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![[Post New]](/s/i/i.gif) 2013/11/05 20:07:48
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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BAD NEWS BOSS; DA WARBANDS DEYS CHANGIN!
Given this project's completion target is Throne Of Skulls in March I was greatly troubled by the rumor that the guard codex would be coming out that month, especially given that GW events demand you use the codex after it's launch like the space marines back in September and if so I'll have 1 or 2 weeks to update the army especially since White Dwarf will have barely any info.
A few changes will be manageable as I can invest spare points into the allied nob bikers, but the big problem is the veteran squads as they are a main part of the army as such I'm worried about them being used as Elites again leaving my army with no troops. It something I would expect as GW would be able to sell more guard squad sets if Infantry Platoons were the only decent troops choice. Course I've been watching BOLS for new info and recently this came up...
BOLS Guard Rumor Thread wrote:Moving on from the veteran weapon squads re-boxing, it is believed that they will be changing their position on the battlefield. With smaller squad sizes, veterans seem to be taking a fire support role, that focuses on battlefield specialisation.
While I love the idea of specialization which is what my warbands are all about, the smaller squad sizes (likely 5 man) are a deal breaker and given how veterans in the previous codex were small fire support units like the grot vets shown below it could happen!
WOT DA DO!?!
As you can imagine this is really making me reluctant to continue work on my guard infantry as some of it could wind up as wasted effort when the time comes.
MORE ORKS OR TEK
The other option is to focus on more allied units, maybe a few enslaved ork shoota boys in a battlewagon. Or I can do project Waaagh Krusha which was a Tau force with allied guard attachment with 3 Grot Mechas representing Riptides. Someone recently suggested I expand on the Warbot conversion and create the Grot Kommitee in battlesuits for a Farsight Bomb which was tempting.
GO UNARMED!
Basically I would keep 3 of the veterans in the next two squads unarmed, that way I can give them special weapons if they're veterans or lasguns if they are a basic infantry squad. But if veterans are going to be 5 - 6 man squads perhaps it would be best to save the big brutes for that role and keep my main squads consisting of mainly troops and grunts and save the big muscled brutes for these rumored small fire support veterans squads.
I'd be grateful to hear you thoughts on this matter?
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![[Post New]](/s/i/i.gif) 2013/11/13 00:36:49
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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DA WALL'Z GOIN UP BOSS!
The defence line is coming on nicely just need to wait for the 2nd stompa shoulder pad to arrive. In the end I went for the red paint scheme as it contrasts the checked pattern very well and ties it's to the rest of the army. The watchtower hut was a bit of a pain and went from being red on the sides and bronze at the front to black, also the hanging fabric didn't look too good so that's on the back now.
Will be adding the desert sand weathering effects when the full wall is complete, might add a scorched mark or two to the plates on the watchtower, looks too clean.
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This message was edited 1 time. Last update was at 2013/11/16 15:35:41
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![[Post New]](/s/i/i.gif) 2013/11/16 15:33:28
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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BOOM BLASTAS INCOMIN!
Due to some last minute changes to my Kill Team I need a 2nd squad of veterans as sadly Harker isn't worth the 55pt price tag when his 'Catachan Devils' rule isn't in effect. So here is the 2nd Grot Rebel Warband; The Boom Blastaz cause they'll always been greenskins who love blowing stuff up.
I'm glad I came up with the warband idea as it proving enjoyable to give each grot unique at this rate no gretchin will look the same (unless I start making platoons).
DA DEATHSKULLS AV LOOTED ME WALL!
The defence line has been put aside so I can get the 'Boom Blastaz' ready for the Kill Team tourney next month. However that has been another problem I ordered a 2nd Ork Stompa shoulder pad so I can have one at each end of the defence line but in was lost in the post, worst it was the last one!
I did consider replacing the draw bridge with another section of the wall given how cool they look and creating a smaller entrance for the 4th small section.
But since I brought the battlefield bits sprue I had a tank trap left so I decided to convert that into a wall section which fits in quite nicely making the defence line only 5mm short of the standard 72cm length. Now I need to decide on two things 1st; The spikes are going to be dark metal so what colour to paint the plates in between? 2nd; Should I add a squig flap?
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![[Post New]](/s/i/i.gif) 2013/11/18 10:54:37
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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Veteran Sergeant wrote:Impressed that you could sell off the entire previous iteration and redo it.
