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![[Post New]](/s/i/i.gif) 2013/04/05 11:40:27
Subject: Non- competitive units that you use anyway
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Dour Wolf Priest with Iron Wolf Amulet
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Griddlelol wrote:
Shooty terminators on the other hand are quite good. 38pts for a combi-weapon and power weapon. They make great TEQ or AV hunters depending on how you load them out.
Oh definitely, demi-Sternguard with Termie Armour in a Pod is pretty awesome.
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![[Post New]](/s/i/i.gif) 2013/04/05 13:35:30
Subject: Non- competitive units that you use anyway
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Automated Space Wolves Thrall
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Im in the hellions group. Even considered buying some mandrakes....
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Chose as my first army. Haven't looked back since.
800 points |
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![[Post New]](/s/i/i.gif) 2013/04/05 13:37:51
Subject: Non- competitive units that you use anyway
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Storm Guard
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Whoah... Let's not go to far here. It's one small step from mandrakes to taking the Decapitator as your warlord and rounding out your Elite slots with Bloodbrides.
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This message was edited 1 time. Last update was at 2013/04/05 13:39:36
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![[Post New]](/s/i/i.gif) 2013/04/05 13:50:58
Subject: Non- competitive units that you use anyway
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Big Mek in Kustom Dragster with Soopa-Gun
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Flash Gitz/Burna Bommas/Blitza Bommas arent even fun in my opinion so i never use them period.
The unit i use thats not mainstream at all is Kommandos. Why? Stick a meganob boss in there and have Snikrot say "We come from dis way" and put da warboss in front to soak up the non-AP2 attacks, look out sir any AP2, next turn split and go wreck things lol. If anything it sure as hell freaks out my opponents
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/04/05 14:08:10
Subject: Non- competitive units that you use anyway
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Automated Space Wolves Thrall
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jeratoll wrote:
Whoah... Let's not go to far here. It's one small step from mandrakes to taking the Decapitator as your warlord and rounding out your Elite slots with Bloodbrides.
Don't worry, the mandrakes are mainly just in hopes they get better someday. We can all dream, right?
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Chose as my first army. Haven't looked back since.
800 points |
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![[Post New]](/s/i/i.gif) 2013/04/05 14:15:24
Subject: Non- competitive units that you use anyway
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Homicidal Veteran Blood Angel Assault Marine
north of nowhere
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Hellhounds. With hull flamers. Because AV 12 mechvet spam with plenty of burny death templates=BBQ night
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![[Post New]](/s/i/i.gif) 2013/04/05 14:17:04
Subject: Re:Non- competitive units that you use anyway
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Infiltrating Broodlord
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Off the top of my head:
Mawloc: I originally built the kit as a Mawloc due to liking the look a bit better and having read Trygons need to be run in pairs or trios in order to do anything (in hindsight, this advice was probably not with a small starting army in mind). Despite this, my "Immortaloc" has had several spectacularly hilarious moments in games including sweeping a Haemonculi by tie, burrowing through a ruined Fortress of Redemption (popping out at the top), swallowing a Dreadknight in a Terror from the Deep attack, and suicide-killing a Tomb Stalker (the Necron centipede construct from FW, not the Triarch Stalker) after several rounds of combat.
Hormagaunts: I generally run 40 of the little buggers (2x 20) with Toxin Sacs as the core of my troops along with some Gargoyles and Termagants (and the obligatory Tervigon) to act as the first wave that locks things down for them. I know they aren't liked as well as Termagants, but they almost always pull their weight (baring a cataclysmic mistake on my part) and I have yet to really regret bringing them. Fleet and I5 is a huge boon for them over their two kin, they rarely fail to make it to close combat and if all else fails they almost always get 5-6'' for their run (thanks to Bounding Leap) to set them up for a good charge next turn.
Carnifex: I originally just ran a pair of these strictly "for fun" with a set of Crushing Claws, but I recently reconfigured them with Stranglethorn Cannons and they have performed exceptionally well ever since as a flexible anti-ground generalist unit. They have ran over marines, squashed ork hoards, silenced artillery, and crushed a pair of Defilers underhoof when nothing else was able to dent the infernal machines. Overall very pleased with them and will probably start incorporating them into lists more often.
Venomthropes: I actually really like these as a neat little melee unit (unchallengeable Lash Whips are fun) and insurance against too little terrain (we generally have plenty at the shop, but every now and then...). They are generally deployed in a unit of two either on their own or with a recently-assembled Tyranid Prime fitted with duel Boneswords for added killiness.
