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Made in id
Trigger-Happy Baal Predator Pilot





Indonesia

Sorry, but I am not an IG player; am just thinking of buying some to use as Allies for my BA. So I have a couple of questions:

What rules are you using to play these Sabres? Can you use them in a normal game of 40k using the IG codex?

Are you guys getting the actual kits from Forge World, or mocking them up somehow?

They certainly look cool, but I don't have much information about them, so I'd love to know more.

5000 pts High Elves 4000 pts, Warriors of Chaos 4000 pts, Dwarfs 3000 pts, Wood Elves and Greenskins too


Thought for the ages: What is the Riddle of Steel? 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

They are in Imperial Armor Aeronautica. They replace Heavy Weapon Squads in Infantry Platoon so count as being part of Codex Imperial Guard. As Aliies you can Take upto 10x Squads of 3.


Automatically Appended Next Post:
Oh and I'm converting my own.

This message was edited 1 time. Last update was at 2013/04/18 06:45:49


 
   
Made in id
Trigger-Happy Baal Predator Pilot





Indonesia

Sinji wrote:
They are in Imperial Armor Aeronautica. They replace Heavy Weapon Squads in Infantry Platoon so count as being part of Codex Imperial Guard. As Aliies you can Take upto 10x Squads of 3.


Automatically Appended Next Post:
Oh and I'm converting my own.


Thanks! They certainly sound exactly like the kind of anti-tank or anti-flyer units that I would love to have for my BA.

5000 pts High Elves 4000 pts, Warriors of Chaos 4000 pts, Dwarfs 3000 pts, Wood Elves and Greenskins too


Thought for the ages: What is the Riddle of Steel? 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

There good just keep in mind that they are still only Lascannons. Melta will take out AV13-14 better. Just depends on what you want to Spam more of. A BA Libby (with Blood Lance) with Command Squad with Apoc 4x Meltas & 4x Flamers in a Drop pod will clean up just about anything fast. I hate that unit so much.
   
Made in us
Honored Helliarch on Hypex




Sinji wrote:
They are in Imperial Armor Aeronautica. They replace Heavy Weapon Squads in Infantry Platoon so count as being part of Codex Imperial Guard. As Aliies you can Take upto 10x Squads of 3.
Technically, I think the most recent rules are in Imperial Armor - volume one - second edition - Imperial Guard. Which for brevity I'll just refer to as IAv1e2 - IG. But I don't think there's any real change except clarifying that you do have to give up the turret to mount a searchlight on it. But this was relatively obvious if you looked at the official model, anyway.

Incidentally, you should definitely get IAv1e2 - IG. It's a nice book that consolidates a lot of the rules necessary for running an Imperial Guard list. (Sadly, it does nerf one of my favorite units, but you're stuck with that whether you buy it or not.) The only missing units are those in the Imperial Navy, which can all be found in Aeronautica.

Sinji wrote:
Oh and I'm converting my own.
Considering the cost of these models, I think pretty much everyone is doing that.
   
Made in us
Douglas Bader






 Ailaros wrote:
If you're already going to be taking expansion units associated with the Imperial Guard, then there is absolutely no reason whatsoever not to spam as many of these as is possible. FW has no idea whatsoever what game balance means, and this is a great opportunity to use that cluelessness to your favor.


Yeah, because GW is known for amazing game balance and the best possible IG army consists of a bunch of naked guardsmen, as many Sabre guns as you can possibly fit into your list, and nothing else.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
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Regular Dakkanaut




Actually game balance has been pretty good for all the 6thed codexes.

The one blemish is the Heldrake which before that stupid FAQ was manageable. GW seems to have got their act together now that they actually playtest outside the studio.

Listen to the most recent 40kUK podcast. It gives some insight into how GW playtested the Tau Codex.

FW is not playtested. At all. Still super broken.

Check out my tournament blog: http://warptravels.blogspot.com/ 
   
Made in us
Honored Helliarch on Hypex




I think the biggest problem is that Forgeworld doesn't attempt to represent all the codices equally. Their publications are called Imperial Armour for a reason, and the vast majority of the units they publish are for use by the Imperial Guard or Space Marines of some variety.