I only sold the infantry, I still have the tanks that will be improved later on in the project. The reason I got rid of the old infantry was simple, I had already repainted them once when I redid the army for the current codex therefore a 3rd paint job would greatly lessen the model's original details. There was also the fact I wanted to give the army a new less uniform appearance to make them look more like a rebellion and less like a red Imperial Guard army with gretchin instead of humies.
Also I don't like having unused models, if they're going to simply be stored away with no possible use in the future I'd rather sell them so someone who will use them. The money I got from selling the old models greatly help me stock up on bits to make the new ones, speaking of which I'm still looking to get rid of 2 of my 5 Doom-Vee chimeras as I'm unlikely to field all 5 again if anyone is interested: http://www.dakkadakka.com/dakkaforum/posts/list/536541.page
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This message was edited 1 time. Last update was at 2013/11/18 10:55:53
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![[Post New]](/s/i/i.gif) 2013/12/02 15:29:49
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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DA FORT NEEDZ A TOWER!
A few weeks ago I showed a cool Ork Quad gun conversion built mostly from Plasticard that I planned to recreate for my Grot Rebelz defence line. However when it comes to working with plasticard I've never been too comfortable, so I decided to play to my strengths and find components that would work well together to create a similar structure. The main part being the main gun plates from the 'Stormlord' baneblade variant with some Leman Russ sponsons on the side and the glass dome turret from the ork bommer on top.
I'll convert the guns to be autocannons and fill in the gaps as well as give it a more battle damage and greenskin appearance. But while it looks fantastic and is exactly what I was going for I'm worried about it gamewise; Do the sponsons make it too bulky?
As you can see when placed next to an standard quad gun the turret and sponsons tend to make it bigger, the last thing I want is to be accused of converting for advantage purposes. Cover shouldn't really be an issue when it comes to quad gun placement, but if it did I can always draw line of sight from the star instead of the turrets plus not intentionally hide anything behind the tower itself.
Might have to remove it from the stand and mount it on a 40mm square base, but then it doesn't look right behind the defence line. What do you think both as hobbyists and gamers?
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This message was edited 1 time. Last update was at 2013/12/02 15:30:11
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![[Post New]](/s/i/i.gif) 2013/12/07 19:49:57
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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GROT BASE BUILDIN 101
Da Quad Gun: Well I've completed the final and central part of my defence line, the quad gun. Now because I was going with a more fort/outpost like appearance instead of a defensive Wall I wanted to make the quad gun look more like an actual building (from a gretchin's perspective). I was then inspired but this awesome Ork Quad Gun conversion, however I don't have those kind of plasticard skills so I played to my strengths and found the best bits to build one instead. I found the parts from the Stormlord's cannon and leman russ' sponsons wenT together perfectly.
The biggest pain was getting the plasticard the right shape to go underneath the top turret. Also I was originally going to add the tips of the autocannon barrels to end of the guns but felt that made the guns appear too long in contrast to the tower.
There are still some finishing touches to be made such as green stuffing the gaps on the sponsons and adding steps to get to the door on the side but all and all it's a great centre piece for the defence line.
Da Shield/Power Generator: I ordered a few bitz online to try different conversion ideas for the quad gun tower, one of which was the large Stormsword cannon. But when the other design worked out I decided to turn it into an greenskin like generator to use as the objective that I'll placed behind the defence line. I then added the tesla coils with the top one being removable and it became a shield generator, I then added a large on/off switch for laughs.
AGENT SPOOKUMZ IS COMIN!
Nearly all of the 18 man Kill Team is ready for next saturday's Kill Team tournament, all I need now is to update and repaint Agent Spookums to represent a squad leader. That way he can lead them to victory by hiding at the back and out of sight like a ninja, seriously there no way a guard veteran squad sergeant will kill anything and he's worth 2pts if killed.
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This message was edited 1 time. Last update was at 2013/12/07 19:52:05
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![[Post New]](/s/i/i.gif) 2013/12/13 17:06:10
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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WE NEED A HQ...ON WHEELS!
When the Baneblade first came out I wanted to convert one into a mobile Grot Rebel headquarters but was put off by the fact it would hardly be used. Now Escalation has come out and has been approved for Throne Of Skulls use I'm now looking at the concept again.
