Switch Theme:

Vampire Counts; help me decide what to build/buy!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Hacking Proxy Mk.1





Australia

BaconUprising wrote:
 jonolikespie wrote:
Necromancer goes in a unit of 20 zombies, the idea is to hide his unit from combat and let them give him some bodies to protect him from shooting. 20 is too small to be usefull but if the game is going your way they will be up to 60-80 by the end of the game and can be put into play then.

As for the ghoul king, he needs to be in your strongest unit, which is your grave guard but a fair margin right now.

Putting a necromancer with zombies is just stupid


... Where else would you put them? 20 zombies keeps him safe from shooting, and you can keep that unit away from combat. As a byproduct of him casting spells his bunker will grow and become useful in the later turns of the game.
Skeletons are too expensive to only act as a bunker, though if he has master of the dead and his entire role in the army is to raise skeletons then a unit of 40 with him tagging along isn't a bad idea.
Grave guard are a front line unit, as are ghouls. He'll get shredded in with them.
What else is left?

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in us
Lord of the Fleet





Texas

Yea, a zombie bunker is a common sight for necros to sit in

 
   
Made in gb
Ghastly Grave Guard





Cambridge, UK

BaconUprising wrote:
 jonolikespie wrote:
Necromancer goes in a unit of 20 zombies, the idea is to hide his unit from combat and let them give him some bodies to protect him from shooting. 20 is too small to be usefull but if the game is going your way they will be up to 60-80 by the end of the game and can be put into play then.

As for the ghoul king, he needs to be in your strongest unit, which is your grave guard but a fair margin right now.

Putting a necromancer with zombies is just stupid


Lol... what?

1500
500
Vampire Counts 2400
300
Circle Orboros 20 
   
Made in us
Infiltrating Hawwa'





Through the looking glass

BaconUprising wrote:
 jonolikespie wrote:
Necromancer goes in a unit of 20 zombies, the idea is to hide his unit from combat and let them give him some bodies to protect him from shooting. 20 is too small to be usefull but if the game is going your way they will be up to 60-80 by the end of the game and can be put into play then.

As for the ghoul king, he needs to be in your strongest unit, which is your grave guard but a fair margin right now.

Putting a necromancer with zombies is just stupid


I like how you explain why.

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in us
Longtime Dakkanaut




Oklahoma City

 Necroshea wrote:
BaconUprising wrote:
 jonolikespie wrote:
Necromancer goes in a unit of 20 zombies, the idea is to hide his unit from combat and let them give him some bodies to protect him from shooting. 20 is too small to be usefull but if the game is going your way they will be up to 60-80 by the end of the game and can be put into play then.

As for the ghoul king, he needs to be in your strongest unit, which is your grave guard but a fair margin right now.

Putting a necromancer with zombies is just stupid


I like how you explain why.



I'm not really a VC player, I'm playing devil's advocate ...

Am I correct in assuming most VC players use zombies as a tarpit, to maneuver a more killy unit into the flank? such as gg/black knights/ghouls etc?

I was thinking maybe bacon keeps his necro in a minimum or very small skeleton squad, and bunkers him that way? Maybe just so they have ward saves to help before crumbling?

I could see the validity of putting my necro in a tiny unit of skeletons in the back, but would be wary of a well placed stonethrower shot etc, wiping out the RnF and leaving me w/o a LoS to the next shooting attack.

I suppose you would get your opponent directing large attacks at a small unit of a few skeletons to hopefully get the necro as opposed to whittling down your growing tarpit?



Personally, in the small undead NG themed army I have in the works, I was planning on putting my necromancer on foot in a zombie bunker. more bodies to make LoS last longer is my reasoning. easier to raise models etc.

Raises the question in my mind though, do people ever mount their necromancer and put him in a calvary unit? seems like a poor choice/the place for a vampire not a necro.

