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![[Post New]](/s/i/i.gif) 2013/03/21 07:19:36
Subject: Allied Primaris Psyker, which discipline?
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Decrepit Dakkanaut
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No, you can't take one codex power and one BRB power.
Anyways, if you're not going to go for lightning fingers, then I'd go for telekinesis. There are only 5 that the primaris psyker can get (you have to reroll 6's), and 3 out of those 5 (OM, crush, and gate) can be pretty useful. With two rolls, you've got a pretty good chance of getting at least one of those three, especially as if you get one of the two duds, you get to reroll the result if you get it a second time.
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![[Post New]](/s/i/i.gif) 2013/03/22 04:59:05
Subject: Re:Allied Primaris Psyker, which discipline?
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Member of a Lodge? I Can't Say
WI
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Remember that if you roll a dud, you can ditch it for the Primus power (which is almost always a shooting type attack).
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/03/22 22:28:20
Subject: Allied Primaris Psyker, which discipline?
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Regular Dakkanaut
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I usually run mine in a Vendetta with a veteran unit, PCS or a special weapon unit. I run them with flamers. I seem to be the only one that runs Pyromancy, I love those spells. The primas power adds another flamer and if you get the Fire Shield power that can save your life.
I had one game where I grav chuted the unit towards an objective and scattered back, I had the fire shield spell on them and was able to with stand lots of shooting at them, the next tunr I was able to move up and flamer a unit off the objective to claim in. That combo works wonderfull.
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More Dakka! |
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![[Post New]](/s/i/i.gif) 2013/03/22 22:38:32
Subject: Allied Primaris Psyker, which discipline?
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Calculating Commissar
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I have enjoyed running a primaris in a blob with Biomancey. FNP and a 4+ cover is good, as is making marines T3 for plasma guns.
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![[Post New]](/s/i/i.gif) 2013/03/22 22:53:27
Subject: Re:Allied Primaris Psyker, which discipline?
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Decrepit Dakkanaut
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I think my problem with biomancy is that it's really only ALL that useful for non-monstrous creature close combat baddies. I mean, think about it, now W1 model is going to be helped by it will not die or eternal warrior (nor will monstrous creatures for EW), and having +I isn't useful if you're not going to be good in close combat anyways, while giving -1 T only is ALL that useful for inflicting instant death on something. Something which is still pretty hard to do against monstrous creatures.
Couple it with a crappy witchfire attack, and none of the things that you can roll for on biomancy seem like they'd really help anything all that much more than a T4 CC beatstick in terminator armor. I don't know if it's worth taking a primaris (or sacrificing potential other abilities) just for that.
That said, the primaris power is pretty neat, but it's not as good as the primaris power for telepathy.
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![[Post New]](/s/i/i.gif) 2013/03/22 23:36:56
Subject: Re:Allied Primaris Psyker, which discipline?
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Calculating Commissar
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Ailaros wrote:I think my problem with biomancy is that it's really only ALL that useful for non-monstrous creature close combat baddies. I mean, think about it, now W1 model is going to be helped by it will not die or eternal warrior (nor will monstrous creatures for EW), and having +I isn't useful if you're not going to be good in close combat anyways, while giving -1 T only is ALL that useful for inflicting instant death on something. Something which is still pretty hard to do against monstrous creatures.
Couple it with a crappy witchfire attack, and none of the things that you can roll for on biomancy seem like they'd really help anything all that much more than a T4 CC beatstick in terminator armor. I don't know if it's worth taking a primaris (or sacrificing potential other abilities) just for that.
That said, the primaris power is pretty neat, but it's not as good as the primaris power for telepathy.
Well, it isn't just minus one toughness. Enfeeble takes away a point of T and S as well as causing the unit to move through difficult terrain for a turn. If you don't kill the unit, they wont be doing much moving the next turn, which would be great if you hit an assault unit.
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![[Post New]](/s/i/i.gif) 2013/03/23 05:11:44
Subject: Re:Allied Primaris Psyker, which discipline?
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Decrepit Dakkanaut
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Yeah, I suppose. Still, though, you're rolling die hoping for a single so-so result. PPs can also take TK which has a much greater chance of showing up with something useful, or TP which has a good primaris power.
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![[Post New]](/s/i/i.gif) 2013/03/23 07:23:21
Subject: Allied Primaris Psyker, which discipline?
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Fireknife Shas'el
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If I'm not mistaken (and I might be), isn't it really hard for Shriek to less than two wounds? All the power says to do is roll 3d6 and subtract the targets Ld then do that many wounds. It doesn't matter if I roll an 11 or a 5, if my opponent has a Ld of 8 I'm still doing three wounds, correct? Even at 12", that's really good, even better if accompanying some vets in a Vendetta.
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![[Post New]](/s/i/i.gif) 2013/03/23 07:37:05
Subject: Allied Primaris Psyker, which discipline?
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Member of a Lodge? I Can't Say
WI
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You kinda answered your own question, then jumped to the wrong answer...
If the target has Ld 8... you have to roll over a 8 on 3d6 to cause a single wound. If you roll an 11, you would do 3 wounds. If you roll a 5, you wouldn't do any wounds.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/03/23 08:13:59
Subject: Re:Allied Primaris Psyker, which discipline?