The idea; to convert a Baneblade into the biggest Grot Mega Tank ever based of the forgeworld model. The trick will be placing all the turrets to make it look less like a tank and more like a tradional battleship (with tracks) whist still having room for a command bridge. Also I need to decide which one to take it will have to be one with a main turret and not a fixed gun.
At first I thought about saving it for after the main army was complete but with such powerful weapons around my 550pt allied Nob Biker squad and Warboss is starting to look a little...fragile so there is a chance I may build the super heavy instead of the nob bikers.
ALRIGHT YA SNEAKY GITZ, GET SNEAKY!
Well I'm off to the Kill Team tournament tomorrow and who better to lead them that Agent Spookums, I was going to make the Boom Blastas' Ead Honcho the Kill Team leader, but since my leader is going to just hide to avoid giving my opponent an easy 2 victory points might as well go with the ninja.
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This message was edited 1 time. Last update was at 2013/12/13 17:06:49
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![[Post New]](/s/i/i.gif) 2013/12/15 18:41:42
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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WE GOT IT BOSS WE'Z GOT IT!!!
Well I attended the Kill Team tournament yesterday at Warhammer World and it proved to be very enjoyable. 7 Games were fun even the 3 I lost, with some close calls
Game 1 Vs Space Marine Bikers
Learning from a practice game all the grots took to the upper floors of ruined buildings with 1 or 2 grots on the ground floor to bait them into assault and kill them with dangerous terrain tests, funny thing it actually did.
Victory!
Game 2 Vs Space Wolves
Worst Warhammer World game ever as the kid I was playing against cheated in every possible way; from over moving to time wasting. He argued with me everytime I corrected him on obvious mistake and he even wanted to call the game quits with 3 minutes to go whilst his models were on the objectives. Of course I shot all my specialists weapons at the 2 scouts on the objective, he then “moved” his leader all the way to the objective and took the game, at that point I couldn't be bothered to argue and just put a complaint in about him.
In all the years I've been to 40k tournaments I've never played against an opponent who has resorted to cheating, guess this round made up for that in kind.
N/A
Game 3 Vs Guard
Very basic game against a veteran and storm troopers squad, not much terrain on the board except 3 large building so first few turns were pure movement before a massive and intense firefight!
Draw!
Game 4 Vs Necrons
Kid surprisingly using the old Necron codex with 10 Necron warriors with hit and run and eternal warrior. In the interest of sportsmanship I decided to keep some boys out in the open, nevertheless they were all very difficult to put down in the end.
Victory!
Game 5 Vs Space Wolves
Not much to say except had a thunderwolf rampaging through my lines while a lone wolf and grey hunters secured the objective. Shot them off but the lone wolf remained, in a gamble I had my plasma gun specialist leap out of cover and rapid fire him, having failed to kill him and knowing that the grot was likely to die next turn he charged the lone wolf... and wounded him and survived combat. It wasn't till we were adding up the score that I realised that I had unwittingly contested the objective with that charge and drew the game.
Then shortly after my opponent found me and told me cause the lone wolf didn't die I got an extra point and won the game.
Victory!
Game 6 Vs Tau
Awesome Game with too much detail to go into but the highlight was my veteran sergeant running up to a piranha throwing grenades then blowing it and himself up in combat. Still nothing could stop his bad ass Battlesuit leader.
Lost!
Game 7 Vs White Scar Bikers
OH GOD THE HORROR! Bikes parked in the building on the objective and would not be moved, even by 9 grenade lobbing grots. Still an entertaining game.
Lost!
Game 8 Vs 6 Necron Wraiths
Setup my Kill Team with most of the grots on the 2 and 3 floor of a ruined building with some guys on the ground floor in LOS, the game got interesting when the wraiths got close and with the grots throwing grenades. Surprisingly it was a close game against such a competitive list as it came down to break tests he barely passed his first one and then I was forced to take one the next turn and failed it. A Great way to end the day.
Lost!
Well that and winning Best Kill Team!
So if not for that 2nd game the day would have been perfect, thou even with that awful game the day was still fantastic and I look forward to the next one. Now for Throne Of Skulls!
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This message was edited 1 time. Last update was at 2013/12/15 18:46:44
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![[Post New]](/s/i/i.gif) 2013/12/24 00:21:47
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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LET IT SPLODE, LET IT SPLODE, LET IT SPLODE!
