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Made in nl
Longtime Dakkanaut





 Vineheart01 wrote:
davou wrote:
 Vineheart01 wrote:
It doesnt tell you its one of those things you have to just figure out.

Basically if i have special characters or weapons i gave a hoot about i'd roll them separate.
Wagon has 12 Lootas, 3 Meks, and a Big Mek. It explodes and causes 7 wounds. I roll for the Big Mek and he passes, 6 more, i roll for the 3 meks, 2 die, i have 4 more wounds, now i just throw the rest of the dice and take out random lootas.
That, or line them up and just throw a D20 after numbering each ork - which takes awhile lol


Rulebook disagrees with you dood, controlling player allocates wounds.


FAQ disagrees with your disagreeing statement dood. They got rid of that scentence.


I just found out thats wrong. The only refer to the "game summary" section and not the rules on page 80. These rules are still correct so you can/must use shooting rules for wound placement. or am I missing sumthing?
   
Made in ca
Nasty Nob






I still only see this
Reference Section – The Game Summary, Transport Vehicles and Their Passengers, Explodes (Other Effects).
Change the entry to read “The unit takes a number of Strength 4 AP – hits equal to the number of models in the unit. Surviving passengers are placed where the vehicle used to be and must take a Pinning test."

Which does not contradict the controlling player can allocate from the core book.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

really.....adding that to my research list when i get home today...

Because that would totally make a Tankbusta missile a bit more menancing if i had a meganob boss in there to stop the boyz from going splat when the wagon died, as well as provide some nice armor save cover from certain angles.
Always been my issue with tankbustas, they NEED a wagon because of the range and their squishyness, but the wagon kills them when it blows up (and it will blow up)
EDIT: Hehehe...that idea totally goes with my sig doesnt it?

This message was edited 1 time. Last update was at 2013/03/12 07:45:51


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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