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where the wind comes sweeping down the plains

It's clearly probable that Luscious can beat him, if he wounds once per turn, there seems to be a 1/1,400 chance he wins.

If Lucious can gain fleshbane from the gifts list prior to combat...he can win slightly better than 1 time in 4. Which is stellar, I think the double bone sworded tyrannid with all the psyker paralyzing powers has about that chance


Automatically Appended Next Post:
The murder sword artifact would give him a roughly 1/4 chance as well

This message was edited 1 time. Last update was at 2013/04/03 13:00:40


 
   
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Sweden

You can't buy the Murder Sword for Lucius though, and he has to win another challenge to get a chance at getting Fleshbane.

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where the wind comes sweeping down the plains

 AlmightyWalrus wrote:
You can't buy the Murder Sword for Lucius though, and he has to win another challenge to get a chance at getting Fleshbane.


True...

Yeah, Lucius holds a very slim margin for error, but he could win a challenge...

Are there any Dark Elder that have a chance against him?

 
   
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 Evileyes wrote:
If I had to pick one, I would say TH/SS terminators.
QFT, see your awesome 300+ point model, THs anyone? Oh, you have ap2, eat my SS.

This message was edited 1 time. Last update was at 2013/04/03 15:06:27


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Wraithlord because not only is it 3 S 10 AP 2 attacks on the charge, but it can take twin - linked heavy weapons! Eldrad is pretty BA as well.

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I agree it owuld be like saying which is better in rock scissors paper, But to some extent you can argue worth for points.

One unit I really enjoy playing and usually have a lot of success with is obliterators. Theyre my favourite unit with the mon. Porbbaly not the most OP unit in the game by a long shot, but thye can take a decent amount of damage and deal a lot out to ANY unit.


Automatically Appended Next Post:
(and theyr great fun to play)

This message was edited 1 time. Last update was at 2013/04/04 11:53:05


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Sgt Bastone in a vetran team with a chimera, a melta, two plasma guns, demolitions and carapace has won me more games than I can count. A Ld 10 vetran team that can issue orders to itself? Hell yeah.

Creed giving them outflank helps, but they tend to make the points cost back, and what more can you ask of any unit?

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The Eternity Gate

Biomancy tervigon. T6+ 6 wound monstrous creature that spawns more troops and is a troop choice itself. Ya not much can top that as a single unit in terms of utility.

In terms of deadliness, however, lvl 3 biomancy greater unclean one with the balesword can pretty much beat anything in the game at the moment and has little chance of dying with good psychic rolls.

This message was edited 1 time. Last update was at 2013/04/04 13:42:23


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Decrepit Dakkanaut






New Orleans, LA

Ork boy.

One? No big deal.

4 squads of 30 with shootas? Scary and cheap as hell!

This message was edited 1 time. Last update was at 2013/04/04 13:48:34


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 AlmightyWalrus wrote:
Grey Hunters. They're a Troops choice that's above average at everything except objective camping.


Why do you say that? They're just as good if not better if their enemy gets the assault than if they do. They're the ultimate scoring unit.

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PA

its ok guys i got this

emperor titan, but wait all of its weapons, you ready for this? ALL OF ITS WEAPONS SHOOT SQUIGS! TO OP!

ITS RAININ SQUIGS! HALALUYA ITS RAININ SQUIGS!! AMEN!


but i vote emperor titan, because it takes 2 broken weapons and 6 op weapons, 6 void missiles? you got it bozz! BOOM! everything is gone
well also main reason is that it can wipe out entire armys in just a few shots and can hold gaurdsmen inside it to shoot out
and with air it can take aa guns so ait units will drop like flies and so much d weaponry that everything will eventualy fall to the horde of titans

that and or khone, because you know HE IS A GOD!

we dunno wot you been told,
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we da best of da lot,
we make yins look like grots


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 Wilytank wrote:
 AlmightyWalrus wrote:
Grey Hunters. They're a Troops choice that's above average at everything except objective camping.


Why do you say that? They're just as good if not better if their enemy gets the assault than if they do. They're the ultimate scoring unit.


They're average objective campers IMO; they don't have any long-range weapons, so all they do is sit on the objective all game. It works, it's just not better than average. Most objective campers are either dirt cheap (Grots), resilient (Plaguebearers in terrain) or both, and if they're not dirt cheap they usually have some sort of anti-tank or long-range weapon (tactical squads, IG squads, Pathfinders etc.).

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 AlmightyWalrus wrote:
 Wilytank wrote:
 AlmightyWalrus wrote:
Grey Hunters. They're a Troops choice that's above average at everything except objective camping.


Why do you say that? They're just as good if not better if their enemy gets the assault than if they do. They're the ultimate scoring unit.


They're average objective campers IMO; they don't have any long-range weapons, so all they do is sit on the objective all game. It works, it's just not better than average. Most objective campers are either dirt cheap (Grots), resilient (Plaguebearers in terrain) or both, and if they're not dirt cheap they usually have some sort of anti-tank or long-range weapon (tactical squads, IG squads, Pathfinders etc.).


until sevral units of LRBT s blows you off the objective with 6 large blast spam

we dunno wot you been told,
our Stormboyz here are mighty bold,
we da best of da lot,
we make yins look like grots


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There is a hard counter for every unit in the game. Just take a look at the BEAT THIS UNIT thread in the Chain Game sub-forum (or whatever it's called).

Heh. Beat. Unit. Hehehehehe.

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 kronk wrote:
There is a hard counter for every unit in the game. Just take a look at the BEAT THIS UNIT thread in the Chain Game sub-forum (or whatever it's called).

Heh. Beat. Unit. Hehehehehe.


no guys its ok its just ONE unit, you can take it out riiight?

what? how many points is it? its double the points of your entire army.. what is it? oh its just a little somthing called EMPEROR TITAN! what? you never herd of him? oh you will today >:3

and yet ive seen modles as tall as me ( im 6'4 and ive seen emperor titans taller then me -_- ) and yet due to wtf rules it was killed by 1 shot from an imperial guard's melta gun, then went apoc explode and killed everyone inside the titan nad the game was over

we dunno wot you been told,
our Stormboyz here are mighty bold,
we da best of da lot,
we make yins look like grots


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 AlmightyWalrus wrote:
 Wilytank wrote:
 AlmightyWalrus wrote:
Grey Hunters. They're a Troops choice that's above average at everything except objective camping.


Why do you say that? They're just as good if not better if their enemy gets the assault than if they do. They're the ultimate scoring unit.


They're average objective campers IMO; they don't have any long-range weapons, so all they do is sit on the objective all game. It works, it's just not better than average. Most objective campers are either dirt cheap (Grots), resilient (Plaguebearers in terrain) or both, and if they're not dirt cheap they usually have some sort of anti-tank or long-range weapon (tactical squads, IG squads, Pathfinders etc.).


Our Long Fangs can keep us clean.

Which actually is another legit candidate: Long Fangs.

Fire Control with Missile Launchers is extremely effective against most of everything. In fact, I like using Frag Missiles against large Marine squads to try to kill them with number of hits. Works even better against hordes. Half the squad pops that trukk with two kraks, the other three fires three frags at those lootas.

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PA

 Wilytank wrote:
 AlmightyWalrus wrote:
 Wilytank wrote:
 AlmightyWalrus wrote:
Grey Hunters. They're a Troops choice that's above average at everything except objective camping.


Why do you say that? They're just as good if not better if their enemy gets the assault than if they do. They're the ultimate scoring unit.


They're average objective campers IMO; they don't have any long-range weapons, so all they do is sit on the objective all game. It works, it's just not better than average. Most objective campers are either dirt cheap (Grots), resilient (Plaguebearers in terrain) or both, and if they're not dirt cheap they usually have some sort of anti-tank or long-range weapon (tactical squads, IG squads, Pathfinders etc.).


Our Long Fangs can keep us clean.

Which actually is another legit candidate: Long Fangs.

Fire Control with Missile Launchers is extremely effective against most of everything. In fact, I like using Frag Missiles against large Marine squads to try to kill them with number of hits. Works even better against hordes. Half the squad pops that trukk with two kraks, the other three fires three frags at those lootas.



i subject your reality and substitutie it for my own, i replace long fanks with legion heavy support
in witch THE ENTIRE SQUAD takes 1 heavy weapon, and the sargent can give them all intercept rule

10 man squad of LC is gona hurt

we dunno wot you been told,
our Stormboyz here are mighty bold,
we da best of da lot,
we make yins look like grots


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Take The Magic Dual Colour Test - Beta today!
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I'm both orderly and selfish. I act mostly for my own benefit, but I respect and help my community - Specially when it helps me. At best, I'm loyal and dedicated; at worst, I'm elitist and shrewd.
 
   
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 AlmightyWalrus wrote:
Grey Hunters. They're a Troops choice that's above average at everything except objective camping.


This. Or possibly imperial guard vets. They're basically the kamikaze version of grey hunters. Weaker, die more easily, cheaper, but pack 3 special weapons and can be dumped out in the back lines by a vendetta.

This message was edited 1 time. Last update was at 2013/04/04 14:36:09



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Servitor. for without many machine spirits would become angry. that and the can use a power fist equiv, a number of heavy weapons. & is completely clueless as to his role [being mind wiped and all]. they operate every level of machinary from weapons matineance, to operating heavy weapon battery's in imperial and other navy's. the also in part operate that emp titan, they build and/or are crew in the crassius. and a stack of other reasons.

imo the Servitor is often overlooked. yet they offer so much willingly regardless of dangerous circumstances [they have no choice, the bliss of not knowing]
   
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Brisbane

karandras15 wrote:
It's clearly probable that Luscious can beat him, if he wounds once per turn, there seems to be a 1/1,400 chance he wins.

If Lucious can gain fleshbane from the gifts list prior to combat...he can win slightly better than 1 time in 4. Which is stellar, I think the double bone sworded tyrannid with all the psyker paralyzing powers has about that chance


Automatically Appended Next Post:
The murder sword artifact would give him a roughly 1/4 chance as well


Do you mean the Swarmlord? Swarmlord with iron arm wrecks skar as he doesn't have eternal warrior.
Add warp speed and a lash whip tyrant guard and it's pure carnage.

 
   
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Biomancy Tzeentch DP with wings, black mace, spell familiar, PA, and GoM (rolls EW).

I've butchered Swarmlords and such with these guys (obviously not always the same spells).

Expensive as all get out, but very powerful

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Farsight Blob,

Farsight
Shadowsun + drones
7 Bodyguard Plasma/Fusion/Targetlock (1 drone controller for increased BS on Marker Drones) + 14 Drones (Shield/Marker)
Farseer on Jetbike. Runes of Warding, Divination (TL power)

2/3+ coversaves. A bunch of 3++/4++,. Markerlights, No deepstrike scatter, deepstrike within rapid fire range for 16 TL plasma, 9 TL fusion and possible TL markerlights (im not even sure if thats possible but it would be awesome!), No rolling for LOS (on Farsight anyway) Physic defense, JSJ, Split fire...the perks go on, It has 26models , 39 wounds and everybody has cover and most have invul saves....this is the Dream Team.

This message was edited 1 time. Last update was at 2013/04/16 10:48:13


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Personally, I like the Avenger Strike Fighter. It lases, it boltcannons, it flies, it's a swiss army knife... for the Sisters of Battle.

Then again, it might just be Seraphim if you limit it to "units of its type". 16 point/model jump infantry with doubled-up pistols, a rerollable 6+ invulnerable safe, Shred on a rerollable 4+ test, with the option for hand flamers or inferno pistols? Yes, please. The only Jump Infantry that can come close to beating them is Warp Talons, and they fail on so many other levels that it's no contest.



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 Kasrkin229 wrote:
Heldrake has it all. It will kill a MEQ squad a turn, it's very tough with needing 6s to hit it, AV12, 3 HP and 5++, and it's extremely mobile and is not vunverable to being out manuvered thanks to the 360 arc.

Until a Vendetta Shoots it down

Yeah, the mighty Vendetta which causes on average about 1 hull point of damage to the Heldrake in a turn, which the Heldrake gets a 5++ against and then might regenerate it with a 5+ afterwards

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 tvih wrote:
 Kasrkin229 wrote:
Heldrake has it all. It will kill a MEQ squad a turn, it's very tough with needing 6s to hit it, AV12, 3 HP and 5++, and it's extremely mobile and is not vunverable to being out manuvered thanks to the 360 arc.

Until a Vendetta Shoots it down
Yeah, the mighty Vendetta which causes on average about 1 hull point of damage to the Heldrake in a turn, which the Heldrake gets a 5++ against and then might regenerate it with a 5+ afterwards


The Vendetta averages 0.75 pen a turn against a Heldrake. Two thirds of the results greatly diminishes the threat a Heldrake poses. What's up with everyone only judging anti-tank stuff by how many hull points they cause? There's a 25% chance the Heldrake will simply cease existing. Try regenerating that.

This message was edited 1 time. Last update was at 2013/04/16 12:07:03


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 AlmightyWalrus wrote:
The Vendetta averages 0.75 pen a turn against a Heldrake. Two thirds of the results greatly diminishes the threat a Heldrake poses. What's up with everyone only judging anti-tank stuff by how many hull points they cause? There's a 25% chance the Heldrake will simply cease existing. Try regenerating that.

I judge it by hull points because there's the chance is more around 16% factoring in the invulnerability save. Sure, it CAN happen, but it's not something to be relied on. I mean come on, a single plasma pistol shot CAN destroy a Heldrake, but realistically.... What you can rely on however is the Heldrake's Baleflamer messing up a bunch MEq (or lesser units) before the Vendetta can even try to intervene.

I'd certainly much rather face three Vendettas than two Heldrakes any day, no question about it. Unless I happened to be playing Terminator spam I guess, which I haven't really done so far (well, I did have 15 terminators once, but tha'ts not all that much). But as another example - while Vendettas can be shaken/stunned/"forced" to jink and thus they are only firing snapshots, Heldrakes will have none of that. Stunning them requires bad luck on the controlling player's part (it was what, ignore on a 2+ or something?). Add in the 360-degree arc compared to the Vendetta's 90, and it's amusing that for the longest time I still saw more complaints about Vendettas than Heldrakes. Probably still do, actually.

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Eldrad. That dude makes Landraiders go to sleep no problem. And then he makes your psykers heads explode.

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I believe there are some really strong units in every army. For example, the IG's imperial platoon has amazing amounts of fire, especially with FRFSRF. Thats something like 60 shots, and enough will even take out a TH/SS squad. TH/SS are also really mean. Helldrakes and Riptides are pretty good. The Doomscythe ray is evil... 72" S9 AP2 Large Blast. You can pretty much camp with these, however I realize 3 of them could be very devastating on the first turn. And finally, for an amazing answer..... A ripper swarm.

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You mean the Doomsday Ark blast if you're talking 72" S9AP2 Blast. The Doomscythe Ray is 12" S10 AP1 Line.



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