Due to Xmas working hours, family visits, Xmas shopping and other commitments I'm running a bit behind on my Gretchin Deadlines but I was able to get the Boom Blastas Warband done before Christmas. Like the Deff Diggas the Boom Blastas are just a simple Veteran Squad with an autocannon and grenade launchers, while the pervious Warband/Squad had shovels and we're very dirty these guys are loaded up with a variety of explosives.
One of the biggest complements I got from a lot of players at the Kill Team tournament was how much they loved how each grot had their own character. Making each Grot troopa look different from the others and giving him his own unique look is both fun and stops the squad building process from feeling repetitive and boring.
With luck I'll be able to get the defence line completed before the end of the year and then it on to the 'Booty Huntaz'!
LET'Z GET FESTIVE!
Who's up for sum Xmas Squig?
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This message was edited 1 time. Last update was at 2013/12/24 00:25:55
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![[Post New]](/s/i/i.gif) 2013/12/26 18:41:25
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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ON DA FIRST DAY OF XMAS DA WARBOSS GAVE TO ME; 1 LUCKEE SQUIG!!!
Hope you all had a good Xmas yesterday. I was surprised to get this interesting Christmas present yesterday from my sister who does a lot of cosplay work, it’s a lucky squig mascot for the tournaments I attend with my Grot Rebelz.
Little guy also came with a fitting and optional helmet, it’s a child’s toy army helmet that will be repainted black with a red star on. Might even convert a squig miniature to look just like him and make it an objective marker for relic missions.
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![[Post New]](/s/i/i.gif) 2014/01/05 22:14:18
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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NOW DAT'S A FORT!
My Aegis Defence Line is finally complete & I doubt I'll be replacing it with anything else anytime soon! My aim was to make it look like a outpost/fort instead of a defence line and when setup in a square it's certainly looks like an outpost & I love it!
I'm really starting to love chequered patterns they're very orky and while time consuming easy to do. Once the army is done and I don't need to make any sudden changes I'll be adding a small recruitment poster to the blank side of the Quad gun.
Now to get back to making my 3rd and final squad of rebel Gretchin before making the Nob Bikers, after that it just adding improving the 4 vehicles and I'll be ready as I can be for TOS.
SUPPORT DA REBELLION
I've uploaded the defence line at fortress to the Dakka Dakka gallery so be sure to follow the link and give it a gud rating!
http://www.dakkadakka.com/core/gallery-viewimage.jsp?i=571087&m=2&w=800
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![[Post New]](/s/i/i.gif) 2014/01/06 16:26:55
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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WORKIN ON DEM TANKZ BOSS
Once I've replaced all the infantry and created the Nob Bikers I'll start upgrading the tanks, the Thunda-Squig gunships are simply getting a touch up on their paintjob but other tanks will be getting some more orky modifications.
Battle Tanks
I'll be looking to convert my tanks to look more like the old epic ork vehicles such as the old 'Gobsmasha' (Demolisher) and convert leman russes to look like 'Bonebreaka' tanks, just need to add Deff Rollas to them.
Support & Artillery Tanks
All support tanks will be using the old Dakka Tank as a base, converting a weapon mount and ammo wagon to match the unit be in a griffon, manticore or medusa.
Chimeras
An improvement I'll be making to my Chimera will be to replace the Poundland toy wheels with those from the Ork Battlewagon. Thought about making 1 with 4 wheels and another with 6, what do you think?
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![[Post New]](/s/i/i.gif) 2014/01/08 21:14:46
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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BRUTAL KUNNIN KARDZ
In my previous army project I created Warlord and Psychic power cards using a magic card template and some artwork from the Horus Heresy Visions book for my Pre-Heresy Thousand Sons. For this project I've been lucky enough to find a high quality pdf of the 'Digganob' rulebook, the Gorkamorka game expansion that introduced the original Grot Rebelz. So I've been extracting, editing and colouring some of the grot artwork for use on army lists, fluff sheets and of course some Warlord Trait Cards. Or as the grot's call it “Brutal Kunning”
I'll have these printed and lamenated in time for the 3rd generation grot's first game in a 750pt campaign down at my local GW store this month.
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This message was edited 1 time. Last update was at 2014/01/08 21:15:17
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![[Post New]](/s/i/i.gif) 2014/01/13 18:58:56
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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ORKS BOTZ ACTIVATE!!!
