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Does an Ork army stand a chance against a GreyKnight army?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Heroic Senior Officer





Western Kentucky

 Voidzone wrote:
 MrMoustaffa wrote:
Voidzone you seem to be unaware of what a troll is....

At the very least, this guy has been curbstomped by orks a couple of times

OT: Just shoot the crap out of the Grey Knights with Shoota boyz, lootaz, and big gunz. He'll rue the day he thought orks were an easy win.


I know what a troll looks like, I bit purposefully, just thought someone with a family would have a little more sense. I reported him for his abrasive tact and am moving on with life lol. I did notice he was a troll though thank for the warning

Sorry I should have thrown in a or something to show that I was joking as well. My bad.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Gangly Grot Rebel





Just go horde with a few PK's.
I played a 600pt games againist GK's.
I had 60 models, he had 12.
Victory by turn 3

I can see it now....Nids are now a collection of autonomous hive fleets there are multiple Hive Minds and they all war with one another in addition to everyone else. They speak to humans using telepathy, and they can now ally with Space Wolves as battle brothers, because reasons.
Tyranids talking to humans would be like you talking to your mashed potatoes or the probiotic in your kiefer drink. It is neither possible nor productive.
Inside my mind I pinched my nipples and savored his bitter silence.

DT:90S+++G+++MB++IPw40k10#+D++A+++/hWD-R++T(T)DM+ 
   
Made in us
Executing Exarch





McKenzie, TN

I really think that some small amount of lootas might be necessary as there is a hard counter in the GK codex to stop unsupported boyz spam (aka transported henchmen). I don't play oks but I do play GK henchmen occasionally when I want to proxy my DKoK and mess around.
   
Made in es
Been Around the Block




Manresa, Catalonia

Would a unit of burnas be good as a henchmen mass killer/power armour opener add to a boyz horde?

'ere we go! 
   
Made in au
Numberless Necron Warrior




Burnas are really only effective in a Battlewagon, by then its really too many points for 750.
   
Made in gb
Yellin' Yoof




northolt

i played a grey knights army the other day with my orks in a 2000pt game, i fielded about 120 models whilst he fielded 35...

after he managed to get rid of my 10 mega nobz he just swept through my boyz (80 of them) with no fuss at all.

he had 2 stormraven gunships with more fire power then i could imagine whilst flying about shooting at my army his 15 terminators just took out my orks with out a problem.

id keep away from Castellan Crowe he was a right pain with some of the powers he has

ultramarines 3rd company  
   
Made in au
Been Around the Block




anyone can beat anyone. regardless of people thinkn certain codexes are OP.....
have the right list, get the right mission for your list, get good dice rolls and dont forget anything along the way and your all good. IMO
   
Made in au
Regular Dakkanaut






Can a shoota horde just average enough shootin' to drop them dead without even getting hth? the answer to your question is yes, but what are you willing to sacrifice in return of being able to stomp the foe? the more "shiny" wargear items you go for limits your main strength while playing orks.

if the foe plays alot of devastators then (in a larger game) use more loota's and heavy weapons, ie trukks are a good cheap "free" weapon platform for example. but every "Shiny" unit reduces overall stompyness of your wave of Green
   
 
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