same if you just use random allocation for the wounds caused by Gets Hot! with the caveat that no model may get more wounds allocated than it has fired shots. Bring some non-D6 dice with you to make random allocation go faster. Note: you can do fast rolling with random allocation too:

It's not what I'd call "perfect" solution, but works well enough.
   
Made in us
Been Around the Block





Luide wrote:
 Vombat wrote:
How would you do it with a bigger squad?
10 Flash gitz shooting 20 bullets would take some time. Or even the old Mutant fire arms from the old Lost and the damnd codex.
Even worse, what if a 50man IG blob shoots rapid fire with FRFSRF order and a nurgle sorcerer cast their get hot spell on them?
There is no clear rule, but I think fast rolling is the way to go.
End result is basically same if you just use random allocation for the wounds caused by Gets Hot! with the caveat that no model may get more wounds allocated than it has fired shots. Bring some non-D6 dice with you to make random allocation go faster. Note: you can do fast rolling with random allocation too:



I think at that point it would be easiest to group the shots coming from guys with similar gear and stats ie guardsmen roll together, sgt or other guys with other upgrades such as vox caster and that are rolled separately.
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

 Vombat wrote:
How would you do it with a bigger squad?
10 Flash gitz shooting 20 bullets would take some time. Or even the old Mutant fire arms from the old Lost and the damnd codex.

Even worse, what if a 50man IG blob shoots rapid fire with FRFSRF order and a nurgle sorcerer cast their get hot spell on them?

There is no clear rule, but I think fast rolling is the way to go.


There is no clear rule as to how to roll the dice but GW does suggest how to do it in the brb.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
 
Forum Index » 40K You Make Da Call
Go to: