Nightwolf829 wrote:MikeMcSomething:
Nightshields are worthwhile on splinter rack equipped raiders filled with kabalite warriors and ravagers meant for tank hunting. They help the ravager attain the alpha strike it desperately needs (by sparing it a turn of long range fire or neutering the range of things like assault cannons) and they give the raider with warriors a much needed advantage against a gunline equipped with basic weaponry that might otherwise kill it. Sure the enemy could move six inches closer, but that is assuming they are on foot, do not have to contend with difficult terrain, and do not need to move down the floors of a ruin.
That said; Nightshields should NOT be used on raiders and venoms that plan on being aggressive or on blasterborn venoms (blasters have too short a range to make effective use of it against basic small arms). Nightshields are also not so great against flyers that can get close without worry of effective retaliation by its target.
Makutsu:
The voidraven might be overkill. Its void-lances are wasted on wave-serpents due to their special fields and the missiles seem like needless costly additions against a mechanized force. It will cost you far less and be just as effective to use a stock razorwing.
Could we also ask what other units you have available to use? Your true-born in venoms should be a bit more specialized. The blaster tempts when they should be shooting cannons instead (the way you have them built). Against a mechanized force you need to up your lance count, be that by switching for blasterborn or reavers with blasters for quick flank assaults.
The voidraven I do admit being a bit overkill, but I only had like 5 mins before I had to go out and wanted to try something different, I was definetly thinking of switching the Splinter Cannons of the Trueborn to Dark Lances, and it was meant to be a
TAC list for my meta, and I knew that my opponent could be bringing some Tyranids as well and hence too much anti-tank would probably be not as good of an idea as it seems.
I didn't really have more mobility vs Eldar since they could move 12" and shoot 2 weapons as well due to them being fast skimmers, I think Night Fight was on, but he went first and blew up 1 of my Ravangers that had a 2+ cover save, since he ignored it and I forgot that the Exarch can do that.
Everything else was out of
LoS and range, but then it's my turn shot all my Dark Lances, hit like 4 times and glanced twice I believe and 1 was saved and the other went through. Then 2 Fire Prisms, and the quad gun just shot me to bits.
I will never put trueborns in Venoms again since it greatly reduces their survivability and effectiveness once they are in a Venom, since you now can only move 6" and shoot properly, and Heavy weapons still count as moving so snap fire only.
The better weapons on the Trueborn Splinter Cannons and Dark Lances are now significantly less effective.
I have almost every unit in the codex, and I find that only beasts packs and Warriors Trueborn are the only things that are really worth taking...
At least personally that's the conclusion I've come to.
I've ran 5 Man wyches in Venoms and they tend to die really quickly especially after an explosion.
10 Man Wyches are more powerful, but they can't really do anything in
CC because their numbers get wittled down quite a bit by the explosion or shooting, and when they are perfectly fine without getting intercepted they are only "ok".
Wracks, not really a combat unit.
Incubi good but very costly and uses are limited.
Reavers, I just don't know what to do with them sometimes...turbo-boost? get into enemy lines and do some damage? but for their cost they're not really putting a lot of wounds on, in
CC they're only ok...
Hellions, good but with even some focus fire they'll die pretty quickly, and landing in terrain of a big blob normally means 1-2 will die and that's not really good...
Beastpack, very good tough and damage dealing.
Mandrakes, I think we can skip them.
Scourges, again overpriced and can't move and shoot means that most of the special weapons are pretty useless, either that or get close enough and get killed.
Talos, I like them a lot and they are a good choice for being bullet magnets, but they compete for the Heavy Support slot which is meh.
Chronos, no need to talk about him...
Razorwing, pretty standard to field for some Air-defense