No matter how much playtesting and balancing you do, some units are always going to be better than others. And when you add in edition changes and shifts in the meta, even the most balanced publication can become lopsided.

Since players are inevitably going to pick whatever will give them the best chances of success, you get this situation where a few pieces on the edge of the bell curve give a bad impression of the product as a whole. And when each codex doesn't get an equal share, that makes it a hard sell.

I like Forgeworld. I love their models. But part of me thinks that game balance would be better served if they distributed their options more evenly among the codices.
   
Made in de
Drone without a Controller





 Peregrine wrote:
 Ailaros wrote:
If you're already going to be taking expansion units associated with the Imperial Guard, then there is absolutely no reason whatsoever not to spam as many of these as is possible. FW has no idea whatsoever what game balance means, and this is a great opportunity to use that cluelessness to your favor.


Yeah, because GW is known for amazing game balance and the best possible IG army consists of a bunch of naked guardsmen, as many Sabre guns as you can possibly fit into your list, and nothing else.



Strawman, your argument is invalid.

Please try again.

4.000 1.750 
   
Made in us
Foolproof Falcon Pilot





They are pretty overrated. Now that russes are out of common builds and vehicles are less and less common, hordes are what guard struggles with. Nids, orks, demon beast spam, or ravenwing can all close the distance with enough units to get into melee.

Last weekend i went up against a ravenwing player and he did was literally all over my line. Admittedly it was in a tourney and some of the mission rules did benefit him, but he also didnt play the army as well as he could. Just the simple number of bike units all with 4+ or 5+ cover saves made it hard to stop them from closing the gap. Lasguns were ineffective, basilisk emplacements were too inaccurate, and even the plasma i had was not enough to deal with him. Only the executioner was effective. Sabers would have done nothing to keep them off my artillery, only compounded the problem by giving me less things on the board.

Honestly, though they are T7, i find vet squads behind an ADL w plasma to be just as effective. Sabres just dont bring enough weapons for the point cost. 150 points for 3 TL lascannons isnt going to be effective unless you know you are facing fliers. Especially if you are taking more than 1 unit. If you run up against a MSU or horde army, you probably will be assaulted. If assaulted, your arty will die. Sabres do little to combat the problems 6th armies bring. Yes, they hard counter some tactics, but those are rarely the tactics that guard lost to anyways. Thats the reason why Sabres are showing up in any top lists at tourneys.

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Made in hu
Regular Dakkanaut




Hungary

Can everybody please stop the FW debate again and again and again...
Thank you.
   
Made in gb
Junior Officer with Laspistol





Lathor wrote:
Can everybody please stop the FW debate again and again and again...
Thank you.


Better men than you have tried.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
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McKenzie, TN

 Griddlelol wrote:
Lathor wrote:
Can everybody please stop the FW debate again and again and again...
Thank you.


Better men than you have tried.


If you mean moderators then they succeed...by locking the thread eventually.

Honestly the game balance/legality of FW has been debated into the ground.

The sabre platform is only really worth it if you will face mass numbers of fliers and even then for IG it is usually better to just bring more vendettas. The immobile nature of the sabre platform usually means at least 1 corner of the board is always open enough to allow the fliers on and they make melee truly great again as they crumple like wet toilet paper with even a moderate melee threat. Literally drop a tac squad in a drop pod near them and use the pod as cover and you will probably multi charge 2-3 sabre platforms next turn and then eat through them the rest of the game with only a lord commissar to truly contest you..
   
Made in gb
Rough Rider with Boomstick






If they don't get blown away by the HA Batteries sitting with them, sure.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Griddlelol wrote:
Lathor wrote:Can everybody please stop the FW debate again and again and again...

Better men than you have tried.

Tried and failed?









