Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/03/21 18:51:56
Subject: Brand new player, confused about weapon range and wound allocation.
|
 |
Been Around the Block
|
question is on precision shot . i do not have the brb right now. can you place the hit out of his range? or will the faq wound rang change this?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/21 22:05:54
Subject: Brand new player, confused about weapon range and wound allocation.
|
 |
Captain of the Forlorn Hope
|
madfjohn wrote:question is on precision shot . i do not have the brb right now. can you place the hit out of his range? or will the faq wound rang change this?
only if the model you want to allocate to is a viable target to be allocated a wound, as per the normal rules for allocation.
|
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/22 09:58:25
Subject: Brand new player, confused about weapon range and wound allocation.
|
 |
Decrepit Dakkanaut
|
So would out of sight apply?
It does not say you follow the normal rules for allocation, it states you allocate the wound.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/22 11:46:58
Subject: Brand new player, confused about weapon range and wound allocation.
|
 |
Dakka Veteran
|
Well, I can't see how allocating a PS to the model your choice gives permission to break the other rules for wound allocation (ie, OOS and Range).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/24 05:46:59
Subject: Brand new player, confused about weapon range and wound allocation.
|
 |
Fresh-Faced New User
USA
|
A rule needs to be consistent and I believe this is the real issue. Using three scenarios you get incongruent results.
Ex: An enemy unit with 1 model is at a distance of 24" and 9 models are at 25" from every shooting model in the attacking units below:
A. A unit of a single las cannon shooting. A maximum of 1 enemy models can be removed.
B. A unit of 5 storm bolters shooting. A maximum of 1 enemy models can be removed.
C. A combined unit of A & B above shooting. All 10 enemy models can be removed.
The las cannon has conferred a capability to the storm bolter models to remove enemy models that they couldn't do on their own. A congruent result is obviously unit C being able to remove a maximum of 2 models. Therefore, the rule is inconsistent. I think inconsistent rules create a less enjoyable game experience.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/24 06:54:37
Subject: Brand new player, confused about weapon range and wound allocation.
|
 |
Hardened Veteran Guardsman
|
Brian2000 wrote:A rule needs to be consistent and I believe this is the real issue. Using three scenarios you get incongruent results. Ex: An enemy unit with 1 model is at a distance of 24" and 9 models are at 25" from every shooting model in the attacking units below: A. A unit of a single las cannon shooting. A maximum of 1 enemy models can be removed. B. A unit of 5 storm bolters shooting. A maximum of 1 enemy models can be removed. C. A combined unit of A & B above shooting. All 10 enemy models can be removed. The las cannon has conferred a capability to the storm bolter models to remove enemy models that they couldn't do on their own. A congruent result is obviously unit C being able to remove a maximum of 2 models. Therefore, the rule is inconsistent. I think inconsistent rules create a less enjoyable game experience.
The rule is very consistent. It does it's job every time. Whether it's fair or not is another matter. A unit with 10 lasguns all in rapid fire range of 5/20 single wound models of an enemy squad will get 20 shots with 5 potential kills. A unit with 10 lasguns all in rapid fire range of 5/20 single wound models of an enemy squad AND an autocannon in range of 20/20 single wound models of an enemy squad will get 22 shots with 20 potential kills. I guess we all just have to adapt. One hack around this is to do the following: With a unit of 10 lasguns, fire 9 rapid fire with 5/20 in range, fire 1 not rapid fire in range of say all of them. Now the 19/20 of the enemy squad can be killed with 19 shots. Lame? Yes. Allowed by the rules? Yes. :( 8 Lasgun Imperial Guard unit with First rank FIRE!! Second rank FIRE!! can get 23 potential wounds up to 24" even if only one enemy is within 12" by using this method.
|
This message was edited 2 times. Last update was at 2013/03/24 07:00:25
4000+ points
1200 points
775 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/24 08:15:11
Subject: Brand new player, confused about weapon range and wound allocation.
|
 |
The Hive Mind
|
Rapid Fire doesn't change a weapons range, so wounds are not limited to half range.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/24 12:25:52
Subject: Brand new player, confused about weapon range and wound allocation.
|
 |
Hardened Veteran Guardsman
|
rigeld2 wrote:Rapid Fire doesn't change a weapons range, so wounds are not limited to half range.
After careful consideration I agree
It's like the melta effect; if it's within half range it rolls an extra D6 for armour penetration. It's still 12" range.
If a rapid fire weapon is within half range, it fires an extra shot. It's still a 24" range weapon (If it's a boltgun or something).
Rapid Fire simply adds an effect to the weapon which causes it (involuntarily) to fire an extra shot if it's within half range.
|
4000+ points
1200 points
775 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/24 15:25:32
Subject: Brand new player, confused about weapon range and wound allocation.
|
 |
Dark Angels Neophyte Undergoing Surgeries
|
I have to smile. This is why I play house rules with friends. Never was fond of playing against strangers because of the differences that arise in understanding the written rules from the big book, the faq, codex specific material, and then applying them in a game. My first battle was against a stranger back in 4e. Although this is not about the wound allocation of the firing phase, it is still valid on the grounds of how a written rule is understood. It was my first CSM list while he was a "veteran" player of SM. The battle went something like this: My 1st turn was just moving my squads. His 1st turn was two drop pods landing on top of all my guys. Game over. Regardless if that is truly the 4e rule, it is how he understood it and he was anal about said rule. I was still learning the very basics and was in no position to argue. Later I found that that I was grossly taken advantage of and I became demoralized. Years later I am still reluctant to play with strangers. As for the OP, I hope that you have some trusting friends to play and guide you through your firsts. I personally believe that having such friends will make a huge impact on your initial experience with the hobby and whether or not you will stay involved. EDIT: Spelling Error.
|
This message was edited 1 time. Last update was at 2013/03/24 15:27:16
IG 1st Cerosian Regiment (9,500pt) 10 W - 1 L - 2 D : An IG army is never complete
Dark Angels Chapter (850pt) 2 W - 0 L - 0 D : 7% Complete
Ultramarines - SOLD!
Sons of Kharn (7,500pt) 2 W - 12 L - 3 D : Pending second chance from the Lords of Chaos |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/24 15:46:01
Subject: Brand new player, confused about weapon range and wound allocation.
|
 |
[DCM]
Tilter at Windmills
|
If I play a game with a stranger and he comes out with an interpretation that seems strange and unfair, we review it in the rulebook and make sure the rule says what he thinks it does.
|
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/24 16:29:28
Subject: Brand new player, confused about weapon range and wound allocation.
|
 |
Longtime Dakkanaut
|
So let's a squad of Marines with a missile launcher and four bolters targets an enemy unit 36" away. I can shoot them with missile and rapid fire the bolters too?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/24 16:37:08
Subject: Brand new player, confused about weapon range and wound allocation.
|
 |
The Hive Mind
|
No, the bolters are not allowed to fire as they're over 24" away.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/03/24 16:47:39
Subject: Brand new player, confused about weapon range and wound allocation.
|
 |
Longtime Dakkanaut
|
Okay just checking.
|
|
|
 |
 |
|