Grey Templar wrote:ShadarLogoth wrote:
Grey Templar wrote:Its less risky, but no more useful. Its still a meh way of deploying and I see no point in doing it beyond a full Drop Pod list or Deathwing.
Because if you have a unit that isn't going to be effective till it's close to the enemy, you might as well start it off close to the enemy? Not sure how you could miss why that would be a good thing?
If that unit is an assault unit, they should be in a transport so they can assault without exposing themselves. If they have to wait a turn they'll just get shot to pieces.
I can't tell you how many games I've played against Deathwing where they come on and I simply shoot their units off the board before they did much of anything to me.
If its a shortish range shooty unit(24"), they really should start on the board to get more turns of shooting.
And you have the risk of your expensive deep strikers getting delayed in reserves, mishapping, or getting unfavorable scatters. All in all, not worth it.
Most transports are not assault transports, and the assault transports tend to be very expensive. The non assault transports will expose your unit to the same firepower (as they have to disembark the turn before they assault) and has the added bonus of possibly stranding your
CC unit in your own deployment zone.
If you are deamons or sm with drop pods, then deepstriking is worth it. otherwise you have no guarantee that they will turn up when you need it, imo it isnt worth having half your army in reserve, unless they are melee.
Comms can give you considerable control over when the unit arrives, and you don't necessarily have to commit half of your forces to the idea to make it a worth while endeavor.