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![[Post New]](/s/i/i.gif) 2013/02/22 14:51:47
Subject: BA fragnought
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Longtime Dakkanaut
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DaddyWarcrimes wrote:The magnagrapple doesn't have to wound, or even hit. It just has to be fired, since the range that is checked is done before firing. Ignore that, seems I didnt rememeber the FAQ as well as I though!, Daddy is indeed correct,
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This message was edited 1 time. Last update was at 2013/02/22 14:57:12
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2013/02/22 15:26:31
Subject: BA fragnought
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Fresh-Faced New User
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Also bear in mind with your premise that the Deathwind launcher cant fire the turn the pod comes down. Drop pods can only snap fire on the turn you come down and you cant snap fire a Deathwind Launcher.
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![[Post New]](/s/i/i.gif) 2013/02/22 15:26:46
Subject: Re:BA fragnought
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Fresh-Faced New User
Aberdeen, Scotland
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If i'm reading that FAQ response correctly; the wound pool can be allocated out to the longest range gun you fired not wounded with.
Don't need to hit or wound, just fire it.
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![[Post New]](/s/i/i.gif) 2013/02/22 15:29:23
Subject: BA fragnought
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Locked in the Tower of Amareo
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So the magnagrapple basically gives the fragnought 12" flamers. Makes perfect sense. Good going GW.
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![[Post New]](/s/i/i.gif) 2013/02/22 15:35:14
Subject: BA fragnought
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Veteran Wolf Guard Squad Leader
DC Metro
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Still not as dumb as a single autocannon letting an IG blob kill things with lasguns out to 48".
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![[Post New]](/s/i/i.gif) 2013/02/22 15:36:36
Subject: BA fragnought
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Locked in the Tower of Amareo
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OMG. I didn't even think about that. This really should be on a gun by gun basis.
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![[Post New]](/s/i/i.gif) 2013/02/22 16:03:41
Subject: BA fragnought
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Junior Officer with Laspistol
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DaddyWarcrimes wrote:Still not as dumb as a single autocannon letting an IG blob kill things with lasguns out to 48".
That's not how it works though, it doesn't extend the range of the gun to hitting a squad that would be initially out of range, it merely allows wounds fired at a unit in range to be allocated to models out.
So you can't fire lasguns at a unit >24" away, that's ridiculous. However, if the unit is 23" away with some models that are 25" away, as long as you have an AC in there, you can wound the entire unit with the lasguns.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
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![[Post New]](/s/i/i.gif) 2013/02/22 16:07:17
Subject: BA fragnought
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Dakka Veteran
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Griddle got it exactly. GW worded it poorly, because they are too frequently poor writers, but once you understand what Griddle just wrote it a fairly simple rule.
Therefore, with the Fragioso, my Frag Launcher can hit, say, 8 times, and the meltagun or magnagrapple allows the casualties to come from 8"-12" away once you run out of bodies within 8".
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![[Post New]](/s/i/i.gif) 2013/02/22 16:31:19
Subject: BA fragnought
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Veteran Wolf Guard Squad Leader
DC Metro
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I should have clarified. As long as all your models with lasguns are within 24" of the closest target model, that one autocannon means you can murder guys out to 48".
But seriously, suicide drop popped triple template Furiosos with magnagrapples are silly.
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![[Post New]](/s/i/i.gif) 2013/02/22 16:31:57
Subject: BA fragnought
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Dour Wolf Priest with Iron Wolf Amulet
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Martel732 wrote:OMG. I didn't even think about that. This really should be on a gun by gun basis.
That would be so annoying though...
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![[Post New]](/s/i/i.gif) 2013/02/22 16:37:08
Subject: BA fragnought
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Locked in the Tower of Amareo
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DaddyWarcrimes wrote:I should have clarified. As long as all your models with lasguns are within 24" of the closest target model, that one autocannon means you can murder guys out to 48".
But seriously, suicide drop popped triple template Furiosos with magnagrapples are silly.
Who suicides a dreadnought, when you can send in back up? It the point, though.
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![[Post New]](/s/i/i.gif) 2013/02/22 19:50:29
Subject: BA fragnought
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Veteran Wolf Guard Squad Leader
DC Metro
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Any dreadnought that you drop within template range of the enemy is probably going to die. It takes massive target saturation or a ton of luck to keep one alive after using it like that.
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![[Post New]](/s/i/i.gif) 2013/02/22 20:25:22
Subject: Re:BA fragnought
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Chalice-Wielding Sanguinary High Priest
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The range ruling may not make much sense in reality, but take it from someone who played in the old days where each model was measured individually... doing it that way takes AGES.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/02/22 20:33:20
Subject: Re:BA fragnought
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Junior Officer with Laspistol
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Super Ready wrote:The range ruling may not make much sense in reality, but take it from someone who played in the old days where each model was measured individually... doing it that way takes AGES.
To be fair, it really doesn't make much of a difference. People are freaking out but in reality, people don't have their troops in a line perpendicular to your firing very often, which is the only time it'd make a massive difference. Really it's going to maybe put 1 or 2 more wounds on a squad.
It was worded stupidly, but it speeds things up without affecting too many units.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2013/02/22 21:00:52
Subject: BA fragnought
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Veteran Wolf Guard Squad Leader
DC Metro
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It's actually a pretty brutal nerf for things like Grey Knight Strike Squads, Dire Avengers, and anyone else with a large number of high Rate of Fire Assault weapons who can't bring along random longer range weapons.
With premeasuring, getting everyone into range of exactly one model wasn't hard to do. Then you unloaded with the entire squad, killing models quite deep into a squad.
Now, you'll have to move into range to get assaulted to make effective use of your 24" Assault 2 gun, which kind of defeats the purpose of it having a 24" range.
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![[Post New]](/s/i/i.gif) 2013/02/22 21:20:33
Subject: BA fragnought
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Junior Officer with Laspistol
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Indeed, that's why I clarified "some" although I don't think it's "brutal." My GHs have suffered a little from it, but it's not enough to make them a poor choice. Similarly I've decided to kit my chimera mounted plasma vets with an autocannon or mortar if I can't spare 5pts to ensure I get those plasma hits in.
Any unit affected by it was already a strong unit IMO, so it's nothing they can't take in the name of balance.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2013/02/25 05:19:11
Subject: BA fragnought
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Captain of the Forlorn Hope
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DaddyWarcrimes wrote:I should have clarified. As long as all your models with lasguns are within 24" of the closest target model, that one autocannon means you can murder guys out to 48".
That is the way it worked Pre FaQ, so no change for squads like this.
It really isn't that brutal.
Many units get at least one long range weapon. Those that don't will have to be a bit closer to kill more models in the target unit. Not all that bad.
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![[Post New]](/s/i/i.gif) 2013/02/25 20:24:00
Subject: BA fragnought
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Monster-Slaying Daemonhunter
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Martel732 wrote:Well it will hit every guy under the templates regardless. It can wound extra guys if you get a single big shoota wound.
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