Warriors: In 5th, I generally used in a unit of 5 as an outflanking unit (via Hive Commander) or two units of 3 as back-field objective holders. With the turn-over to 6th edition and several games involving them, I'm starting to think they have potential against fliers when equipped with Deathspitters, as they have been the only unit in my current collection (which unfortunately doesn't include any flying Tyrants yet) that has consistently shot down flying units. Thus far, they have taken down several Ork bommas, a couple Razorwings, a Storm Talon, a Lord of Change, and a flying Bloodthirster. Besides that theoretical function, I've also used them to babysit my Biovore brood, as they are the cheapest means of giving them synapse without taking away elements that would be more helpful at the front-lines (i.e. Zoanthropes or a Tervigon).
Tyrannofex: Originally added near the tail-end of 5th edition with the express purpose of adding more ranged anti-tank for use against my brother's Mechdar and as such has almost always been run with Rupture Cannon, Stinger Salvo, and either Electroshock Grubs (for S5 in the event it is close enough to use against a vehicle) or Desiccator Larva (for better anti-infantry). I still rather like him, though I really want to have him magnetized at some point so he can switch between the Rupture Cannon and Acid Spray.
Rippers: Yep, Rippers. While I don't use them too often (my Troop slot is almost always filled up first and they are obviously... well, Rippers), at one point our local league was using the old 4th/5th edition Victory Point system to determine the overall winner (units destroyed were worth their point cost, half strength worth half cost, Objectives were worth 500 points each, secondaries worth 100) and I found my poor Tervigon ended up helping the opponent more than myself, so I swapped it out for several Ripper Swarms to provide completely expendable cannon-fodder in its stead. From time to time I include them in non-competitive lists purely for amusement, as I have most of my swarms painted (7 out of 9) and they look great swarming among the larger creatures, but they rarely live long due to all the S6+ we have around here (between Brainleech Devourers, Scatter Lasers, Shuriken Cannons, Telsa, Multi-lasers...).
Harpy: Not one that I currently run, but I really want to once an official model is released. Compared to Daemon Princes they seem downright cheap for all the gear they have and they seem perfectly suited to escorting a flying Tyrant about (particularly given the typical Flyrant load-out looses their Lash Whip; Sonic Screech and I5 on both creatures insures even I9-I10 units will have to go at the same time and anything below that will go after - ignoring terrain penalties a Tyrant might incur if they charge through terrain though).
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![[Post New]](/s/i/i.gif) 2013/04/05 14:17:39
Subject: Non- competitive units that you use anyway
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Brainy Zoanthrope
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Screamer killer carnifex, Sure its overpriced but it will nomnom anny vehicle.
Also Hormagaunts because there cool
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![[Post New]](/s/i/i.gif) 2013/04/05 16:33:32
Subject: Re:Non- competitive units that you use anyway
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Mutilatin' Mad Dok
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Sentinels, as mentioned above. They go down like an analogy I'm not allowed to make on this forum, but I do love outflanking my little autocannon chicken-walkers.
Warbikers. Not that they're bad, just underwhelming compared to Nob bikers. I have a converted unit made from a Boar Boyz kit with upgunned piggies, and the Nob is kitbashed with a Black Orc. I don't wanna run the whole thing as a Nob biker unit because he's clearly so freaking awesome compared to his boyz, and I don't wanna convert up more nobz because then he won't be as awesome by comparison. I'm also not sure how I'd get a painboy on a piggie, but that could be a fun project in itself.
Boomwagon. I run this one mostly for the compliments I get for looting a Hammerhead. I may run it as an allied Hammerhead when I get the new Tau codex.
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![[Post New]](/s/i/i.gif) 2013/04/05 16:53:58
Subject: Re:Non- competitive units that you use anyway
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Elite Tyranid Warrior
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Hormoguants-cause for as much as they shot and overwatched, even most of a full squad has so many attacks on the charge
Screamer killers-not as effective as dakkafexes but that bioplasma sure is fun
Shrikes-fully kited out they are expensive as hell and have almost no armour. But they can and will hit like a ton of bricks. And provide a bit of SITW just for fun with enemy psykers
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Hive Fleet Lazarus the Undying Swarm
Iron Angels of Khorne
Deathwatch Encyclopedia
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![[Post New]](/s/i/i.gif) 2013/04/05 17:30:38
Subject: Non- competitive units that you use anyway
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Regular Dakkanaut
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Sentinels, they look funny.
Ogryns, because I like the fluff (also because Gav and Bob is a great story)
I would field Rough Riders if I had access to forgeworld.