Ever since I came up with the idea of having Kolonel Grotskull piloting a Warboss Mecha I decided to include some enslaved Orks in the army. But the chances of an ork following a gretchin's orders seemed unlikely with shock collars and other torture devices so I decided they'd be enslaved and altered with cybork bitz.
Since the Nob Bikers would be armed with different weapons I used some Bits from Forgeworld to create the back mounted weapons to represent the Warbike's Dakkacannons. The heads are created from Tau Battlesuit shoulder-pad, Ork Jaws and the value of a guard flamer backpack for the eye. Trying to line up both guns to aiming the same direction was the biggest pain of all.
& These guys are big, they tower over space marines as you can see here...
Overall a great bodyguard unit for Kolonel Grotskull's Warbot, and depending on what the next Ork codex brings I might expand on this idea and make a full biker/ork bot army.
Question thou; If I was your opponent would you mind me using 40mm bases instead of Biker bases?
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![[Post New]](/s/i/i.gif) 2014/01/14 22:33:02
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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Well in the end I've decided to play it safe and go with the bike bases, someone told me that because of the way they are modeled not having them on biker bases can cause people to think their infantry. Placing them on the correct bases means anyone at first glance will know that they're Nob bikers.
Thou someone did suggest I create a patch to proxy Tau Battlesuits lol
Also here's a question: What colours should I paint the head, gob and centerplate (where the eye is) on the bot heads? Just to let ya know the shoulder pads and plate around the waist is going to be red?
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This message was edited 2 times. Last update was at 2014/01/14 22:59:20
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![[Post New]](/s/i/i.gif) 2014/01/16 21:52:39
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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BIKER BASES!
Since I realized that while 40mm bases suited the models it was too easy to mistake them for infantry rather than bikers, so I decided to switch to biker bases instead but trying to fill the unused space on the biker bases effectively is proving to be a bit of a challenge.
I ordered one of the wounded orcs from the Empire Archers kit and it seemed only fitting he go on the mad dok's base, I did try to have him screaming at the Orkbot but the head won't sit at that angle so I settled for him yelling for someone to help him. I'll probably add a discarded choppa or gun on the base as well.
Another idea I had was to use one of the epic wagons I had previously used for Ruff Riders back from when I first made the grot army, the grot gunner fits the role of driver perfectly but I'm worried a grot driving a kart alongside the boss and his bodyguard just doesn't look right and would work better as an objective. What do you think?
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![[Post New]](/s/i/i.gif) 2014/01/30 23:51:33
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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ORK BOT UPDATE!
I don't usually post pictures of half painted miniatures unless I'm looking for feedback, but I've been working on the ork bots and they are coming on nicely, as you can see they make truly excellent bodyguards for the Warbot!
Just touching up the hand weapons before moving on to the backpack weapons and bases. Problem is I weren't sure what colour to do the metal gobs, I was thinking bronze with metal plates?
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![[Post New]](/s/i/i.gif) 2014/02/05 20:51:57
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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WAT YA DOIN, AN ORK BOT KAN'T BE DA BANNER WAVER!!!
Nob Bikers are coming on slowly, with luck they'll be ready in time to lead my army in a 1000pt tournament at Warhammer World on the 17th this month.
Originally I decided to not include the grot in the go-kart on the biker base behind the Nob Biker cause he really had no purpose to be with the squad and looked out of place so I replaced him with a liberated gretchin on foot screaming at the sky. However the Waaagh Banner pole isn't coming out as well as I had hoped so I came up with an alternative idea. Give the Nob Biker a big shield instead and make the Grot in the go kart behind him the banner waver. I'll see how this idea turns out as I've ordered a few small flags and banners to experiment with, as for the shield it's certainly adds some character to the Nob Biker.
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This message was edited 1 time. Last update was at 2014/02/05 20:53:12
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![[Post New]](/s/i/i.gif) 2014/02/06 17:46:50
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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BEEP BEEP! BANNA COMIN THREW!
My bitz arrived today, so I started converting my Grot Banner Waver and through all the flags and banners I tried, 1 half of the high elf archer banner with a few cuts was the one that suit the kart best as it weren't too small or too large. Can't wait to get round to painting this chap
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![[Post New]](/s/i/i.gif) 2014/02/06 20:01:35
Subject: DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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Yes, when I first made the Grot Rebelz 10 years ago they were used to create my Ruff Riders below.
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![[Post New]](/s/i/i.gif) 2014/02/07 16:16:02
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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QUICK QUESTION?