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Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

A point has just been brought to my attention that Sabre's and Gun Batterys cannont recieve Orders because they are not chosen from codex Imperial Guard. Is there an FAQ that explains this so I can rub it in named persons face or should I not bother trying to order Sabre's and Gun Batterys and make some changes to my HQ.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Well, they're already twin-linked, so think about it as if they always pass "bring it down!" 100% of the time, and then give you an extra free order.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
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Sinji wrote:
A point has just been brought to my attention that Sabre's and Gun Batterys cannont recieve Orders because they are not chosen from codex Imperial Guard. Is there an FAQ that explains this so I can rub it in named persons face or should I not bother trying to order Sabre's and Gun Batterys and make some changes to my HQ.
Games Workshop FAQs are written without regard to how they affect Imperial Armour publications. For example, the Elysian Drop Troops Company Command Squad has the Senior Officer rule, and directs the reader to consult the Imperial Guard Codex for instructions on how this rule functions. Because of the precise FAQ you just referenced, the RAW dictate that Elysians can issue orders to Codex: Imperial Guard units, but not other Elysians. This is obviously ridiculous.

Lesson of the Day: Strict RAW doesn't really work with Forgeworld publications -- especially when referring to the Codex FAQs. You need to make some attempt to discern the intent of the ruling. Here, that FAQ was written to prevent allies from receiving orders. That's all it should do.

This message was edited 1 time. Last update was at 2013/04/19 03:26:34


 
   
Made in us
Douglas Bader






Sinji wrote:
A point has just been brought to my attention that Sabre's and Gun Batterys cannont recieve Orders because they are not chosen from codex Imperial Guard. Is there an FAQ that explains this so I can rub it in named persons face or should I not bother trying to order Sabre's and Gun Batterys and make some changes to my HQ.


They are chosen from C:IG because they're part of the C:IG army list. The point of the FAQ is that you can only give orders to units chosen from the C:IG army list (and not to allies/other members of your team in team games/etc), not that additions to C:IG printed in other sources are somehow different.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Executing Exarch





McKenzie, TN

The text in the IA make it clear that sabre platforms are chose instead of a Heavy Weapons squad as part of an Imperial Guard Infantry Platoon. If you look at the actual book it is clear that these are treated like additional entries in the IG codex. By RAW they work just fine you just have to read literally.

Peregrine Ninja'd me...

This message was edited 1 time. Last update was at 2013/04/19 03:39:17


 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

Thats what I thought same for Gun Batterys as well I assume.
   
Made in us
Executing Exarch





McKenzie, TN

Which gun battery? Automated artillery are an interesting question. Normal artillery are no different than sabre platforms, just ignore the artillery model for any Ld tests like always.
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

 ansacs wrote:
Which gun battery? Automated artillery are an interesting question. Normal artillery are no different than sabre platforms, just ignore the artillery model for any Ld tests like always.


Earth Shaker Gun Battery. Bring it down would make the battery Twin-Linked vs Vehicles or MC allowing the Scatter Dice to be re-rolled allowing the Earth Shakers or Medusa to have the accuracy of a Griffin. Also Fire on my target could be handy for the Medusa Battery to smoke guys out of cover as long as it hits.

If an Allied Libby is near by Divination could also be handy. Eg. Misforture, Perfect Timing & Prescience. A Medusa Battery with an attached Libby casting Perfect Timing would make a mess of a lot of things. Also the Libby would be T7 while attached to the Battery.
   
Made in us
Executing Exarch





McKenzie, TN

Sinji wrote:
 ansacs wrote:
Which gun battery? Automated artillery are an interesting question. Normal artillery are no different than sabre platforms, just ignore the artillery model for any Ld tests like always.


Earth Shaker Gun Battery. Bring it down would make the battery Twin-Linked vs Vehicles or MC allowing the Scatter Dice to be re-rolled allowing the Earth Shakers or Medusa to have the accuracy of a Griffin. Also Fire on my target could be handy for the Medusa Battery to smoke guys out of cover as long as it hits.

If an Allied Libby is near by Divination could also be handy. Eg. Misforture, Perfect Timing & Prescience. A Medusa Battery with an attached Libby casting Perfect Timing would make a mess of a lot of things. Also the Libby would be T7 while attached to the Battery.


All those are true and are some of my favorite uses.
   
 
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