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![[Post New]](/s/i/i.gif) 2013/04/05 17:48:29
Subject: Non- competitive units that you use anyway
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Consigned to the Grim Darkness
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Sisters of Battle.
Or (slightly) more seriously, Sentinels.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/04/05 18:39:08
Subject: Non- competitive units that you use anyway
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Bounding Assault Marine
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Scouts!!!
I run 3 - 4 squads of them and everyone under-rates them.
I wish I could get Scout bikers. Someday...
oh also,
My Captain and Command Squad on bikes (with meltas)!!!!
440 points for the 6-man bike ball of doom. lol.
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2000+
"Can we stop saying CCSM and CSM to just say CSM and SM? I mean really, don't we already know they have a codex? Plus my colon key is broken." |
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![[Post New]](/s/i/i.gif) 2013/04/05 18:55:36
Subject: Non- competitive units that you use anyway
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Guardsman with Flashlight
Ohio
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Basilisks! Giant pieces of artillery that I can take 9 of. 9 pie plates down field...sitting back with a bunch of vets behind an aegis...it's freakin' hilarious. Unfortunately I've only spammed Basilisks once as I had to either proxy or borrow some.
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1000pts
1000pts
Gate Gate Paragate Parasamgate Bodhi Svaha |
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![[Post New]](/s/i/i.gif) 2013/04/06 01:13:26
Subject: Non- competitive units that you use anyway
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Heroic Senior Officer
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Master of Ordnance, because if you're not calling in Danger Close every turn then you're not playing Guard.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2013/04/06 01:22:23
Subject: Re:Non- competitive units that you use anyway
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Incubus
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Helios Suits. The local meta is "charge!" and terminators, chaos or grey knights 3/4 bye bye terminators. And hello instant death paladins!
Also,
EMPs grenades
XV84
Stealth suits
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Quote from chromedog
and 40k was like McDonalds - you could get it anywhere - it wouldn't necessarily satisfy, but it was probably better than nothing.
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![[Post New]](/s/i/i.gif) 2013/04/06 01:27:16
Subject: Non- competitive units that you use anyway
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Daring Dark Eldar Raider Rider
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Wyches for CC , they still work surprisingly well
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"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade. |
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![[Post New]](/s/i/i.gif) 2013/04/06 01:46:26
Subject: Non- competitive units that you use anyway
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Consigned to the Grim Darkness
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MrMoustaffa wrote:Master of Ordnance, because if you're not calling in Danger Close every turn then you're not playing Guard.
I like your attitude.
It's the attitude that every guard player should have.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/04/06 07:05:34
Subject: Non- competitive units that you use anyway
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Disguised Speculo
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I just can't wrap my head around why these things aren't amazing? They're practically the only AP3 small arms the Orks get
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![[Post New]](/s/i/i.gif) 2013/04/06 07:39:42
Subject: Non- competitive units that you use anyway
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Regular Dakkanaut
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Rough Riders!
They're a seriously awful unit if we're grading on terms of efficiency, but they are seriously FUN to use. They're just so damn expensive for what they do, and unlike every other mounted unit in the game to not benefit from +1 toughness from their mounts.
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![[Post New]](/s/i/i.gif) 2013/04/06 08:04:06
Subject: Non- competitive units that you use anyway
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Norn Queen
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Carnifexes, Hormagaunts and Tyranid Warriors. All because their models are badass.
I have a lot of success with Carnifexes. I'll generally run one naked with scything talons, which rarely fails to tear a few units apart, and one with dual devourers. The Dakkafex has won games for me - in a recent game against my friends Dark Eldar, it wiped out 1/3 of his army in 3 turns thanks to good deep strike positioning and the backup on landing of the spores ripper tentacles.
I use Hormagaunts as bullet sponges. One large brood to move up the center or a flank to get in combat with something and keep it there, usually backed up by a Zoanthrope throwing Endurance on them.
Tyranid Warriors are my favorite models in the entire range. I use them despite their unreliability. Generally, mine act as a center line synapse anchor with Deathspitters and a Venom Cannon. Their success depends entirely on how well I roll my scatter die for a game, since the Venom Cannon tends to do a lot of heavy lifting - if it hits.
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![[Post New]](/s/i/i.gif) 2013/04/06 08:34:24
Subject: Re:Non- competitive units that you use anyway
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Ferocious Black Templar Castellan
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BT Techmarines. "They laughed at my Techmarine. He laughed at their corpses." Usually drop-podded in with a meatshield squad, forcing the opponent to either turn a LOT of shooting their way or have a dude with 216045^2 Power Fist attacks run around his backfield killing stuff left and right. 2+/3++ 2W is surprisingly durable as well.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/04/06 13:03:48
Subject: Re:Non- competitive units that you use anyway
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Ladies Love the Vibro-Cannon Operator
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Well, Tomb Blades are a quite interesting unit but generally do not make into competitive lists.