I'm painting the back mounted Blastas at the moment and trying to decide whether I should have the coils glowing (and if so purple or green?) or simple paint them brass with silver coils since most ork blastas don't glow. Your thoughts?
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![[Post New]](/s/i/i.gif) 2014/02/10 13:31:56
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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ORK BOT BLASTAZ
1 Week to go and the Nob biker conversions are nearly complete, for example 'Berserker' below.
All that is left is the coils and bases (including details such as the ork and kart), I tried the copper coil with silver highlights on one of them and I'm eager to get some feedback? I chose this over a glowing version because Ork Blasta's rarely glow and it unlikely to be mistaken for a plasma weapon.
So what do you think, please let me know?
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![[Post New]](/s/i/i.gif) 2014/02/15 16:51:11
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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ORK BOTZ ATTACK!!!
Well it's been a busy week of painting as I've tried to get these guys ready in time to spearhead the Grot Rebelz at Warhammer World on Monday.
As you can see there have been some changes to the models; The first being that I've mounted them on biker bases instead of round 40mm to make it perfectly clear that they are Nob Bikers, this is due to the fact their appearance can easily be mistaken for heavy infantry. The other change was the Waaagh Banner, it just didn't look right! So since I needed to fill the empty space on the bikers bases with something, I decided to have a Gretchin Waaagh Banna waver mounted in a kart so he can keep up with da botz.
The Ork then got a Shield instead which looks a lot cooler and gives him some character. Seemed also a good idea to fill the mad dok's base with a unfortunate ork that just happened to be in the wrong place at the wrong time.
Now just 1 more squad to do and then it's just some touch up on 4 of the tanks and some objectives, then I'll be ready for Throne Of Skulls!
HUZZAH!
One of my biggest fears was that the guard codex would come out before Throne Of Skulls meaning sudden changes to my army, I'm both thrilled and relieved to see Knight Titans being released next month which I recommend you check out!.
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![[Post New]](/s/i/i.gif) 2014/02/22 16:34:51
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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YOU R A PIRATE!!!
The final squad for the Grot Rebelz has been created and like the others it has it's own theme and personal look and that look is Pirates & thieving gitz! For Grots who love a good looting, think of them as the Deathskulls warband of the rebellion.
I'cw enjoyed giving each grot in the army it's own unique look, certainly makes creating the 3rd squad feel less like a chore. I look forward to seeing what new squads the upcoming guard codex brings for me to toy with. Also the Squad leader's hat took quite a few tries to get right, that is why he is the only one with a green stuffed hat!!!
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![[Post New]](/s/i/i.gif) 2014/02/26 16:35:51
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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Well everything is going fantastically well, I'm half way through the last squad leaving 22 days to update and create some objective markers. Well, that is what I'd like to say however.....
WARHAMMER WORLD EVENT TEAM BANNED MY NOB BIKERS!!!
After mentioning my intentions to go to Throne Of Skulls with my Grots to someone I know, I was made aware of the new 'Warrior's code's strict rules on proxies and how the event team have been enforcing it lately.
I wasn't worried since the grots were included in the WW event pack as a ideal example of a converted army in the past, but I thought it best to get the green light so I emailed them some pictures. The Grots not a problem however they've banned my use of the Ork allies on terms that it will cause confusion when fielded with a Imperial Guard army using gretchin.
I can understand where they're coming from, but it's only 6 miniatures and with the exception of the Warbot all clearly modeled as orks and with a different appearance to the gretchin guard army, I'm mentioned this and the fact most opponents will understand when given a copy of my army list. Plus I had very little time to create replacement and thus pleaded to be allowed to use them this once, their reply was...
After consulting with the team I'm afraid that our concerns are uniform so the answer is no. I understand that you are confident that you can explain the difference but that does not change the reality that the models being used are from the same codex, but actually aren't.
So this has left me feeling frustrated and a little down as that a month's work wasted plus I'm in trouble with a 515pt hole to fill in just under 22 days!
Three options remain, which will depend on how much time I have left after the last squad and 4 vehicles have been painted.
Option 1: Baneblade Battle Cruiser – Convert a Baneblade up as a Battle Cruiser on land which will fill up the gap nicely, but will require a lot of work and not something I want to rush!
Option 2: More Tanks – I have several tanks leftover from the previous version of the army so I might be able to improve and repaint 3 or 4 to replace the Nob Bikers.