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Decrepit Dakkanaut
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Yeah, but it's still usually better than smite. Against terminators, you're looking at forcing 1.3 wounds. On average, you're looking at 1 or 2 with shriek. Yes, there's the chance that it will do nothing, but there's also the chance that it will wipe out the terminator squad in a single shot. I'd gladly risk losing one dead terminator for a roughly 50-50 shot of doing more damage. Possibly much more.
Plus, shriek can absolutely bowl over low-Ld units, and wounds independent of toughness, which makes it better against monstrous creatures.
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![[Post New]](/s/i/i.gif) 2013/03/23 08:41:23
Subject: Re:Allied Primaris Psyker, which discipline?
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Member of a Lodge? I Can't Say
WI
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Ailaros wrote:Yeah, but it's still usually better than smite. Against terminators, you're looking at forcing 1.3 wounds. On average, you're looking at 1 or 2 with shriek. Yes, there's the chance that it will do nothing, but there's also the chance that it will wipe out the terminator squad in a single shot. I'd gladly risk losing one dead terminator for a roughly 50-50 shot of doing more damage. Possibly much more.
Plus, shriek can absolutely bowl over low- Ld units, and wounds independent of toughness, which makes it better against monstrous creatures.
I find this ironic because this is coming from the man who argued against Hull Heavy Flamers on Chimeras. In this case, your going for the flamer... funny stuff.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/03/23 10:15:23
Subject: Re:Allied Primaris Psyker, which discipline?
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Decrepit Dakkanaut
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?
Shriek isn't a template weapon
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![[Post New]](/s/i/i.gif) 2013/03/24 14:03:05
Subject: Allied Primaris Psyker, which discipline?
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Fireknife Shas'el
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BlkTom wrote:You kinda answered your own question, then jumped to the wrong answer...
If the target has Ld 8... you have to roll over a 8 on 3d6 to cause a single wound. If you roll an 11, you would do 3 wounds. If you roll a 5, you wouldn't do any wounds.
How come? The BRB says just apply the difference in wounds. It ins't a LD test, just rolling 3d6 and subtract their Leadership.
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![[Post New]](/s/i/i.gif) 2013/03/24 15:00:00
Subject: Allied Primaris Psyker, which discipline?
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Courageous Space Marine Captain
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McNinja wrote: BlkTom wrote:You kinda answered your own question, then jumped to the wrong answer...
If the target has Ld 8... you have to roll over a 8 on 3d6 to cause a single wound. If you roll an 11, you would do 3 wounds. If you roll a 5, you wouldn't do any wounds.
How come? The BRB says just apply the difference in wounds. It ins't a LD test, just rolling 3d6 and subtract their Leadership.
And 5 minus 8 is what? Maybe this power can cause negative wounds, healing the enemy!
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![[Post New]](/s/i/i.gif) 2013/03/24 23:11:56
Subject: Allied Primaris Psyker, which discipline?
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Proud Triarch Praetorian
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Just out of clarification terms, does anyone know what the Primaris' mastery level is, 1 or 2?
The Rulebook says that all are assumed to be ML1. Later in the same paragraph that they are assumed to be a lvl equal to how many powers they know (which is in this case 2, which means ML2)
Im a little confused on this one...
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/03/24 23:55:22
Subject: Allied Primaris Psyker, which discipline?
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Executing Exarch
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ML 1
I usually roll biomancy or keep lightning fingers as I only have 2 uses for him.
1) Bio: blobb with Azreal so FNP is awesome if I can get it.
2) Codex: cheap HQ in a mech list S6 is better than nothing
I can see the reasoning behind telepathy I just don't like that it cannot affect vehicles. If you go against ork horde or low AV lists then it could be truly fantastic.
Ailros don't forget that endurance makes the unit relentless and FNP. Imagine a 50 man blobb that can move and fire their lascannons to full effect and get a 5+ FNP save on top of that.
The other bio powers are okay with the psyker only ones getting traded for the primaris power (which is not bad).
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![[Post New]](/s/i/i.gif) 2013/03/25 08:38:38
Subject: Allied Primaris Psyker, which discipline?
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Member of a Lodge? I Can't Say
WI
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Crimson wrote: McNinja wrote: BlkTom wrote:You kinda answered your own question, then jumped to the wrong answer...
If the target has Ld 8... you have to roll over a 8 on 3d6 to cause a single wound. If you roll an 11, you would do 3 wounds. If you roll a 5, you wouldn't do any wounds.
How come? The BRB says just apply the difference in wounds. It ins't a LD test, just rolling 3d6 and subtract their Leadership.
And 5 minus 8 is what? Maybe this power can cause negative wounds, healing the enemy!
I know... now I just have to ask if he is being serious Crimson.
"Roll 3d6 and subtract the target's Leadership - the target unit then suffers a number of wounds equal to the result."
We are talking English here, right? You know how to do math, correct? It doesn't say 'difference' so whatever cheese your attempting to pull off will not work. You have to roll /OVER/ their leadership to do any wounds to them.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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