More or less, got the titan forge NG necro on a skele-squig and magnetized the base to be on a 20mm infantry or where he can hop onto a calvary base. Didn't know if putting him on a horse etc would be worth the armor save/maneuverability it provides.. thinking it would take a lot of knights to provide LoS for long..




http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in us
Infiltrating Hawwa'





Through the looking glass

skyfi wrote:
 Necroshea wrote:
BaconUprising wrote:
 jonolikespie wrote:
Necromancer goes in a unit of 20 zombies, the idea is to hide his unit from combat and let them give him some bodies to protect him from shooting. 20 is too small to be usefull but if the game is going your way they will be up to 60-80 by the end of the game and can be put into play then.

As for the ghoul king, he needs to be in your strongest unit, which is your grave guard but a fair margin right now.

Putting a necromancer with zombies is just stupid


I like how you explain why.



I'm not really a VC player, I'm playing devil's advocate ...

Am I correct in assuming most VC players use zombies as a tarpit, to maneuver a more killy unit into the flank? such as gg/black knights/ghouls etc?

I was thinking maybe bacon keeps his necro in a minimum or very small skeleton squad, and bunkers him that way? Maybe just so they have ward saves to help before crumbling?

I could see the validity of putting my necro in a tiny unit of skeletons in the back, but would be wary of a well placed stonethrower shot etc, wiping out the RnF and leaving me w/o a LoS to the next shooting attack.

I suppose you would get your opponent directing large attacks at a small unit of a few skeletons to hopefully get the necro as opposed to whittling down your growing tarpit?



Personally, in the small undead NG themed army I have in the works, I was planning on putting my necromancer on foot in a zombie bunker. more bodies to make LoS last longer is my reasoning. easier to raise models etc.

Raises the question in my mind though, do people ever mount their necromancer and put him in a calvary unit? seems like a poor choice/the place for a vampire not a necro.

More or less, got the titan forge NG necro on a skele-squig and magnetized the base to be on a 20mm infantry or where he can hop onto a calvary base. Didn't know if putting him on a horse etc would be worth the armor save/maneuverability it provides.. thinking it would take a lot of knights to provide LoS for long..





In my experience zombies make one of the best bunkers for necros. Why? Because they're dirt cheap for starters, but more importantly how ridiculously fast you can repopulate a unit. You keep your necro with zombie homies in the back, supporting your blocks with wounds and buffs, and buffing his own unit up in the mean time. In late game, once you have this ludicrously large block if zombies, you can use them offensively. Until then, zombies are there to prevent your necro from dying. Any other purpose of zombies is terribad due to comat res and crumble. You can stick a rank of ethereals in front of a zombie brick, but that's pretty iffy, not to mention damn expensive when better unit selections exist.

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in gb
Ghastly Grave Guard



Uk

Zombies are cheap yes they can be increased yes. If that unit ever gets into any combat the Necromancer will die instantly from combat res skeletons are a decent unit to put them in as they can hold up in one combat and a mounted necro in the second rank of black knights is very good.
   
Made in us
Infiltrating Hawwa'





Through the looking glass

BaconUprising wrote:
Zombies are cheap yes they can be increased yes. If that unit ever gets into any combat the Necromancer will die instantly from combat res skeletons are a decent unit to put them in as they can hold up in one combat and a mounted necro in the second rank of black knights is very good.


I'd rather focus on avoiding combat entirely, instead of needlessly gearing up for combat I shouldn't be getting into in the first place. I've never had a problem avoiding combat from things that are lethal enough to eat through the 35+ zombies I've accumulated by then.

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in au
Hacking Proxy Mk.1





Australia

BaconUprising wrote:
Zombies are cheap yes they can be increased yes. If that unit ever gets into any combat the Necromancer will die instantly from combat res skeletons are a decent unit to put them in as they can hold up in one combat and a mounted necro in the second rank of black knights is very good.


If your bunker ever gets into combat your opponent will direct attacks against your necro and kill him before combat rez.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: