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![[Post New]](/s/i/i.gif) 2013/02/16 11:18:32
Subject: Re:Some Thoughts on Farseer Powers
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Member of a Lodge? I Can't Say
WI
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undertow wrote:Ahh, that sucks. I vaguely remembered that you can get a Warlock squad for Eldrad (or am I wrong there too?), I assumed he could purchase any Farseer options he didn't already have.
I guess my Eldar are going to continue to spend their time on the shelf. I switched to Daemons about a year and a half ago and haven't really looked back.
Eldar are just fine though. In 5th Ed, I ran a foot-dar list with Eldrad and the Avatar with Storm Guardians and Wraithlords with a Harliquinn mob (pretty much every unit had a Psyker). In 6th Ed, they made Eldar players go foot for the best effectivness (specially the cap/contesting aspect) and players like me where hit the least with the changes. Change out the Avatar and the Storm Guardians for a 10 man Wraithguard unit and a 2nd Farseer and I am pretty much set. I still like Infiltrating Striking Scorps, I like the idea of a Fire Dragon Exarch manning the gun on the ADL. I like Guardians (and Rangers) sitting back behind the line giving support fire with a weapons platform and Jetbike Guardians are just as viable as ever. Heck, even Swooping Hawks are /good/ right now and they /never/ were. Only thing that I feel really took a hit was Banshees because of the PW nerf. But you know what, I bet they are not as bad as people think. It seems to be a popular tactic in 6th to win via making your opponent roll 1s on saves instead of totally ignoring armor. I will say this, Banshees are still marine killers, they just can't stand toe to toe with other elites like they use to.
When they do get a codex, I think it will be alot like the Chaos Dex... same damn thing with a few tweaks and a couple of new models, including a flyer or three.
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This message was edited 1 time. Last update was at 2013/02/16 11:20:00
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/02/16 11:28:37
Subject: Re:Some Thoughts on Farseer Powers
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Executing Exarch
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BlkTom wrote: undertow wrote:Ahh, that sucks. I vaguely remembered that you can get a Warlock squad for Eldrad (or am I wrong there too?), I assumed he could purchase any Farseer options he didn't already have.
I guess my Eldar are going to continue to spend their time on the shelf. I switched to Daemons about a year and a half ago and haven't really looked back.
Eldar are just fine though. In 5th Ed, I ran a foot-dar list with Eldrad and the Avatar with Storm Guardians and Wraithlords with a Harliquinn mob (pretty much every unit had a Psyker). In 6th Ed, they made Eldar players go foot for the best effectivness (specially the cap/contesting aspect) and players like me where hit the least with the changes. Change out the Avatar and the Storm Guardians for a 10 man Wraithguard unit and a 2nd Farseer and I am pretty much set. I still like Infiltrating Striking Scorps, I like the idea of a Fire Dragon Exarch manning the gun on the ADL. I like Guardians (and Rangers) sitting back behind the line giving support fire with a weapons platform and Jetbike Guardians are just as viable as ever. Heck, even Swooping Hawks are /good/ right now and they /never/ were. Only thing that I feel really took a hit was Banshees because of the PW nerf. But you know what, I bet they are not as bad as people think. It seems to be a popular tactic in 6th to win via making your opponent roll 1s on saves instead of totally ignoring armor. I will say this, Banshees are still marine killers, they just can't stand toe to toe with other elites like they use to.
When they do get a codex, I think it will be alot like the Chaos Dex... same damn thing with a few tweaks and a couple of new models, including a flyer or three.
I feel the reason banshees were hit hardest wasn't the power weapon nerf - not charging out of a transport kills them for me. It means banshees have to disembark and stand for a turn, in range of your opponents shooting. With marines it's not so bad (T4 3+) but with banshees it's T3 4+. So they get shot to death in short order as banshees in charge range get a high target priority from your opponent.
On the charge, they'll be as good as ever, it's just getting them there that's the problem.
I want an open topped transport or one with an assault ramp from the new codex. But I think you're right - copy/paste and a flier or two seems to be the current plan for codex's.
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This message was edited 1 time. Last update was at 2013/02/16 11:30:39
Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2013/02/16 12:56:40
Subject: Re:Some Thoughts on Farseer Powers
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Black Templar Recruit Undergoing Surgeries
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The Psychic nerf has made it even harder for them, now they exit without any psychic protection thus making it certain they will die a horrible death.
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![[Post New]](/s/i/i.gif) 2013/02/16 15:55:02
Subject: Some Thoughts on Farseer Powers
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Executing Exarch
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Unless you go BRB powers - invisibility and forewarning would both confer an extra 4+ (either cover or invulnerable).
Thinking about it, if you could use the former and drop them off in cover they'd have a 2+ cover save. Till the flamers come.
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Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2013/02/19 06:22:50
Subject: Some Thoughts on Farseer Powers
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Impassive Inquisitorial Interrogator
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I'm kind of thinking right now that maybe instead of going all out, saving 25 points and just taking 3 powers to swap would be the most efficient plan. You'd be looking at 135 for a seer like that on the ground casting 2 charges a turn. No runes as I was thinking of running my second seer like this and I don't fight many Eldar or Tyranid armies.
I've also found recently that Farseers are awesome wth Warp Spiders when mounted on a bike. They gain Hit and Run and Fortune makes Spiders a lot tougher. And being such short range and such a dangerous unit they really benefit from extra durability. Works well with BYB powers too. Might actually make a seperate thread for this haha...
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