Option 3: Take the Thousand Sons... Again!
We'll have to wait a see, diz been a sad day!
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This message was edited 1 time. Last update was at 2014/02/26 16:37:58
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![[Post New]](/s/i/i.gif) 2014/03/01 16:30:15
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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BATTLE BRUISER PLANZ
With the latest development my best option seems to be investing in a Baneblade since the alternative is repainting another 5 tanks with 10-15 days. So I've been sketching up ideas for my Battle Bruiser!
I'll be converting the Baneblade into a battleship on land similar to the Grot Mega Tank. The plan is to the use the Stormlord build to create a main compartment with the main turret on top and a door where the gun usually goes. I'll then use two ork bomma wings to create the bow and create a deck from plasticard and other bitz. On the front deck will be the demolisher cannon and the twin linked heavy bolter will be split up into two small turrets on both the port and starport (still counting as 1 thou), on the rear platform I'll mount an autocannon as a small turret rather than on the main turret and add a watch tower from the stompa.
The main problem will be attaching the main turret to the top of the tank and also thinking of a way to create a suitable volcano cannon weapon for when I wish to use it as a shadowsword, so far my best idea is a massive tesla coil on top like a main mast or using the defiler upper body as the mount for the barrel?
With luck I'll be able to create this a lot quicker than repainting 4 or 5 vehicles and I can add other details later on.
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![[Post New]](/s/i/i.gif) 2014/03/06 23:00:21
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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LOOTIN AND BOOTY!
With this 3rd and final veteran squad all my infantry are now complete, the Booty Huntaz; a warband for gretchin that love a good lootin and riches.
Decided to change the Bandit on the left who originally had a sword, but after a recent discussion on the model's from an opponent's perspective I've decided to avoid kitting out any of the models in anyway that could confuse what weapons their armed with. Besides he looks more badass with the metal fist.
Now on to the vehicles, which thanks to a new sponging technique I've learnt may go rather quickly which leaves just the Baneblade to do in... 15 days!
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![[Post New]](/s/i/i.gif) 2014/03/09 19:12:50
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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BATTLE BRUISER'S PROGRESS
Two long modelling sessions and the Battle Bruiser is taking shape, all it needs now is it's sponsons, turrets and a few other details. When it came to attaching the main turret I decided it was better to build up a mechanism with cogs and other bitz under the turret than try and remove the details off the hull, I then attached the turret using two large magnetic disks. I'm also working to magnetise the upper hull so it can be swapped out for a one with the main gun attached if I desire to use a shadowsword in the future.
The autocannon that was going to go on the back was been replaced with a large chimney, so it will instead either be attached as a small turret on top of the main one like on the ork battlewagon, or be a represented by a grot manned tripod mounted autocannon on the landing pad.
Speaking of which that was the last thing added, the kopta platform adds to the battleship like feel and may include the little Grot Kopta as an optional detail, I say optional because I'm worried adding the kopta might make the back look too cluttered?
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![[Post New]](/s/i/i.gif) 2014/03/11 01:02:58
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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10 DAYZ TA GO!!!
A few tweaks and the Baneblade is now pretty much complete, all it needs is a small autocannon turret on top of the main gun and it will be good to go. Other details such as crew and the helicopter which will be getting a few changes will depend on what time I have left. I was surprised at how well the Zaap guns practically slotted into place on the lascannon turrets.
Now all that left is to get it tidied up and painted within 9 days!
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![[Post New]](/s/i/i.gif) 2014/03/14 23:00:41
Subject: Re:DA GROT REBELZ: Fully Converted Guard & Ork Army Project
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Stealthy Grot Snipa
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7 DAYZ TO GO!!!
Working hard to the point it's feeling less like a hobby and more like a job, anyway I'm grateful for being taught the sponging technique as it has really sped up the repainting of the old vehicles and looks great, going to sponge the Battle Bruiser tomorrow. Sadly I'll likely won't have time to upload any quality pictures till after Throne Of Skulls.
GIVE UZ SUM FEEDBACK
Been working on the Doom-vees and would like some feedback on the new wheels, keep in mind they'll be a lot more dirty when their finished and the black strip on the hull will have a chequered pattern. Not sure if the front rounded wheels look right and thinking of just using the more bulky ones at the back?
Anyway back to painting!
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