I am going to counter alot of what larmsword is saying, and clarify some of it.
Rippers:
A very very questionable unit. Used right when you have the points to spare it can be stupid brutal. On the whole, the point cost is just no worth the unit however.
Genestealers are not dead, they did take a hit this edition. Namely, you have to be careful about how you get them in to charge range. Broodlord
MSUs can get very nasty in a Choir list.
Hormagunts, these little buggers are very contentious. Even given a full load out they are still cheaper than genestealers and die about as fast. They are very fast at crossing the board and getting assaults thanks to bounding leap. On the down side, no guns, S3 T3 base, tee shirt saves, and a really low
LDs.
Termaguant sub breeds:
Spikerifles are just incredibly silly. It is an under ranged lasgun that you have to pay extra for. If it was free it might be worth thinking about for the 18" range.
Spinefists are more useful than most people realize. While only S3 it is still AP5 and TLed, the
TL part is what makes it useful on your termigaunts as it allows you to put a brood on a midfeild objective, go to ground and still have a decent chance at keeping other troops at bay with an effective BS5.
Oh and the web weapon? Forget you even saw the option in the codex.
Carnifexes;
Dakkafex, this baby is a bread and butter unit in many lists despite the cost.
IT east infantry, does anti-air, light
AV at range, heavy
AV in assault.
Screamkillers builds (stock +frag+bioplasma) is the other common build for this unit. It needs some psychic backup so makes a good heavy hitter in slow choir lists. It will draw fire but is one of the only ways to get plasma in a nid list.
The only other build that deserves consideration is the a
TL devouer+Stranglethorn build for accompanying a foot tyrant.
The rest are just priced out of play by the other Heavy support options.
Lictors:
Base unit has to be run as a 3 pack and is only sort of useful.
Deathleaper is a unit you bring strictly for the nerfs it causes to the enemy
HQ. And messing up the occasional parking lot.
Automatically Appended Next Post: paidinfull wrote:patsfan32 wrote:
Dont listen tot he genestealer propaganda, there are very viable ways to run genestealers and they melt everything they touch, along with the broodlord being a machine this edition. Just abuse synapse and its fearless effect after going to ground with them.
Not really sure what you're suggesting here. Fearless units can not go to ground. Are you suggesting moving them outside of Synapse just to go to ground?
Exactly. It is a fun and annoy trick to do with them since they can infiltrate beyond synapse. Send them out front, go to ground for the nice cover saves, and then bounce them up for your turn with the edge of a synapse bubble. Now you can either get them closer and repeat, or get the charge of on a unit that go to close.