In the next RTT, I'll take a 5 men unit with particle weapons. A jetbike unit with 24'' S6 AP5 blasts. Ouch!
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/04/06 13:06:04
Subject: Re:Non- competitive units that you use anyway
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Ferocious Black Templar Castellan
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wuestenfux wrote:Well, Tomb Blades are a quite interesting unit but generally do not make into competitive lists.
In the next RTT, I'll take a 5 men unit with particle weapons. A jetbike unit with 24'' S6 AP5 blasts. Ouch!
Tomb Blades are solid, I suspect the reason they're not featured more often is because they're just not as good as the rest of the Codex units. Go for it!
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/04/06 13:14:35
Subject: Re:Non- competitive units that you use anyway
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Ladies Love the Vibro-Cannon Operator
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AlmightyWalrus wrote: wuestenfux wrote:Well, Tomb Blades are a quite interesting unit but generally do not make into competitive lists.
In the next RTT, I'll take a 5 men unit with particle weapons. A jetbike unit with 24'' S6 AP5 blasts. Ouch!
Tomb Blades are solid, I suspect the reason they're not featured more often is because they're just not as good as the rest of the Codex units. Go for it!
Its definitely a surprise. The life span of the unit can be increased if its positioned in a way that the enemy can hardly shoot back. Moreover, they can score in one of the standard mission which makes them rather worthwhile.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/04/06 13:18:00
Subject: Re:Non- competitive units that you use anyway
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Ferocious Black Templar Castellan
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wuestenfux wrote: AlmightyWalrus wrote: wuestenfux wrote:Well, Tomb Blades are a quite interesting unit but generally do not make into competitive lists.
In the next RTT, I'll take a 5 men unit with particle weapons. A jetbike unit with 24'' S6 AP5 blasts. Ouch!
Tomb Blades are solid, I suspect the reason they're not featured more often is because they're just not as good as the rest of the Codex units. Go for it!
Its definitely a surprise. The life span of the unit can be increased if its positioned in a way that the enemy can hardly shoot back. Moreover, they can score in one of the standard mission which makes them rather worthwhile.
Not to mention that they've got the mobility to move around and add their firepower to where it's needed. Getting jink saves also is nice. I played a guy in a tournament who ran his own beautifully converted Tomb Blades back in 5th, they impressed me.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/04/06 13:50:52
Subject: Non- competitive units that you use anyway
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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Dakkamite wrote:
I just can't wrap my head around why these things aren't amazing? They're practically the only AP3 small arms the Orks get
It's the deal they take a Heavy suport slot.. they cost allot each, it's a d6 Ap.. so 50/50 for ap3
But get the special character kaptin badruk who got a str 7 ap2 gun
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/04/06 14:35:42
Subject: Non- competitive units that you use anyway
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Regular Dakkanaut
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Ooh I have another one- my landspeeder storm and the shotgun scouts that like to ride in it.
The speeder tends to get ignored and I can usually find a softened target for the scouts to make their mark on.
My favorite game with them was in a game against chaos. they see a DP winging it's way towards them and I imagine it went something like this: "Don't worry sarge we got this. "PULL" BLAMBLAMBLAM (DP fails grounded test) . It was epic.
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My armies:
, , , and a little and now VC
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![[Post New]](/s/i/i.gif) 2013/04/06 17:43:58
Subject: Non- competitive units that you use anyway
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Dakka Veteran
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Shining Spears... because I like the challenge/suffering
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![[Post New]](/s/i/i.gif) 2013/04/06 18:23:29
Subject: Re:Non- competitive units that you use anyway
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Androgynous Daemon Prince of Slaanesh
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AlmightyWalrus wrote:BT Techmarines. "They laughed at my Techmarine. He laughed at their corpses." Usually drop-podded in with a meatshield squad, forcing the opponent to either turn a LOT of shooting their way or have a dude with 216045^2 Power Fist attacks run around his backfield killing stuff left and right. 2+/3++ 2W is surprisingly durable as well.
After years of arguing with you on this, I'm glad you finally agree with me on how awesome these guys are.
Also, being the only tech marine that can be in termie armor... That old book still has a few tricks the new players don't know about.
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This message was edited 1 time. Last update was at 2013/04/06 18:24:00
Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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