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Made in us
Shas'la with Pulse Carbine





patsfan32 wrote:

Dont listen tot he genestealer propaganda, there are very viable ways to run genestealers and they melt everything they touch, along with the broodlord being a machine this edition. Just abuse synapse and its fearless effect after going to ground with them.


Not really sure what you're suggesting here. Fearless units can not go to ground. Are you suggesting moving them outside of Synapse just to go to ground?

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Made in us
Longtime Dakkanaut




I am going to counter alot of what larmsword is saying, and clarify some of it.

Rippers:
A very very questionable unit. Used right when you have the points to spare it can be stupid brutal. On the whole, the point cost is just no worth the unit however.

Genestealers are not dead, they did take a hit this edition. Namely, you have to be careful about how you get them in to charge range. Broodlord MSUs can get very nasty in a Choir list.

Hormagunts, these little buggers are very contentious. Even given a full load out they are still cheaper than genestealers and die about as fast. They are very fast at crossing the board and getting assaults thanks to bounding leap. On the down side, no guns, S3 T3 base, tee shirt saves, and a really low LDs.

Termaguant sub breeds:
Spikerifles are just incredibly silly. It is an under ranged lasgun that you have to pay extra for. If it was free it might be worth thinking about for the 18" range.

Spinefists are more useful than most people realize. While only S3 it is still AP5 and TLed, the TL part is what makes it useful on your termigaunts as it allows you to put a brood on a midfeild objective, go to ground and still have a decent chance at keeping other troops at bay with an effective BS5.

Oh and the web weapon? Forget you even saw the option in the codex.

Carnifexes;
Dakkafex, this baby is a bread and butter unit in many lists despite the cost. IT east infantry, does anti-air, light AV at range, heavy AV in assault.

Screamkillers builds (stock +frag+bioplasma) is the other common build for this unit. It needs some psychic backup so makes a good heavy hitter in slow choir lists. It will draw fire but is one of the only ways to get plasma in a nid list.

The only other build that deserves consideration is the a TL devouer+Stranglethorn build for accompanying a foot tyrant.

The rest are just priced out of play by the other Heavy support options.

Lictors:
Base unit has to be run as a 3 pack and is only sort of useful.
Deathleaper is a unit you bring strictly for the nerfs it causes to the enemy HQ. And messing up the occasional parking lot.


Automatically Appended Next Post:
paidinfull wrote:
patsfan32 wrote:

Dont listen tot he genestealer propaganda, there are very viable ways to run genestealers and they melt everything they touch, along with the broodlord being a machine this edition. Just abuse synapse and its fearless effect after going to ground with them.


Not really sure what you're suggesting here. Fearless units can not go to ground. Are you suggesting moving them outside of Synapse just to go to ground?


Exactly. It is a fun and annoy trick to do with them since they can infiltrate beyond synapse. Send them out front, go to ground for the nice cover saves, and then bounce them up for your turn with the edge of a synapse bubble. Now you can either get them closer and repeat, or get the charge of on a unit that go to close.

This message was edited 1 time. Last update was at 2013/02/24 17:29:18


 
   
Made in no
Liche Priest Hierophant





Bergen

"Broodlord MSUs can get very nasty in a Choir list. " I do not see where you are going with thois. If you are reffering to the telepathic shooting attack remember that they are not alloved to use shooting attacks.

   
Made in gb
Tough Tyrant Guard



UK

 Niiai wrote:
"Broodlord MSUs can get very nasty in a Choir list. " I do not see where you are going with thois. If you are reffering to the telepathic shooting attack remember that they are not alloved to use shooting attacks.


I assume he's talking about taking groups of a Broodlord + 4 Genetstealers (ablative wounds). You always run the risk of your Broodlord getting Haemorrhage and Life Leech (what is that, a 1 in 36 chance? Near enough I would think) and being unable to do anything with its brain, but even then it's a fairly handy unit to have around. The rest of its potential powers are pretty good; Iron Arm and Warp Speed and amp its killing machine qualities quite nicely and make it into a character-hunter, while Enfeeble and Endurance as we all know are simply awesome for Tyranids. You could easily throw a couple of these 115 point units into a mid-range list for some cheap extra psychic might and assault potential. Tiny units are easy to hide, and are often ignored (and even then the ablative Genestealers are gone, the Broodlord itself is fairly hardcore).

I do have visions of 3-4 units of 10 Toxic Genestealers with Broodlords leading them Infiltrating up-table, but I'm not sure how effective it would be in practice. Frightening for some though, I'm sure.
   
Made in us
Raging Ravener




Denton, Texas

Going deep on Broodlords has had mixed results in my experience. It is fun, and it does inflict a lot of psychological warfare on the opponent, but I'm not sure how useful they are in general. I like them, but I do not depend on them.

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Made in ca
Terrifying Wraith





Canada

Last weeks I played a little 500 pts game. It was a good opportunity to see how the Malanthrope and the Mieotic Spore Sack are in the battle field. The Malathrope only manage to die before doing something but the Mieotic Spore Sack was a good surprise. Deep striking into an unit, exploded, created d6-2 spore mines, more explosions the Mieotic. If the dices role great, you have 5 larges blast in one unite for 35 pts.

 
   
Made in ca
Scuttling Genestealer



Canada

hellpato wrote:
Last weeks I played a little 500 pts game. It was a good opportunity to see how the Malanthrope and the Mieotic Spore Sack are in the battle field. The Malathrope only manage to die before doing something but the Mieotic Spore Sack was a good surprise. Deep striking into an unit, exploded, created d6-2 spore mines, more explosions the Mieotic. If the dices role great, you have 5 larges blast in one unite for 35 pts.


Where do you find the rules for the Malanthrope and Mieotic Spore Sack? I've seen the fluff on wiki but not the actual rules...

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Made in se
Emboldened Warlock





umea Sweden

Addaran wrote:
hellpato wrote:
Last weeks I played a little 500 pts game. It was a good opportunity to see how the Malanthrope and the Mieotic Spore Sack are in the battle field. The Malathrope only manage to die before doing something but the Mieotic Spore Sack was a good surprise. Deep striking into an unit, exploded, created d6-2 spore mines, more explosions the Mieotic. If the dices role great, you have 5 larges blast in one unite for 35 pts.


Where do you find the rules for the Malanthrope and Mieotic Spore Sack? I've seen the fluff on wiki but not the actual rules...


It's in one of the Imperial Armour volumes, the one with a Trygon on the front

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